bot "survival mode"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6301 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
+10
-16
@@ -9,14 +9,6 @@ skin 0 // Change your look.
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autoreload 1 // Reload the guns automatically by default.
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setfont default // Choose your font
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// scopesens = [ *f $sensitivity $scopesensscale ] // scopesens is now hardcoded // Bukz
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// bind MOUSE2 [ zoom 1; onrelease [ zoom 0 ] ]
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// alternative zoom toggle
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// ztoggle = 0
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// bind MOUSE2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
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// alternative weapon switching (more economic), no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
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// uncomment lines (remove the //) below to activate
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@@ -24,18 +16,20 @@ setfont default // Choose your font
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// bind lshift [ grenades ]
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// bind lalt [ melee ]
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ofc_gamma_list = ""
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loop ogl (listlen $defaultmaps) [ add2list ofc_gamma_list $gamma ]
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askquit = 1
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gfxqualityalias = 3 // Default GFX is medium.
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soundqualityalias = 3 // Default sound is best.
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poniesmodeon = 0 // Reduced violence mode.
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__gibsgore = 1 // Default value for gibs slider.
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// Aliases that should be stored in saved.cfg are defined below
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ofc_gamma_list = ""
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loop ogl (listlen $defaultmaps) [
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add2list ofc_gamma_list $gamma
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]
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dyngamma = 0
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old_editbinds = 1
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nickhighlight = 5
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nickhighlight = 5
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survMap = (rnd (listlen $defaultmaps))
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survDifficulty = 0
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survNumBots = 12
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survBotsToAdd = 1
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timeBetChkPts = 60000
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survMaxBots = 32
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@@ -622,6 +622,9 @@ docident [whois] [get the IP address of a given clientnumber - only admins get s
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docargument [C] [clientnum] [] [0];
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docident [xhairwpsel] [Determines if bot waypoints should be selected/placed using the crosshair or by the nearest location to your player.];
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docargument [V] [Note: This is turned on by default.] [min 0/max 1/default 1];
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docident [survival] [Prepares a round of bot survival mode on the specified map.];
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docargument [M] [the map to use] [] [0];
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docremark [All official maps are compatible with survival, if you want to play survival on a custom map, prior edits/additions to the script are necessary, such as adding a zone for that specific map.];
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docsection [Editing]
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docident [addpath1way1] [];
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docident [addpath1way2] [];
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@@ -68,6 +68,8 @@ newmenu singleplayer
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menuitem "Bot Team Deathmatch" [ tmp_mode = 7; showmenu botskill ]
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menuitem "Bot Deathmatch" [ tmp_mode = 8; showmenu botskill ]
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menuitem "Bot One Shot, One Kill" [ alias tmp_mode 12; showmenu botskill ]
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menuitem [] -1
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menuitem "Bot Survival" [ showmenu "Survival Mode" ]
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menuitem "Empty Map" emptymap
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newmenu botskill
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@@ -99,6 +101,24 @@ genenemyitems "2 4 8 12 16 24 32" 0
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newmenu "team enemies"
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genenemyitems "4 8 12 16 24 32" 1
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survSetsList = "survNumBots survBotsToAdd timeBetChkPts survMaxBots"
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survDifList = [ "10 1 60000 20" "12 1 45000 30" "14 2 30000 50" "16 5 10000 50" ]
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newmenu "Survival Mode"
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menuitemslider "Map: " 0 28 "$survMap" 1 [ "ac_aqueous" "ac_arabian" "ac_arctic" "ac_arid" "ac_complex" "ac_depot" "ac_desert" "ac_desert2" "ac_desert3" "ac_douze" "ac_edifice" "ac_elevation" "ac_gothic" "ac_iceroad" "ac_industrial" "ac_ingress" "ac_keller" "ac_mines" "ac_outpost" "ac_power" "ac_rattrap" "ac_scaffold" "ac_shine" "ac_snow" "ac_stellar" "ac_sunset" "ac_toxic" "ac_urban" "ac_werk" ] [ survMap = $arg1 ]
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menuitemslider "Difficulty: " 0 3 "$survDifficulty" 1 [ "easy" "intermediate" "hard" "impossible" ] [ survDifficulty = $arg1; tmpSurvCtr = 0; loop sdl 4 [ (at $survSetsList $sdl) = (at (at $survDifList $survDifficulty) $tmpSurvCtr); += tmpSurvCtr 1 ] ]
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menuitem [] -1
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menuitem " Customize" [ showmenu "Survival Mode - Customize" ]
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menuitem " Start!" [ survival (at $defaultmaps $survMap) ]
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newmenu "Survival Mode - Customize"
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menuitemslider "# of bots to spawn on start: " 6 20 "$survNumBots" 1 [] [ survNumBots = $arg1 ]
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menuitemslider "# of bots to spawn at checkpoints: " 1 5 "$survBotsToAdd" 1 [] [ survBotsToAdd = $arg1 ]
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menuitemslider "# of milliseconds between checkpoints: " 10000 120000 "$timeBetChkPts" 10000 [] [ timeBetChkPts = $arg1 ]
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menuitemslider "Maximum # of bots in survival mode: " 10 50 "$survMaxBots" 2 [] [ survMaxBots = $arg1 ]
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menuitem [] -1
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menuitem " Back" [ closemenu "Survival Mode - Customize" ]
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newmenu "Creating bot waypoints"
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menuitem "Waypoints..." [ showmenu "Waypoints" ]
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+4
-2
@@ -448,8 +448,10 @@ customclaimadminscript = [
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]
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]
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run on_quit
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run dyngamma
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run tutorial
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run survival
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run on_quit
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run tutorial
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@@ -0,0 +1,130 @@
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// CubeScript survival mode in a nutshell:
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//
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// * All official maps support it.
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// * Each map has a unique "zone" that the player must stay in, to continue playing.
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// * Every "zone" is located somewhere other than the usual two bases.
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// * When the player first enters the "zone", the timers/counters start.
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// * If the player dies, or leaves the "zone" for too long of a duration, the game ends.
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// * Total seconds survived, and total number of enemies killed during, are reported as stats when the game ends.
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checkSurvAliases = [ loop csa (listlen $arg1) [ if (! (checkalias (at $arg1 $csa))) [ (at $arg1 $csa) = $arg2 ] ] ]
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survResetAliases = "gotCheckPoint lastCheckPoint survIsFinished startedSurvival startedOBCount survKills"
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resetSurvAliases = [
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loop rsa (listlen $survResetAliases) [ (at $survResetAliases $rsa) = 0 ]
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checkSurvAliases survMap (rnd (listlen $defaultmaps))
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checkSurvAliases survBotsToAdd 1; checkSurvAliases survDifficulty 0; checkSurvAliases survNumBots 12; checkSurvAliases survMaxBots 32; checkSurvAliases timeBetChkPts 60000
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]
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resetSurvAliases
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survival = [
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positiontype 1; kickallbots; resetSurvAliases
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if (! (strstr $onKill survKills)) [ add2alias onKill [ += survKills 1 ] ]
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add2alias mapstartonce [
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echo (c 2)Bot survival mode prepared...load up on items and find the arena to start!
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if (strstr $defaultmaps (curmap 1)) [ survMap = (findlist $defaultmaps (curmap 1)) ]
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setOfcZones; checkzone
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]
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if (! (curteam)) [ team RVSF ]; mode 7; map $arg1
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]
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startSurvival = [
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tmpSurvNumBots = $survNumBots; curSurvDifficulty = 0; startedSurvival = 1; startSurvMillis = (millis)
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addnbot $survNumBots CLA bad
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sleep 2500 [ echo (c 3)Starting survival mode, good luck! ]
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sleep $timeBetChkPts [ gotCheckPoint = 1; increaseDifficulty ]
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]
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setzone = [ if (> (listlen $arg1) 3) [ zone = ""; loop szl 4 [ add2list zone (at $arg1 $szl) ] ] ]
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// Zones consist of two points on a grid. Any area within these points are considered "inner zone".
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// The order of the arguments given to setzone are important: setzone "minX maxX minY maxY"
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// Hint: Use /whereami to find the two points.
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survOfcZones = [
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ac_aqueous 159.10 198.90 128.10 142.90
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ac_arabian 128.10 196.90 93.10 146.90
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ac_arctic 81.10 120.90 137.10 176.90
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ac_arid 135.10 155.90 97.10 138.90
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ac_complex 105.10 150.90 129.10 181.90
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ac_depot 137.10 166.90 205.10 262.90
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ac_desert 89.10 102.90 129.10 174.90
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ac_desert2 65.10 98.90 149.10 190.90
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ac_desert3 67.10 94.90 145.10 184.90
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ac_douze 137.10 186.90 121.10 150.90
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ac_edifice 33.10 80.90 82.10 120.90
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ac_elevation 66.10 93.90 92.90 121.90
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ac_gothic 47.10 83.90 41.10 83.90
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ac_iceroad 325.10 374.90 244.10 274.90
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ac_industrial 319.10 357.90 180.10 244.90
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ac_ingress 92.10 119.90 68.10 98.90
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ac_keller 66.10 100.90 222.10 244.90
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ac_mines 83.10 110.90 117.10 131.90
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ac_outpost 61.10 99.90 73.10 98.90
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ac_power 155.10 216.90 211.10 244.90
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ac_rattrap 145.10 185.90 57.10 102.90
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ac_scaffold 62.10 91.90 49.10 63.90
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ac_shine 99.10 124.90 79.10 106.90
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ac_snow 17.10 54.90 102.10 127.90
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ac_stellar 158.90 184.90 49.10 102.90
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ac_sunset 148.10 183.90 102.10 127.90
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ac_toxic 72.10 114.90 120.10 147.90
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ac_urban 135.10 200.90 45.10 90.90
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ac_werk 121.10 147.90 110.10 150.90
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]
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setOfcZones = [
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survMapIndex = (findlist $survOfcZones (curmap 1))
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if (>= $survMapIndex 0) [
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tmpSurvZone = ""; tmpSurvCtr = 0
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loop soz 4 [ += tmpSurvCtr 1; add2list tmpSurvZone (at $survOfcZones (+ $survMapIndex $tmpSurvCtr)) ]
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setzone $tmpSurvZone
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]
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]
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isInZone = [
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if (&& (&& (>= (getposition 0) (at $zone 0)) (>= (getposition 1) (at $zone 2))) (&& (<= (getposition 0) (at $zone 1)) (<= (getposition 1) (at $zone 3)))) [
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result 1
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] [
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result 0
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]
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]
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checkzone = [
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if (! $survIsFinished) [
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if (&& (&& $startedSurvival $gotCheckPoint) (>= (- (millis) $lastCheckPoint) $timeBetChkPts)) [ increaseDifficulty ]
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if (&& (isInZone) (! $startedSurvival)) [ startSurvival ]
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if (&& (! (alive)) $startedSurvival) [ finalSurvMillis = (- (millis) $startSurvMillis); endSurvival (concatword (c 3) "You survived for " (c 5) (divf $finalSurvMillis 1000) (c 3) " seconds, and killed " (c 5) $survKills (c 3) " enemies.") ]
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if (&& (&& (! (isInZone)) $startedSurvival) (! $startedOBCount)) [ startOBCount ]
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sleep 0 [ checkzone ]
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]
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]
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startOBCount = [
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startedOBCount = 1; startOBMillis = (millis); backInZone = 0
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echo (c 3)Get back into the arena! (c 9)You only have (c 5)5 (c 9)seconds to return.; echo (c 0)5...
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if (isInZone) [ backInZone = 1 ]
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sleep 1000 [ if (&& (! (isInZone)) (! $backInZone)) [ echo (c 0)4... ] [ backInZone = 1 ] ]
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sleep 2000 [ if (&& (! (isInZone)) (! $backInZone)) [ echo (c 3)3... ] [ backInZone = 1 ] ]
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sleep 3000 [ if (&& (! (isInZone)) (! $backInZone)) [ echo (c 3)2... ] [ backInZone = 1 ] ]
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sleep 4000 [ if (&& (! (isInZone)) (! $backInZone)) [ echo (c 6)1... ] [ backInZone = 1 ] ]
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sleep 5000 [ if (&& (! (isInZone)) (! $backInZone)) [ if (>= (- (millis) $startOBMillis) 5000) [ endSurvival (concatword (c 3) "You took too long to return to the arena!") ] ] [ startedOBCount = 0 ] ]
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]
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increaseDifficulty = [
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lastCheckPoint = (millis)
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if (<= (+ $survNumBots $survBotsToAdd) $survMaxBots) [ += survNumBots $survBotsToAdd; addnbot $survBotsToAdd CLA best ] [ tmpSurvInt = (- $survMaxBots $survNumBots); += survNumBots $tmpSurvInt; addnbot $tmpSurvInt CLA best ]
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if (< $curSurvDifficulty 4) [ += curSurvDifficulty 1; botskillall (at "bad worse medium good best" $curSurvDifficulty) ]
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]
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endSurvival = [
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tmp_survstr = $arg1; startedSurvival = 0; survIsFinished = 1
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add2alias mapstartonce [ survNumBots = $tmpSurvNumBots; echo $tmp_survstr ]
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tdm (at $defaultmaps (rnd (listlen $defaultmaps)))
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]
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// List of aliases that need to be cleared from saved.cfg on quit:
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survAliases = "backInZone checkzone curSurvDifficulty endSurvival finalSurvMillis gotCheckPoint increaseDifficulty isInZone lastCheckPoint onKill resetSurvAliases setOfcZones setzone startedOBCount startedSurvival startOBCount startOBMillis startSurvival startSurvMillis survIsFinished survival_test survKills survMapIndex survOfcZones tmpSurvCtr tmpSurvInt tmpSurvNumBots tmp_survstr tmpSurvZone zone checkSurvAliases survResetAliases survAliases"
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addListOnQuit $survAliases
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@@ -2574,6 +2574,16 @@ Output:
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<argument valueNotes="2 (switch to grenades, else switch to primary)"/>
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</arguments>
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</variable>
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<command name="survival">
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<description>Prepares a round of bot survival mode on the specified map.</description>
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<remarks>
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<remark>All official maps are compatible with survival, if you want to play survival on a custom map, prior edits/additions to the script are necessary, such as adding a zone for that specific map.</remark>
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</remarks>
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<arguments>
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<argument description="the map to use"/>
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</arguments>
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</command>
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</identifiers>
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</section>
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