Images are stored in packages/misc/igraph/*.png and loaded during game
start. Filenames consist of the image shorthand (mnemonic) and optional
frame times, separated by "_". Keep in mind, media file names may only
contain letters, digits and "_-.()".
All texts displayed in the game console are scanned for mnemonics prefixed
with ":". All found matches are replaced by the image.
The images are displayed as squares with width and height the same as the
regular font height. To create animations, put several square images side
by side into the file. For example, a 128x32 image is interpreted as four
frames. Frame duration is encoded in the filename, so, for example the file
"nop_1000_200_100.png" shows the first frame for 1000 milliseconds, the
second frame for 200 msec and the third (as the rest) for 100 msec.
Igraphs "1" to "9" are hardcoded and can be manually encoded in menu texts.
Use the new escape code "\i" plus the number of the image: "\i\1".."\i\9".
Other images can be used in menus as well, but the codes have to be fetched
by getigraph.
new commands:
updateigraphs
Checks for new files in packages/misc/igraph. Only necessary, if new
files are added during the game - for example, by mod package download.
getigraph <mnemonic>
Returns an encoded string to display an image outside the console, or
an empty string, if the mnemonic was not found.
new parameters:
igraphsize 80..300 (default 120)
scales the images (in percent)
igraphsizehardcoded 80..160 (default 106)
scales the hardcoded images "1".."9" (in percent)
igraphanimate 0..1 (default 1)
if 0, only the first frame of every image is displayed
igraphdefaultframetime 5..2000 (default 200)
used for images with multiple frames but no frame duration specified
in the filename
hideigraphs 0..1 (default 0)
if 1, no new images will be shown in the console
DOCREF updateigraphs getigraph igraphsizehardcoded
DOCREF igraphsize igraphanimate igraphdefaultframetime hideigraphs
The edit protocol now allows the following commands in multiplayer:
arch, slope, edittag, edittagclip, selectionrotate, selectionflip
also:
mapenlarge has been limited to size 10 in multiplayer
entitiy undelete in multiplayer has been fixed
SV_EDITS, SV_EDITD and SV_EDITE are to be cleaned up with a protocol bump
DOCREF arch slope edittag edittagclip selectionrotate selectionflip
Also: add '\a' to the list of escaped characters and remove storage of
unneeded "filename".
mitemaltfont <altfont> <text> <action> <hoveraction> <desc>
Displays a menu line with a text which may contain chars from an
alternate font.
altfont
Name of the alternate font.
text
Content of menu line. Chars from the alternate font have to be marked
with "\a". Alternate font chars have no width and are just rendered
above the following text. Use spaces to counter that.
action, hoveraction, desc
Same function as with other menu lines.
DOCREF menuitemaltfont
Keys 5, 6 and 7 (in combination with the scrollwheel) can be used to alter
the new entity attributes.
Pressing editmeta (LCTRL by default) speeds up the scrolling.
(Parts of the roll code are borrowed from Alejandro V. Garcia's commit
"Model rotations, experimental" from January 2013)
Note: coop edit is now broken between "next" and older clients, but I
don't want to bump the protocol just yet.
No more spaces in filenames. The only allowed chars are a-z, A-Z, 0-9 and
"-_.()".
An exception are texture filenames, which may also have a prefix command
like "<decal>" included.
Also fixed some memory leaks in media download.
* replaces filtertext() with a version with a dozen of single filters
that can be used in any combination
* defines classes of allowed characters for strings for various uses
(see protocol.h line 153ff)
* now the allowed charset of, for example, player names is defined
in one location only
* fixes issue #58