driAn
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3bf829b0bd
|
output the full path when writing to files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2313 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-13 21:44:24 +00:00 |
|
Lee Salzman
|
5c36eb2188
|
physentreference bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-13 07:28:38 +00:00 |
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driAn
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d0ec8225ed
|
struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-11 18:13:05 +00:00 |
|
Lee Salzman
|
930f4e223c
|
noworldtexture cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2297 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-08 08:14:58 +00:00 |
|
Lee Salzman
|
fce52698aa
|
loadnotexture cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2296 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-08 08:03:36 +00:00 |
|
Lee Salzman
|
c0d06289a8
|
ensure fpsfric doesn't underflow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-06 10:32:08 +00:00 |
|
RandumKiwi
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102d95a3ee
|
a bunch of small updates and stuff.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2283 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-06 07:02:59 +00:00 |
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flowtron
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1cc62613ee
|
use notexture.jpg or 'loadnotexture [P]'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-03 20:44:59 +00:00 |
|
flowtron
|
7234335e53
|
Code::Blocks - Project file (linux) [c::b version 8.02]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-30 21:55:49 +00:00 |
|
Lee Salzman
|
f36a106f2e
|
spectator div-by-0 position bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-30 21:40:18 +00:00 |
|
Lee Salzman
|
bae20fa599
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-30 09:40:51 +00:00 |
|
Lee Salzman
|
00c29d9401
|
duplicated disconnect fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-30 09:32:11 +00:00 |
|
Lee Salzman
|
335c980650
|
movement prediction fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-30 00:11:01 +00:00 |
|
Lee Salzman
|
cbf4983219
|
movement smoothing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 22:42:07 +00:00 |
|
driAn
|
41f4837b3e
|
voicecom fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 21:27:09 +00:00 |
|
Lee Salzman
|
257691c131
|
gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:49:57 +00:00 |
|
driAn
|
5a7bb408d0
|
make cmd mapsound behave like in sauerbraten
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:22:35 +00:00 |
|
driAn
|
1061b05c83
|
var gainscale, scale gain-value of sounds globally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:05:45 +00:00 |
|
driAn
|
a51b71264c
|
var audiodebug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 19:38:47 +00:00 |
|
driAn
|
67c647ee5d
|
don't color teamchat in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 19:25:57 +00:00 |
|
driAn
|
f246c82fcc
|
don't color teamchat in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 19:17:18 +00:00 |
|
driAn
|
681ecd7fc4
|
delete oal buffers prior to oal shutdown, route team chat/voices to everyone in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 18:59:27 +00:00 |
|
driAn
|
03a257dbde
|
fixed akimbo hud-icon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 18:07:44 +00:00 |
|
driAn
|
c25325e14b
|
fixed xhair opacity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:42:10 +00:00 |
|
driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:22:00 +00:00 |
|
driAn
|
4626ce737e
|
alIsSource
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 16:42:15 +00:00 |
|
driAn
|
41451490d9
|
proper snd scheduler killing, device specifier, alIsSource
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2232 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 16:41:46 +00:00 |
|
driAn
|
1ac8d32f76
|
oggstream ASSERT()'s, added funky comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 22:41:23 +00:00 |
|
flowtron
|
60fcf0e668
|
attempt to fix spectator-stuck-bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 22:14:23 +00:00 |
|
driAn
|
82454fe98a
|
fixed invalid lock-release on sound sources, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 21:28:59 +00:00 |
|
driAn
|
bce9eaaae8
|
ogg PCM buffer set to 512kb to survive loading screens
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 17:02:28 +00:00 |
|
driAn
|
3f845307e2
|
windows multi-user support now depends on an installer option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2224 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 16:21:15 +00:00 |
|
driAn
|
2e26b7112b
|
installer adds shortcut to settings directory in %appdata%
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2223 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 15:09:42 +00:00 |
|
driAn
|
ccb6787036
|
fixed invalid mode str
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 14:07:35 +00:00 |
|
driAn
|
2d1affb1ad
|
assignment fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-26 10:59:30 +00:00 |
|
driAn
|
894a1ee02c
|
no dead respawning when switching from DM to TDM, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-26 10:58:00 +00:00 |
|
driAn
|
710526b7fa
|
SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2213 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-25 21:59:26 +00:00 |
|
driAn
|
4d8740a691
|
SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2212 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-25 21:52:48 +00:00 |
|
driAn
|
9418a6856e
|
proper sound relocation on camera-change, fixes stuff like local pain sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2208 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-24 22:05:50 +00:00 |
|
driAn
|
cc990e5332
|
disabled mouse-move when 1st person spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2207 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-24 21:37:17 +00:00 |
|
driAn
|
85361fb5a3
|
fixed firstrun sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2204 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 22:30:18 +00:00 |
|
Lee Salzman
|
5523ec69d8
|
better scheme for handling '=' infix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2203 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 21:33:21 +00:00 |
|
Lee Salzman
|
f97b5d0085
|
removing "=" rewriting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2202 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 19:23:00 +00:00 |
|
Lee Salzman
|
f6759074ad
|
support for "var = val" statements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2201 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 19:19:10 +00:00 |
|
Lee Salzman
|
116dda1414
|
format command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2198 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 18:42:32 +00:00 |
|
Lee Salzman
|
e388c5fef7
|
busy weapon handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-22 09:04:38 +00:00 |
|
Lee Salzman
|
5971792919
|
ensure handled grenades don't get ignored on weapon switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-22 01:11:27 +00:00 |
|
Lee Salzman
|
2116e876b1
|
removing unused var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-22 00:14:45 +00:00 |
|
driAn
|
cc010db413
|
sound cleanup, removed invalid asserts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2191 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 19:24:59 +00:00 |
|
driAn
|
62e05bc424
|
persist musicvol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 18:52:05 +00:00 |
|