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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@645 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -21,7 +21,7 @@ void computeraytable(float vx, float vy)
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odist = getvar("fog")*1.5f;
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float apitch = (float)fabs(player1->state==CS_DEAD ? -90.0f : camera1->pitch);
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float apitch = (float)fabs(camera1->pitch);
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float af = getvar("fov")/2+apitch/1.5f+3;
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float byaw = (camera1->yaw-90+af)/360*PI2;
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float syaw = (camera1->yaw-90-af)/360*PI2;
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