ac-stef
206cbdcbd1
better AR approximation
...
and some fixes
2016-12-03 14:54:18 +01:00
ac-stef
ecb3386f88
fix some entities
2016-11-05 20:45:09 +01:00
aurhat
507394fde9
Improve existing and add some new mapmodel definitions
2016-10-22 00:12:48 +02:00
ac-stef
f7a54907db
map fixes
...
thx BrutalSystem
2016-10-09 00:49:06 +02:00
ac-stef
bc57ac2360
map fixes
...
thx BrutalSystem
2016-10-08 00:28:33 +02:00
ac-stef
245c0f4c56
map fixes
2016-10-04 22:05:17 +02:00
ac-stef
d56d8f91b6
fix restricting watercolour
...
get coal down from 213 to 91 clipped entities
2016-09-28 16:22:11 +02:00
ac-stef
5ba5d1b4b3
optionally show media origin in slot lists
2016-09-26 22:45:34 +02:00
ac-stef
18375a7c18
sort shadow entities behind lights
...
- restrict watercolour to edit mode
- some map fixes
- add dev_coal
2016-09-25 16:07:06 +02:00
ac-stef
815f4aa764
add selectall command
...
selectall
selects the whole map (minus the two cubes wide border)
DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef
a976e5b4ba
map fix
2016-09-11 11:17:25 +02:00
ac-stef
588e9f9de8
some fixes for OSX
2016-09-08 22:36:46 +02:00
ac-stef
123e2b2b12
cleanup
2016-09-08 01:20:45 +02:00
ac-stef
40e8b1cf5e
some map fixes
2016-09-05 20:42:56 +02:00
ac-stef
ac4e2e60b4
optimised dev_dusk
...
* heightfield render errors fixed
* model-clipping simplified
* shadowyaw changed a little to avoid ugly artifacts
2016-09-04 00:52:20 +02:00
ac-stef
3e7a0cfb10
added dev_dusk
...
"Dusk by A&D_Shadow"
initial commit, based on ac_dusk_2013, converted to map format 10
2016-09-03 14:35:33 +02:00
ac-stef
8f95b6d88e
more map fixes
2016-09-03 01:42:34 +02:00
ac-stef
a8db184eef
use mapmrproper to optimise for filesize
...
needs further testing...
all dev_ maps have been optimised
2016-09-02 00:05:57 +02:00
ac-stef
3e1628792f
fix lighting on desert3
...
thx BrutalSystem
2016-08-31 23:08:49 +02:00
ac-stef
98605751f4
fix unconfigured textures on official maps
...
replaced by makke/rock.jpg, which is the base for the "missing content"
texture - so, only the text is missing...
on outpost, notexture was reset (since there's no use for it on official
maps)
2016-08-30 21:08:38 +02:00
ac-stef
778ad62629
fix rendering of some heightfield borders on lainio
2016-08-29 21:52:03 +02:00
ac-stef
4f6e58040b
merge identical config slots of official maps
...
textures:
cavern: 1 slot merged
complex: 3 slots merged
depot: 11 slots merged
lainio: 1 slot merged
mines: 1 slots merged
swamp: 1 slot merged
mapmodels:
swamp: 2 slots merged
toxic: 3 slots merged
2016-08-29 15:47:46 +02:00
ac-stef
69518c5e50
sort config slots of official maps
2016-08-29 15:47:46 +02:00
ac-stef
91e7ff6e7f
delete unconfigured mapmodel entities from official maps
2016-08-29 15:47:46 +02:00
ac-stef
28d63baeee
sort entities on official maps
2016-08-29 15:47:46 +02:00
aurhat
2d55d5dc2a
Cleanup new_content map
...
Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef
9230561697
remove illegal chars from map config files
...
from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef
71c65c90ca
fix lighting error on edifice
...
16x16 mip doesn't render properly - had to break it up
thx BrutalSystem
2016-08-24 19:13:16 +02:00
ac-stef
8b9bdfa3e4
fix texlists in edited official maps
...
copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef
d48675911f
fix too thin walls on several maps
...
one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes
thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef
9f284ac746
fix rendering error on ac_outpost
2016-08-16 23:09:15 +02:00
ac-stef and aurhat
46e659d4e0
fix rendering error on ac_desert
2016-08-15 11:52:29 +02:00
ac-stef
25d09990c8
fix accidental map changes
...
thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef
e9099965c1
fix render bug on ac_outpost
...
(easier to fix the map than to fix the renderer)
thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef
59d4f4d847
add embedded license information to all official maps
...
also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef
13ec9d692f
strip embedded config files and optimise clip entities
...
* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping
dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.
dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef
a807716ecf
convert official maps to format 10
...
* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible
On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.
* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00
aurhat
048e951a38
Update .gitignore's
2015-07-15 21:57:05 +02:00
ac-stef
5bd9105a8c
fix ac_snow map config
2015-05-18 14:46:03 +02:00
ac-stef
e0e77c4c7b
updated ac_power
...
* dedicated models instead of skinning the mapmodels
* changed clip entities to tag clips where possible
2015-05-17 00:24:38 +02:00
ac-stef
2eca255355
ac_power -> dev_power
2015-05-17 00:24:38 +02:00
RandumKiwi and ac-stef
2249bff554
added new version of ac_toxic
...
will be named dev_toxic until release
2014-11-23 23:32:32 +01:00
RandumKiwi
c2b6aee935
Add .gitignore's for empty directories
2014-01-17 01:35:17 +13:00
Alejandro V. Garcia
ace4d2b11a
mapmodel updates
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:06:32 +00:00
Alejandro V. Garcia
fc07151d9a
mapmodel updates
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 09:10:19 +00:00
Alejandro V. Garcia
8cc5adc6d4
mapmodel updates
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:55:44 +00:00
Alejandro V. Garcia
fb4ebd58aa
wood beam mapmodel update
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:08:14 +00:00
Alejandro V. Garcia
1bdcb033f3
mapmodels update
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:09 +00:00
Alejandro V. Garcia
ac6e230a20
rollupdoor model
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-15 22:21:10 +00:00
Alejandro V. Garcia
9468371ab3
paint bucket models
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-29 11:31:26 +00:00