mapdims relocation ..again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -409,7 +409,6 @@ extern const char *asciiscores(bool destjpg = false);
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extern void consolescores();
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// world
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extern int mapdims[6];
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extern void setupworld(int factor);
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extern bool worldbordercheck(int x1, int x2, int y1, int y2, int z1, int z2);
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extern bool empty_world(int factor, bool force);
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@@ -569,6 +568,7 @@ extern bool addscorchmark(vec &o, float radius = 7);
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extern void render_particles(int time, int typemask = ~0);
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// worldio
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extern int mapdims[6];
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extern const char *setnames(const char *name);
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extern void save_world(char *fname);
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extern bool load_world(char *mname);
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