*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
@@ -159,7 +159,7 @@ bool collide(physent *d, bool spawn, float drop, float rise)
|
||||
return true;
|
||||
}
|
||||
|
||||
VAR(maxroll, 0, 3, 20);
|
||||
VARP(maxroll, 0, 0, 20);
|
||||
|
||||
// main physics routine, moves a player/monster for a curtime step
|
||||
// moveres indicated the physics precision (which is lower for monsters and multiplayer prediction)
|
||||
@@ -318,7 +318,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
|
||||
// End add
|
||||
};
|
||||
|
||||
VAR(minframetime, 5, 10, 20);
|
||||
VARP(minframetime, 5, 10, 20);
|
||||
|
||||
int physicsfraction = 0, physicsrepeat = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user