serverinfo ip binding fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -526,7 +526,6 @@ int suicided = -1;
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void startmap(char *name) // called just after a map load
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{
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clearminimap();
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//if(netmapstart()) { gamemode = 0;} //needs fixed to switch modes?
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senditemstoserver = true;
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// Added by Rick
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if(m_botmode) BotManager.BeginMap(name);
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@@ -539,12 +538,7 @@ void startmap(char *name) // called just after a map load
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particlereset();
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suicided = -1;
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spawncycle = -1;
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// FIXME
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/*if(!m_mp(gamemode)) spawnplayer(player1);
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else findplayerstart(player1);*/
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respawnself();
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player1->frags = player1->flagscore = player1->lifesequence = 0;
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loopv(players) if(players[i]) players[i]->frags = players[i]->flagscore = players[i]->lifesequence = 0;
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s_strcpy(clientmap, name);
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