17 Commits
Author SHA1 Message Date
kai 4a2b2891d7 update readme 2026-10-26 00:53:13 +00:00
kai 527f5b8584 fix readme 2026-10-25 08:53:32 +00:00
kai a391673eb6 wowie zowie wowie zowie 2026-10-25 08:51:39 +00:00
RandomPandaStudiosandGitHub 7f72230183 Update Windows & Mac to current versions 2022-01-22 12:23:09 -08:00
drian 815002bdfd Merge branch 'release_1.3' 2021-12-08 19:09:10 +01:00
drian0andGitHub 0492a9c937 Update README.md 2021-04-16 20:13:08 +02:00
drian0andGitHub c964d95e9d Merge Fix 2021-04-14 08:28:03 +02:00
drian 3546e7bcb5 merge from master 2021-04-14 08:26:51 +02:00
drian0andGitHub 144d465b06 Only show one primary pic in the readme. 2021-04-14 08:16:02 +02:00
drian0andGitHub 8445387f6f Merge pull request #203 from ritwik12/patch-1
Add images to readme
2021-04-14 08:15:24 +02:00
drian e39de97f2f Merge remote-tracking branch 'remotes/origin/experimental' into release_v1.3 2021-02-10 19:54:05 +01:00
aurhat 05003f9238 Update readme 2020-07-19 14:20:25 +02:00
Ritwik SharmaandGitHub 2f95079279 Add images to readme 2019-12-05 02:09:05 -08:00
ac-stefandaurhat 7b5c91a3da temporary win10 hotfix changes
Some changes to allow the current experimental branch to be used for a
hotfix release for win10 users.

The latest win10-update broke compatibility with SDL1.2 - and apparently
MS is not going to fix it. This hotfix allows win10 users to use our
experimental SDL2-based client.

It is quite incompatible with the 1.2.0.2 release - but it's good enough
to be played in pubs.

Coopedit will not work and quite a few custom maps won't work properly.
This is due to lots of changes in the map file format and does not mean,
that those custom maps can not be played in future game releases - they
just need to be reworked. See akimbo2 to check out the reworked maps, btw.
The old official maps and most conservative custom maps should be fine.

Due to some physics changes, players of the hotfix client will have some
advantages and some disadvantages compared to the regular clients, so DO
NOT USE THE HOTFIX CLIENT TO PLAY COMPETITIVELY.

By default, if an incompatible map is loaded in multiplayer, the client
will disconnect automatically. This can be disabled (disconnectonmaperror),
but will probably get you marked as cheater, because on incompatible maps,
model clipping may not work properly. Just stick to compatible maps...
2018-02-10 11:28:51 +01:00
aurhat bf733615f7 Update Xcode project to SDL2
Used original 64-bit frameworks: SDL2 v.2.0.5, SDL2_image v.2.0.1,
and from SDL2_mixer v.2.0.1: Ogg v.1.3.1 and Vorbis v.1.3.3.
For potential custom compiling AC for 32-bit Mac there will be needed
self-compiled 32-bit frameworks.
Launcher has to be compiled as 32-bit, otherwise it won't start
nowadays.
2018-02-10 11:28:49 +01:00
harpsgill c961187ea2 Added links to specific version downloads, as hosted on GitHub. 2017-07-25 17:24:19 +01:00
Charles Thompsonandaurhat 61941cefb3 Add a Github-friendly README 2016-11-21 20:39:28 +01:00