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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -52,7 +52,7 @@ VAR(mergestrips, 0, 1, 1);
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void finishstrips() { stripend(); };
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sqr sbright, sdark;
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VAR(lighterror,1,8,100);
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VARP(lighterror,1,8,100);
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void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil) // floor/ceil quads
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{
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@@ -261,7 +261,7 @@ void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil
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int wx1, wy1, wx2, wy2;
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VAR(watersubdiv, 1, 4, 64);
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VARP(watersubdiv, 1, 4, 64);
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VARF(waterlevel, -128, -128, 127, if(!noteditmode()) hdr.waterlevel = waterlevel);
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inline void vertw(int v1, float v2, int v3, float t1, float t2, float t)
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