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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
This commit is contained in:
driAn
2007-10-03 19:03:27 +00:00
parent 5be5468c34
commit ffe28eb12c
6 changed files with 211 additions and 61 deletions
+1 -1
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@@ -10,7 +10,7 @@ char *entnames[] =
"clips", "ammobox","grenades",
"health", "armour", "akimbo",
"mapmodel", "trigger",
"ladder", "ctf-flag", "?", "?", "?",
"ladder", "ctf-flag", "sound", "?", "?",
};
char *entmdlnames[] =
{
+3 -1
View File
@@ -9,6 +9,7 @@ enum // static entity types
CARROT, // attr1 = tag, attr2 = type
LADDER,
CTF_FLAG, // attr1 = angle, attr2 = red/blue
SOUND,
MAXENTTYPES
};
@@ -24,7 +25,8 @@ struct persistent_entity // map entity
struct entity : public persistent_entity
{
bool spawned; // the only dynamic state of a map entity
bool spawned; // fixme,ah//the only dynamic state of a map entity
bool visible;
};
struct itemstat { int add, start, max, sound; };
+2
View File
@@ -455,6 +455,8 @@ int main(int argc, char **argv)
fps = (1000.0f/elapsed+fps*10)/11;
frames++;
checkmapsounds();
computeraytable(camera1->o.x, camera1->o.y);
if(frames>4) SDL_GL_SwapBuffers();
extern void updatevol(); updatevol();
+3 -2
View File
@@ -294,11 +294,12 @@ extern void fixcamerarange(physent *cam = camera1);
extern float floor(short x, short y);
// sound
extern void playsound(int n, vec *loc = 0);
extern void playsound(int n, const vec *loc = NULL, entity *ent = NULL);
extern void playsoundc(int n);
extern void initsound();
extern void cleansound();
extern void music(char *name);
extern void checkmapsounds();
extern void music(char *name, char *cmd);
// rendermodel
extern void rendermodel(char *mdl, int anim, int tex, float rad, const vec &o, float yaw, float pitch, float speed = 0, int basetime = 0, playerent *d = NULL, char *vwepmdl = NULL, float scale = 1.0f);
+201 -57
View File
@@ -1,7 +1,6 @@
// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on the other platform)
#include "cube.h"
#include "bot/bot.h"
//#ifndef WIN32 // NOTE: fmod not being supported for the moment as it does not allow stereo pan/vol updating during playback
#define USE_MIXER
@@ -13,12 +12,13 @@ bool nosound = true;
#include "SDL_mixer.h"
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;
void *stream = NULL; // TODO
#else
#include "fmod.h"
#define MAXVOL 255
FMUSIC_MODULE *mod = NULL;
FSOUND_STREAM *stream = NULL;
#define MAXVOL 255
int musicchan;
#endif
@@ -31,11 +31,25 @@ struct sample
FSOUND_SAMPLE *sound;
#endif
sample(const char *name) : name(newstring(name)), sound(NULL) {}
sample() : name(NULL) {}
~sample() { DELETEA(name); }
};
struct soundloc { vec loc; bool inuse; };
struct soundslot
{
sample *s;
int vol;
int uses, maxuses;
};
struct soundloc
{
vec loc;
bool inuse;
soundslot *slot;
entity *ent;
};
vector<soundloc> soundlocs;
void setmusicvol(int musicvol)
@@ -49,12 +63,15 @@ void setmusicvol(int musicvol)
#endif
}
VARP(soundvol, 0, 150, 255);
VARP(soundvol, 0, 255, 255);
VARFP(musicvol, 0, 128, 255, setmusicvol(musicvol));
char *musicdonecmd = NULL;
void stopsound()
{
if(nosound) return;
DELETEA(musicdonecmd);
if(mod)
{
#ifdef USE_MIXER
@@ -86,7 +103,7 @@ void initsound()
conoutf("sound init failed (SDL_mixer): %s", (size_t)Mix_GetError());
return;
}
Mix_AllocateChannels(soundchans);
Mix_AllocateChannels(soundchans);
#else
if(FSOUND_GetVersion()<FMOD_VERSION) fatal("old FMOD dll");
if(!FSOUND_Init(soundfreq, soundchans, FSOUND_INIT_GLOBALFOCUS))
@@ -98,18 +115,36 @@ void initsound()
nosound = false;
}
void music(char *name)
void musicdone()
{
if(!musicdonecmd) return;
#ifdef USE_MIXER
if(mod) Mix_FreeMusic(mod);
#else
if(mod) FMUSIC_FreeSong(mod);
if(stream) FSOUND_Stream_Close(stream);
#endif
mod = NULL;
stream = NULL;
char *cmd = musicdonecmd;
musicdonecmd = NULL;
execute(cmd);
delete[] cmd;
}
void music(char *name, char *cmd)
{
if(nosound) return;
stopsound();
if(soundvol && musicvol)
if(soundvol && musicvol && *name)
{
if(cmd[0]) musicdonecmd = newstring(cmd);
s_sprintfd(sn)("packages/audio/songs/%s", name);
const char *file = findfile(path(sn), "rb");
#ifdef USE_MIXER
if((mod = Mix_LoadMUS(file)))
{
Mix_PlayMusic(mod, -1);
Mix_PlayMusic(mod, cmd[0] ? 0 : -1);
Mix_VolumeMusic((musicvol*MAXVOL)/255);
}
#else
@@ -117,38 +152,66 @@ void music(char *name)
{
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
FMUSIC_SetLooping(mod, cmd[0] ? FALSE : TRUE);
}
else if((stream = FSOUND_Stream_Open(file, FSOUND_LOOP_NORMAL, 0, 0)))
else if((stream = FSOUND_Stream_Open(file, cmd[0] ? FSOUND_LOOP_OFF : FSOUND_LOOP_NORMAL, 0, 0)))
{
musicchan = FSOUND_Stream_Play(FSOUND_FREE, stream);
if(musicchan>=0) { FSOUND_SetVolume(musicchan, (musicvol*MAXVOL)/255); FSOUND_SetPaused(musicchan, false); }
}
#endif
#endif
else
{
conoutf("could not play music: %s", sn);
}
}
}
COMMAND(music, ARG_1STR);
COMMAND(music, ARG_2STR);
vector<sample *> samples;
hashtable<char *, sample> samples;
vector<soundslot> gamesounds, mapsounds;
int registersound(char *name)
int findsound(char *name, int vol, vector<soundslot> &sounds)
{
loopv(samples) if(!strcmp(samples[i]->name, name)) return i;
samples.add(new sample(name));
return samples.length()-1;
loopv(sounds)
{
if(!strcmp(sounds[i].s->name, name) && (!vol || sounds[i].vol==vol)) return i;
}
return -1;
}
COMMAND(registersound, ARG_1EST);
int addsound(char *name, int vol, int maxuses, vector<soundslot> &sounds)
{
sample *s = samples.access(name);
if(!s)
{
char *n = newstring(name);
s = &samples[n];
s->name = n;
s->sound = NULL;
}
soundslot &slot = sounds.add();
slot.s = s;
slot.vol = vol ? vol : 100;
slot.uses = 0;
slot.maxuses = maxuses;
return sounds.length()-1;
}
void registersound(char *name, char *vol) { addsound(name, atoi(vol), 0, gamesounds); }
COMMAND(registersound, ARG_2STR);
void mapsound(char *name, char *vol, char *maxuses) { addsound(name, atoi(vol), atoi(maxuses) < 0 ? 0 : max(1, *maxuses), mapsounds); }
COMMAND(mapsound, ARG_3STR);
void cleansound()
{
if(nosound) return;
stopsound();
gamesounds.setsizenodelete(0);
mapsounds.setsizenodelete(0);
samples.clear();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
@@ -156,24 +219,66 @@ void cleansound()
#endif
}
void clearmapsounds()
{
loopv(soundlocs) if(soundlocs[i].inuse && soundlocs[i].ent)
{
#ifdef USE_MIXER
if(Mix_Playing(i)) Mix_HaltChannel(i);
#else
if(FSOUND_IsPlaying(i)) FSOUND_StopSound();
#endif
soundlocs[i].inuse = false;
soundlocs[i].ent->visible = false;
soundlocs[i].slot->uses--;
}
mapsounds.setsizenodelete(0);
}
void checkmapsounds()
{
//const vector<entity *> &ents = et->getents();
loopv(ents)
{
entity &e = ents[i];
vec o(e.x, e.y, e.z);
if(e.type!=SOUND || e.visible || camera1->o.dist(o)>=e.attr2) continue;
playsound(e.attr1, NULL, &e);
}
}
VAR(stereo, 0, 1, 1);
void updatechanvol(int chan, vec *loc)
void updatechanvol(int chan, int svol, const vec *loc = NULL, entity *ent = NULL)
{
int vol = soundvol, pan = 255/2;
if(loc)
{
vec v;
float dist = camera1->o.dist(*loc, v);
vol -= (int)(dist*3*soundvol/255); // simple mono distance attenuation
if(vol<0) vol = 0;
if(stereo && (v.x != 0 || v.y != 0))
if(ent)
{
int rad = ent->attr2;
if(ent->attr3)
{
rad -= ent->attr3;
dist -= ent->attr3;
}
vol -= (int)(min(max(dist/rad, 0), 1)*soundvol);
}
else
{
vol -= (int)(dist*3/4*soundvol/255); // simple mono distance attenuation
if(vol<0) vol = 0;
}
if(stereo && (v.x != 0 || v.y != 0) && dist>0)
{
float yaw = -atan2f(v.x, v.y) - camera1->yaw*RAD; // relative angle of sound along X-Y axis
pan = int(255.9f*(0.5f*sinf(yaw)+0.5f)); // range is from 0 (left) to 255 (right)
}
}
vol = (vol*MAXVOL)/255;
vol = (vol*MAXVOL*svol)/255/255;
vol = min(vol, MAXVOL);
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255-pan, pan);
@@ -183,11 +288,13 @@ void updatechanvol(int chan, vec *loc)
#endif
}
void newsoundloc(int chan, vec *loc)
void newsoundloc(int chan, const vec *loc, soundslot *slot, entity *ent = NULL)
{
while(chan >= soundlocs.length()) soundlocs.add().inuse = false;
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
soundlocs[chan].slot = slot;
soundlocs[chan].ent = ent;
}
void updatevol()
@@ -200,63 +307,100 @@ void updatevol()
#else
if(FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else soundlocs[i].inuse = false;
updatechanvol(i, soundlocs[i].slot->vol, &soundlocs[i].loc, soundlocs[i].ent);
else
{
soundlocs[i].inuse = false;
if(soundlocs[i].ent)
{
soundlocs[i].ent->visible = false;
soundlocs[i].slot->uses--;
}
}
}
#ifndef USE_MIXER
if(mod && FMUSIC_IsFinished(mod)) musicdone();
else if(stream && !FSOUND_IsPlaying(musicchan)) musicdone();
#else
if(mod && !Mix_PlayingMusic()) musicdone();
#endif
}
void playsoundc(int n)
{
addmsg(SV_SOUND, "i", n);
playsound(n);
}
void playsound(int n, vec *loc)
void playsound(int n, const vec *loc, entity *ent)
{
if(nosound) return;
if(!soundvol) return;
if(n==S_NULL) return;
if(m_botmode) BotManager.LetBotsHear(n, loc);
static int soundsatonce = 0, lastsoundmillis = 0;
if(lastmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = lastmillis;
if(soundsatonce>5) return; // avoid bursts of sounds with heavy packetloss and in sp
if(!samples.inrange(n)) { conoutf("unregistered sound: %d", n); return; }
sample &s = *samples[n];
if(!s.sound)
if(!ent)
{
s_sprintfd(buf)("packages/audio/sounds/%s", s.name);
static int soundsatonce = 0, lastsoundmillis = 0;
if(totalmillis==lastsoundmillis) soundsatonce++; else soundsatonce = 1;
lastsoundmillis = totalmillis;
if(soundsatonce>5) return; // avoid bursts of sounds with heavy packetloss and in sp
}
vector<soundslot> &sounds = ent ? mapsounds : gamesounds;
if(!sounds.inrange(n)) { conoutf("unregistered sound: %d", n); return; }
soundslot &slot = sounds[n];
if(ent && slot.maxuses && slot.uses>=slot.maxuses) return;
if(!slot.s->sound)
{
s_sprintfd(buf)("packages/audio/sounds/%s", slot.s->name);
loopi(2)
{
if(i) s_strcat(buf, ".wav");
const char *file = findfile(path(buf), "rb");
#ifdef USE_MIXER
s.sound = Mix_LoadWAV(file);
slot.s->sound = Mix_LoadWAV(file);
#else
s.sound = FSOUND_Sample_Load(n, file, FSOUND_LOOP_OFF, 0, 0);
slot.s->sound = FSOUND_Sample_Load(ent ? n+gamesounds.length() : n, file, FSOUND_LOOP_OFF, 0, 0);
#endif
if(s.sound) break;
if(slot.s->sound) break;
}
if(!s.sound) { conoutf("failed to load sample: %s", buf); return; }
if(!slot.s->sound) { conoutf("failed to load sample: %s", buf); return; }
}
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, s.sound, 0);
int chan = Mix_PlayChannel(-1, slot.s->sound, 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, s.sound, NULL, true);
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, slot.s->sound, NULL, true);
#endif
if(chan<0) return;
if(loc) newsoundloc(chan, loc);
updatechanvol(chan, loc);
vec eloc; //fixme,ah
if(ent)
{
eloc.x = ent->x;
eloc.y = ent->y;
eloc.z = ent->z;
loc = &eloc;
//loc = &ent->o;
ent->visible = true;
slot.uses++;
}
if(loc) newsoundloc(chan, loc, &slot, ent);
updatechanvol(chan, slot.vol, loc, ent);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
}
void sound(int n) { playsound(n, NULL); }
void playsoundname(char *s, const vec *loc, int vol)
{
if(!vol) vol = 100;
int id = findsound(s, vol, gamesounds);
if(id < 0) id = addsound(s, vol, 0, gamesounds);
playsound(id, loc);
}
void sound(int *n) { playsound(*n); }
COMMAND(sound, ARG_1INT);
void playsoundc(int n)
{
addmsg(SV_SOUND, "i", n);
playsound(n);
}
+1
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@@ -20,6 +20,7 @@ enum
S_GRENADEPULL, S_GRENADETHROW,
S_RAKIMBO, S_GUNCHANGE, S_GIB, S_HEADSHOT,
S_CALLVOTE, S_VOTEPASS, S_VOTEFAIL,
S_FOOTSTEPS,
S_NULL
};