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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@930 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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@@ -312,7 +312,7 @@ int main(int argc, char **argv)
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fps = (1000.0f/elapsed+fps*10)/11;
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computeraytable(camera1->o.x, camera1->o.y);
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SDL_GL_SwapBuffers();
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if(frames>4) SDL_GL_SwapBuffers();
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extern void updatevol(); updatevol();
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if(frames>3) gl_drawframe(scr_w, scr_h, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps);
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//SDL_Delay(100);
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