reference fix

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
sireus
2012-04-20 16:00:29 +00:00
parent 6964060592
commit fdf5ad7381
+3 -3
View File
@@ -6715,9 +6715,9 @@ Output:
<remark>The texture is rendered at the given scale. At scale 1.0 (or if scale is 0), 32x32 texels cover one cube. At scale 2.0, which is the current maximum, it's 64x64.</remark> <remark>The texture is rendered at the given scale. At scale 1.0 (or if scale is 0), 32x32 texels cover one cube. At scale 2.0, which is the current maximum, it's 64x64.</remark>
</remarks> </remarks>
<references> <references>
<identifierReference name="texture" identifier="loadnotexture"/> <identifierReference identifier="loadnotexture"/>
<identifierReference name="texturereset" identifier="texturereset"/> <identifierReference identifier="texturereset"/>
<identifierReference name="hirestextures" identifier="hirestextures"/> <identifierReference identifier="hirestextures"/>
</references> </references>
<arguments> <arguments>
<argument token="S" description="Scale of the texture to load (should be a power of two)." valueNotes="Float"/> <argument token="S" description="Scale of the texture to load (should be a power of two)." valueNotes="Float"/>