Lee Salzman
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09466ff2ac
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avoid usage of ntohl/htonl
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5105 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-30 01:12:37 +00:00 |
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Rafael Barreto
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2e3453c610
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extras, hudextras, points, and scoreboard (thanks to Franz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-29 20:46:25 +00:00 |
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Rafael Barreto
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f86de67884
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medals and clean up... smarter functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-29 19:37:44 +00:00 |
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Rafael Barreto
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88e31b337e
|
undoing this *
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-28 20:44:55 +00:00 |
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Rafael Barreto
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9a9cd45d01
|
seriously... what is the problem in putting a variable size array in the stack?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5091 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-28 20:06:32 +00:00 |
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Rafael Barreto
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7208dbb44f
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hudextras, points, protocol, clean up and so on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-28 19:46:02 +00:00 |
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Rafael Barreto
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d4e40cb521
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cover teammates who ask for it (teamwork rewarded)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5083 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-27 22:08:05 +00:00 |
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Rafael Barreto
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d174d82e1d
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Fixing lss nade spawn, some HUDEXTRAS stuff, and temporarily reverting the cursor related functions to 1.0.4 ones
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-27 02:21:37 +00:00 |
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flowtron
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98f988635c
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cosmetic changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5064 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:57:16 +00:00 |
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Rafael Barreto
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72d710081a
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bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:06:38 +00:00 |
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Rafael Barreto
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db0e2c2ff3
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cover
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-25 21:26:13 +00:00 |
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Rafael Barreto
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4aa3e8c726
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medal system (WIP) and lss nades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 21:16:12 +00:00 |
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Rafael Barreto
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5c569a3cf1
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HUDEXTRAS messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5034 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 18:54:53 +00:00 |
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Rafael Barreto
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bc01595024
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blocking bad maps in client side, and beginning the work with the medal system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 17:24:33 +00:00 |
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Rafael Barreto
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d50f37b4ea
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25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 21:40:44 +00:00 |
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Rafael Barreto
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2282336244
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random double nade spawn for lss, this opens the possibility to have other double items, like double armor... idk
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 20:58:42 +00:00 |
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Rafael Barreto
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108fb40fef
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bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 23:01:58 +00:00 |
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Rafael Barreto
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bbd017766e
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bug fix: head shot sound played in any sniper gibs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4991 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 20:42:32 +00:00 |
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Rafael Barreto
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609c5f0099
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nade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4986 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:08:05 +00:00 |
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Rafael Barreto
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18167c23d3
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nade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 17:05:26 +00:00 |
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Lee Salzman
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f4eb3b724e
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enet 1.3 testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:03:41 +00:00 |
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Rafael Barreto
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be1d72d7cc
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Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
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Rafael Barreto
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ca226dcf83
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new nade values, and header inclusion in makefile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 16:36:29 +00:00 |
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Rafael Barreto
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5835817777
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Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:36:38 +00:00 |
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Rafael Barreto
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6361e07251
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compatibilities purposes to future binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 19:13:41 +00:00 |
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flowtron
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c42b53cbce
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I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Rafael Barreto
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b336718efa
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Some bad maps will be blocked from now, and a bit more spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:34:52 +00:00 |
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Lee Salzman
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73f0ffedbe
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typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 00:03:52 +00:00 |
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Lee Salzman
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7404d5b54d
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better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 00:00:18 +00:00 |
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Lee Salzman
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4768241b3d
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channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 18:19:24 +00:00 |
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Rafael Barreto
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c8bc83526c
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Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 17:41:49 +00:00 |
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Rafael Barreto
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04a9648130
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Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-13 03:37:17 +00:00 |
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Lee Salzman
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13fc6b3391
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fixed wizard to not need STL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-10 22:37:36 +00:00 |
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Lee Salzman
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7d90c91175
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WIP port of sauer master server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4803 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-04 19:42:40 +00:00 |
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Rafael Barreto
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6472d510d2
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Central Moderation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-03 01:38:26 +00:00 |
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Lee Salzman
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cc116b6583
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typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4797 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-21 21:26:30 +00:00 |
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Lee Salzman
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c4a7f0009e
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buildworldstate cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-21 21:23:22 +00:00 |
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Lee Salzman
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0a352e793b
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removing old vector typedefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:19:42 +00:00 |
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Lee Salzman
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be94c703f2
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setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:06:26 +00:00 |
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Lee Salzman
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d82f1df133
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message parsing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-07 22:27:46 +00:00 |
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Lee Salzman
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e8157fd098
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mapbuffer sendmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-13 17:41:56 +00:00 |
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Lee Salzman
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2da8c7f8d5
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cleaned up client init handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-12 01:34:23 +00:00 |
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Lee Salzman
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c4227bca8e
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use growable packetbuf instead of ucharbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4762 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-12 00:03:30 +00:00 |
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Lee Salzman
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81d8e0513a
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message overflow handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-11 23:12:15 +00:00 |
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Lee Salzman
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a5d4955ff8
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removing unnecessary headers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 01:13:01 +00:00 |
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Lee Salzman
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9256ee374b
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support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 00:53:19 +00:00 |
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Lee Salzman
|
e725e5ed8c
|
string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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c8a3b71a7d
|
ent defs cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 07:14:42 +00:00 |
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Lee Salzman
|
54cc44c3db
|
revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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Lee Salzman
|
6e7a51b3db
|
VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:35:12 +00:00 |
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