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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
Lee Salzman
2006-11-13 03:40:21 +00:00
parent c5a70844fe
commit fd80b610d9
10 changed files with 75 additions and 23 deletions
+2 -2
View File
@@ -159,7 +159,7 @@ bool collide(physent *d, bool spawn, float drop, float rise)
return true;
}
VAR(maxroll, 0, 3, 20);
VARP(maxroll, 0, 0, 20);
// main physics routine, moves a player/monster for a curtime step
// moveres indicated the physics precision (which is lower for monsters and multiplayer prediction)
@@ -318,7 +318,7 @@ void moveplayer(physent *pl, int moveres, bool local, int curtime)
// End add
};
VAR(minframetime, 5, 10, 20);
VARP(minframetime, 5, 10, 20);
int physicsfraction = 0, physicsrepeat = 0;