Lee Salzman
|
0865eb5762
|
source deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 03:06:50 +00:00 |
|
Lee Salzman
|
c4e2d6ac0d
|
notify when sound setting change requires restart
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 03:01:40 +00:00 |
|
Lee Salzman
|
9c5f1f2735
|
soundchannels fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2607 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:54:32 +00:00 |
|
Lee Salzman
|
eb170f21d3
|
made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:49:19 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:07:20 +00:00 |
|
Lee Salzman
|
44cb59f383
|
edit sparkly fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2604 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 00:45:18 +00:00 |
|
Lee Salzman
|
c5836ced9a
|
removing problematic shadow casters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2603 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 00:37:18 +00:00 |
|
Lee Salzman
|
c64c04eb71
|
discard empty meshes from md3s
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 00:32:43 +00:00 |
|
Lee Salzman
|
e9ac09e5b7
|
yet more shadow cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2601 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 00:31:36 +00:00 |
|
Lee Salzman
|
f9f910aa6b
|
more shadow configs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 00:15:44 +00:00 |
|
Lee Salzman
|
a0aedcf0a6
|
stencil debugging info cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 23:49:08 +00:00 |
|
Lee Salzman
|
72208a3a02
|
better shadow tile resolution in vertical direction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 23:08:15 +00:00 |
|
Lee Salzman
|
5e3c72a7f4
|
tile extrusion fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2597 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 22:05:23 +00:00 |
|
ac_stef
|
6de486a2f8
|
frag log fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2596 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 22:02:11 +00:00 |
|
ac_stef
|
14d0f95c09
|
arena spawn fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 21:52:55 +00:00 |
|
Alejandro V. Garcia
|
2a600c74cc
|
added: ceiling fan and pine tree model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2594 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 20:42:00 +00:00 |
|
Alejandro V. Garcia
|
d3fad9518f
|
initial upload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 20:41:00 +00:00 |
|
Lee Salzman
|
c60dde1445
|
shorten shadows on gibs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2592 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 19:57:16 +00:00 |
|
driAn
|
958d9a1716
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 19:39:15 +00:00 |
|
ac_stef
|
52c609f75c
|
arena hud fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 19:25:43 +00:00 |
|
Lee Salzman
|
852a89e839
|
make shadow quality check for stencil bits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2589 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 18:48:19 +00:00 |
|
ac_stef
|
c825ed3e29
|
arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 18:13:56 +00:00 |
|
Lee Salzman
|
0df7b6f666
|
staticizing some functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2587 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 17:47:08 +00:00 |
|
Lee Salzman
|
b6aa3322a0
|
64 bit fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 17:46:45 +00:00 |
|
ac_stef
|
b20f822fe3
|
allow head movement for dead; 1 sec delay before entering spectator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 16:43:34 +00:00 |
|
ac_stef
|
d8f6bdb70f
|
multiple ip addresses on one machine fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2584 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 13:26:07 +00:00 |
|
RandumKiwi
|
050f428dc0
|
Performance guide - Let's start at the beginning, a very good place to start :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2583 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 08:15:16 +00:00 |
|
Lee Salzman
|
17e801ccf9
|
more shadow configs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2582 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 07:05:38 +00:00 |
|
Lee Salzman
|
31ab7f4553
|
shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 06:56:34 +00:00 |
|
Lee Salzman
|
3eb590cb2f
|
reset shadowyaw on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 01:09:02 +00:00 |
|
Lee Salzman
|
7e238e849f
|
line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 01:08:50 +00:00 |
|
ac_stef
|
b9fb8522ab
|
spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:37:05 +00:00 |
|
Lee Salzman
|
25261e3ac2
|
shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:36:01 +00:00 |
|
ac_stef
|
ec6ae4c59f
|
forceteam notification message changed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2576 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:34:34 +00:00 |
|
Lee Salzman
|
d6ed6cbec5
|
shadow tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2575 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:07:41 +00:00 |
|
ac_stef
|
efba55acc6
|
shuffleteam fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 23:47:12 +00:00 |
|
Lee Salzman
|
e2ff8bb453
|
particle cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 23:22:41 +00:00 |
|
Lee Salzman
|
dad839d9f1
|
clamp damage roll by maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 23:00:54 +00:00 |
|
Lee Salzman
|
f990c79be3
|
blur blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2571 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 22:32:44 +00:00 |
|
ac_stef
|
75e1bd0aed
|
hide team icon in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 21:05:36 +00:00 |
|
Lee Salzman
|
0678b56d5a
|
shadow settings slider
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 19:36:17 +00:00 |
|
Lee Salzman
|
4c3a30363c
|
||/&& command fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 19:36:04 +00:00 |
|
Lee Salzman
|
f086def7af
|
||/&& commands for cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 19:26:41 +00:00 |
|
driAn
|
007c532efe
|
shadow test bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2566 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 19:25:11 +00:00 |
|
ac_stef
|
2ff6f2695d
|
dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 18:40:16 +00:00 |
|
RandumKiwi
|
93f0aa140b
|
skymap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2564 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 11:50:52 +00:00 |
|
RandumKiwi
|
2d96dc9a55
|
.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 11:33:15 +00:00 |
|
RandumKiwi
|
db17f6d99e
|
XML docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 11:20:34 +00:00 |
|
Lee Salzman
|
791cd2b7c0
|
shadow distance tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 10:21:14 +00:00 |
|
Lee Salzman
|
a5f4d3f2f8
|
shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 10:15:29 +00:00 |
|