new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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+1
-1
@@ -396,7 +396,7 @@ guninfo guns[NUMGUNS] =
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{ "pistol", S_PISTOL, S_RPISTOL, 1400, 160, 18, 0, 0, 55, 10, 8, 6, 5, 6, 35, 58, 125, 1, false },
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{ "rifle", S_RIFLE, S_RRIFLE, 1950, 840, 50, 0, 0, 20, 50, 10, 4, 4, 10, 60, 60, 150, 1, false },
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{ "shotgun", S_SHOTGUN, S_RSHOTGUN, 2400, 1000, 5, 0, 0, 1, 35, 7, 9, 9, 10, 115, 115, 150, 1, false },
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{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 15, 0, 0, 70, 15, 30, 1, 2, 4, 15, 40, 175, 1, true },
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{ "subgun", S_SUBGUN, S_RSUBGUN, 1650, 80, 15, 0, 0, 20, 15, 30, 1, 2, 4, 15, 40, 175, 1, true },
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{ "sniper", S_SNIPER, S_RSNIPER, 1950, 1500, 80, 0, 0, 60, 50, 5, 4, 4, 10, 85, 85, 100, 1, false },
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{ "assault", S_ASSAULT, S_RASSAULT, 2000, 120, 24, 0, 0, 20, 40, 20, 0, 2, 2, 23, 50, 125, 1, true },
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{ "grenade", S_NULL, S_NULL, 1000, 650, 200, 20, 6, 1, 1, 1, 3, 1, 0, 0, 0, 0, 3, false },
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@@ -1049,6 +1049,7 @@ bool shotgun::selectable() { return weapon::selectable() && !m_noprimary && this
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subgun::subgun(playerent *owner) : gun(owner, GUN_SUBGUN) {}
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bool subgun::selectable() { return weapon::selectable() && !m_noprimary && this == owner->primweap; }
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int subgun::dynspread() { return min(info.spread * (shots - 1), info.spread * 5); }
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// sniperrifle
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@@ -1072,7 +1073,7 @@ bool sniperrifle::reload()
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return r;
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}
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#define SCOPESETTLETIME 100
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#define SCOPESETTLETIME 180
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int sniperrifle::dynspread()
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{
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if(scoped)
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@@ -1124,7 +1125,7 @@ bool rifle::selectable() { return weapon::selectable() && !m_noprimary && this =
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assaultrifle::assaultrifle(playerent *owner) : gun(owner, GUN_ASSAULT) {}
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int assaultrifle::dynspread() { return shots > 3 ? 70 : info.spread; }
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int assaultrifle::dynspread() { return shots > 3 ? info.spread * 3 : info.spread; }
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float assaultrifle::dynrecoil() { return info.recoil + (rnd(8)*-0.01f); }
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bool assaultrifle::selectable() { return weapon::selectable() && !m_noprimary && this == owner->primweap; }
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