serverinfo ip binding fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-12-22 18:36:53 +00:00
parent c461707617
commit f261d257b7
3 changed files with 2 additions and 8 deletions
-6
View File
@@ -526,7 +526,6 @@ int suicided = -1;
void startmap(char *name) // called just after a map load
{
clearminimap();
//if(netmapstart()) { gamemode = 0;} //needs fixed to switch modes?
senditemstoserver = true;
// Added by Rick
if(m_botmode) BotManager.BeginMap(name);
@@ -539,12 +538,7 @@ void startmap(char *name) // called just after a map load
particlereset();
suicided = -1;
spawncycle = -1;
// FIXME
/*if(!m_mp(gamemode)) spawnplayer(player1);
else findplayerstart(player1);*/
respawnself();
player1->frags = player1->flagscore = player1->lifesequence = 0;
loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->lifesequence = 0;
s_strcpy(clientmap, name);