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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-28 18:28:37 +00:00
parent 98675e4ce1
commit f051955371
5 changed files with 77 additions and 23 deletions
+2 -2
View File
@@ -87,8 +87,8 @@ void renderscore(void *menu, playerent *d, int cn)
{
s_sprintfd(lag)("%d", d->plag);
s_sprintfd(name) ("(%s)", d->name);
if(m_ctf) s_sprintf(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s%s (%d)", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
else s_sprintf(scorelines.add().s)("%d\t%s\t%d\t%s\t%s%s (%d)", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, m_teammode ? d->team : "", d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
if(m_ctf) s_sprintf(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s%s\t%d", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
else s_sprintf(scorelines.add().s)("%d\t%s\t%d\t%s\t%s%s\t%d", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, m_teammode ? d->team : "", d->ismaster ? "\f0" : "", d->state==CS_DEAD ? name : d->name, cn);
menumanual(menu, scorelines.length()-1, scorelines.last().s);
};
+2 -2
View File
@@ -299,9 +299,9 @@ int main(int argc, char **argv)
log("cfg");
extern void *scoremenu, *servmenu, *ctfmenu, *kickmenu, *banmenu;
scoremenu = addmenu("frags\tpj\tping\tteam\tname", false, false, renderscores);
scoremenu = addmenu("frags\tpj\tping\tteam\tname\tcn", false, false, renderscores);
servmenu = addmenu("ping\tplr\tserver", true, false, refreshservers);
ctfmenu = addmenu("flags\tfrags\tpj\tping\tteam\tname", false, false, renderscores);
ctfmenu = addmenu("flags\tfrags\tpj\tping\tteam\tname\tcn", false, false, renderscores);
kickmenu = addmenu("kick player", true, false);
banmenu = addmenu("ban player", true, false);
+2
View File
@@ -63,6 +63,7 @@ bool rendermenu()
s_sprintfd(title)(m.hastitle ? "[ %s menu ]" : "%s", m.name); // EDIT: AH
int mdisp = m.items.length();
int w = 0;
text_startcolumns();
loopi(mdisp)
{
int x = text_width(m.items[i].text);
@@ -89,6 +90,7 @@ bool rendermenu()
draw_text(m.items[j].text, x, y);
y += step;
};
text_endcolumns();
return true;
};
+2
View File
@@ -163,6 +163,8 @@ extern int char_width(int c, int x = 0);
extern int text_width(const char *str, int limit = -1);
extern int text_visible(const char *str, int max);
extern void draw_envbox(int fogdist);
extern void text_startcolumns();
extern void text_endcolumns();
// editing
extern void cursorupdate();
+69 -19
View File
@@ -113,10 +113,45 @@ int char_width(int c, int x)
return x;
};
static vector<int> *columns = NULL;
void text_startcolumns()
{
if(!columns) columns = new vector<int>;
};
void text_endcolumns()
{
DELETEP(columns);
};
int text_width(const char *str, int limit)
{
int x = 0;
for(int i = 0; str[i] && (limit<0 || i<limit); i++) x = char_width(str[i], x);
int x = 0, col = 0;
for(int i = 0; str[i] && (limit<0 || i<limit); i++)
{
switch(str[i])
{
case '\f':
i++;
break;
case '\t':
x = char_width('\t', x);
if(columns)
{
while(col>=columns->length()) columns->add(0);
x = max(x, (*columns)[col]);
(*columns)[col] = x;
col++;
};
break;
default:
x = char_width(str[i], x);
break;
};
};
return x;
}
@@ -125,6 +160,11 @@ int text_visible(const char *str, int max)
int i = 0, x = 0;
while(str[i])
{
if(str[i]=='\f')
{
i += 2;
continue;
};
x = char_width(str[i], x);
if(x > max) return i;
++i;
@@ -147,26 +187,36 @@ void draw_text(const char *str, int left, int top)
glBindTexture(GL_TEXTURE_2D, charstex->id);
glColor3ub(255,255,255);
int x = left;
int y = top;
int i;
int x = left, y = top, col = 0;
float in_left, in_top, in_right, in_bottom;
int in_width, in_height;
for (i = 0; str[i] != 0; i++)
for (int i = 0; str[i]; i++)
{
int c = str[i];
if(c=='\t') { x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left; continue; };
if(c=='\f') switch(str[i+1])
{
case '0': glColor3ub(64,255,128); i++; continue; // green: player talk
case '1': glColor3ub(96,160,255); i++; continue; // blue: "echo" command
case '2': glColor3ub(255,192,64); i++; continue; // yellow: gameplay action messages, only actions done by players
case '3': glColor3ub(255,64,64); i++; continue; // red: important errors
default: continue; // white: everything else
};
if(c==' ') { x += FONTH/2; continue; };
switch(c)
{
case '\t':
if(columns) x = left + (*columns)[col++];
else x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left;
continue;
case '\f':
switch(str[i+1])
{
case '0': glColor3ub(64,255,128); i++; continue; // green: player talk
case '1': glColor3ub(96,160,255); i++; continue; // blue: "echo" command
case '2': glColor3ub(255,192,64); i++; continue; // yellow: gameplay action messages, only actions done by players
case '3': glColor3ub(255,64,64); i++; continue; // red: important errors
default: continue; // white: everything else
};
case ' ':
x += FONTH/2;
continue;
};
c -= 33;
if(c<0 || c>=95) continue;
@@ -187,8 +237,8 @@ void draw_text(const char *str, int left, int top)
xtraverts += 4;
x += in_width + 1;
}
}
};
};
// also Don's code, so goes in here too :)