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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -253,7 +253,7 @@ void addstrip(int type, int tex, int start, int n)
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s.num = n;
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};
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VARF(gamma, 30, 100, 300,
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VARFP(gamma, 30, 100, 300,
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{
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float f = gamma/100.0f;
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if(SDL_SetGamma(f,f,f)==-1)
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@@ -300,14 +300,14 @@ void transplayer()
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glTranslated(-camera1->o.x, -camera1->o.z, -camera1->o.y);
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};
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VAR(fov, 90, 105, 120);
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VARP(fov, 90, 105, 120);
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int xtraverts;
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VAR(fog, 64, 180, 1024);
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VAR(fogcolour, 0, 0x8099B3, 0xFFFFFF);
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VAR(hudgun,0,1,1);
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VARP(hudgun,0,1,1);
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char *hudgunnames[] = { "knife", "pistol", "shotgun", "subgun", "sniper", "assault", "grenade"};
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