*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+69
-19
@@ -113,10 +113,45 @@ int char_width(int c, int x)
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return x;
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};
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static vector<int> *columns = NULL;
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void text_startcolumns()
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{
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if(!columns) columns = new vector<int>;
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};
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void text_endcolumns()
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{
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DELETEP(columns);
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};
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int text_width(const char *str, int limit)
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{
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int x = 0;
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for(int i = 0; str[i] && (limit<0 || i<limit); i++) x = char_width(str[i], x);
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int x = 0, col = 0;
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for(int i = 0; str[i] && (limit<0 || i<limit); i++)
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{
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switch(str[i])
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{
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case '\f':
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i++;
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break;
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case '\t':
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x = char_width('\t', x);
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if(columns)
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{
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while(col>=columns->length()) columns->add(0);
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x = max(x, (*columns)[col]);
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(*columns)[col] = x;
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col++;
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};
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break;
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default:
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x = char_width(str[i], x);
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break;
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};
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};
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return x;
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}
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@@ -125,6 +160,11 @@ int text_visible(const char *str, int max)
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int i = 0, x = 0;
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while(str[i])
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{
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if(str[i]=='\f')
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{
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i += 2;
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continue;
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};
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x = char_width(str[i], x);
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if(x > max) return i;
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++i;
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@@ -147,26 +187,36 @@ void draw_text(const char *str, int left, int top)
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glBindTexture(GL_TEXTURE_2D, charstex->id);
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glColor3ub(255,255,255);
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int x = left;
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int y = top;
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int i;
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int x = left, y = top, col = 0;
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float in_left, in_top, in_right, in_bottom;
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int in_width, in_height;
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for (i = 0; str[i] != 0; i++)
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for (int i = 0; str[i]; i++)
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{
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int c = str[i];
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if(c=='\t') { x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left; continue; };
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if(c=='\f') switch(str[i+1])
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{
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case '0': glColor3ub(64,255,128); i++; continue; // green: player talk
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case '1': glColor3ub(96,160,255); i++; continue; // blue: "echo" command
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case '2': glColor3ub(255,192,64); i++; continue; // yellow: gameplay action messages, only actions done by players
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case '3': glColor3ub(255,64,64); i++; continue; // red: important errors
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default: continue; // white: everything else
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};
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if(c==' ') { x += FONTH/2; continue; };
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switch(c)
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{
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case '\t':
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if(columns) x = left + (*columns)[col++];
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else x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left;
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continue;
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case '\f':
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switch(str[i+1])
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{
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case '0': glColor3ub(64,255,128); i++; continue; // green: player talk
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case '1': glColor3ub(96,160,255); i++; continue; // blue: "echo" command
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case '2': glColor3ub(255,192,64); i++; continue; // yellow: gameplay action messages, only actions done by players
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case '3': glColor3ub(255,64,64); i++; continue; // red: important errors
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default: continue; // white: everything else
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};
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case ' ':
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x += FONTH/2;
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continue;
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};
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c -= 33;
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if(c<0 || c>=95) continue;
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@@ -187,8 +237,8 @@ void draw_text(const char *str, int left, int top)
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xtraverts += 4;
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x += in_width + 1;
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}
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}
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};
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};
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// also Don's code, so goes in here too :)
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