Lee Salzman
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c6844720b4
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don't render shadows for player in transparent spectator mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 06:14:20 +00:00 |
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Lee Salzman
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feb4cbd82e
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sync player state with other players on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:54:01 +00:00 |
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Lee Salzman
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9507058d56
|
deathcam mousemove fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:28:36 +00:00 |
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Lee Salzman
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271ecb8b7b
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loop bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:05:27 +00:00 |
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Lee Salzman
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caa643c578
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context removal fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:03:59 +00:00 |
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Lee Salzman
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cc6173460d
|
hashtable fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2610 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:41:12 +00:00 |
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Lee Salzman
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0865eb5762
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source deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:06:50 +00:00 |
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Lee Salzman
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c4e2d6ac0d
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notify when sound setting change requires restart
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:01:40 +00:00 |
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Lee Salzman
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9c5f1f2735
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soundchannels fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2607 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:54:32 +00:00 |
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Lee Salzman
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eb170f21d3
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made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:49:19 +00:00 |
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Lee Salzman
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5811c51c1a
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cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
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Lee Salzman
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44cb59f383
|
edit sparkly fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2604 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 00:45:18 +00:00 |
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Lee Salzman
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c64c04eb71
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discard empty meshes from md3s
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 00:32:43 +00:00 |
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Lee Salzman
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a0aedcf0a6
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stencil debugging info cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 23:49:08 +00:00 |
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Lee Salzman
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72208a3a02
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better shadow tile resolution in vertical direction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 23:08:15 +00:00 |
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Lee Salzman
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5e3c72a7f4
|
tile extrusion fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2597 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 22:05:23 +00:00 |
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ac_stef
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6de486a2f8
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frag log fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2596 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 22:02:11 +00:00 |
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ac_stef
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14d0f95c09
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arena spawn fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 21:52:55 +00:00 |
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ac_stef
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52c609f75c
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arena hud fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 19:25:43 +00:00 |
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ac_stef
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c825ed3e29
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arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 18:13:56 +00:00 |
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Lee Salzman
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0df7b6f666
|
staticizing some functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2587 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:47:08 +00:00 |
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Lee Salzman
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b6aa3322a0
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64 bit fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:46:45 +00:00 |
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ac_stef
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b20f822fe3
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allow head movement for dead; 1 sec delay before entering spectator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 16:43:34 +00:00 |
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ac_stef
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d8f6bdb70f
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multiple ip addresses on one machine fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2584 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 13:26:07 +00:00 |
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Lee Salzman
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31ab7f4553
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shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
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Lee Salzman
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3eb590cb2f
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reset shadowyaw on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:09:02 +00:00 |
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Lee Salzman
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7e238e849f
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line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:08:50 +00:00 |
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ac_stef
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b9fb8522ab
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spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:37:05 +00:00 |
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Lee Salzman
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25261e3ac2
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shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:36:01 +00:00 |
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ac_stef
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ec6ae4c59f
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forceteam notification message changed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2576 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 00:34:34 +00:00 |
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ac_stef
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efba55acc6
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shuffleteam fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:47:12 +00:00 |
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Lee Salzman
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e2ff8bb453
|
particle cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:22:41 +00:00 |
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Lee Salzman
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dad839d9f1
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clamp damage roll by maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:00:54 +00:00 |
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Lee Salzman
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f990c79be3
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blur blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2571 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 22:32:44 +00:00 |
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ac_stef
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75e1bd0aed
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hide team icon in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 21:05:36 +00:00 |
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Lee Salzman
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4c3a30363c
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||/&& command fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2568 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:36:04 +00:00 |
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Lee Salzman
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f086def7af
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||/&& commands for cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:26:41 +00:00 |
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ac_stef
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2ff6f2695d
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dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 18:40:16 +00:00 |
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Lee Salzman
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a5f4d3f2f8
|
shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 10:15:29 +00:00 |
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Lee Salzman
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d13a0a5214
|
simpler edge construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 06:37:33 +00:00 |
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Lee Salzman
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85c97d0454
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GL_ATI_separate_stencil support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:57:56 +00:00 |
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Lee Salzman
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416bc70c87
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omit stencil clear when unnecessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:31:16 +00:00 |
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Lee Salzman
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378eb62abf
|
removing stray vertex pointer reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 03:33:38 +00:00 |
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Lee Salzman
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ec7ba506d9
|
added stencilbits command-line option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:50:43 +00:00 |
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Lee Salzman
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7a175ecf1f
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default to stencil off
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2552 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:26:37 +00:00 |
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Lee Salzman
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f52bf7e25e
|
stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
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ac_stef
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7767162227
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 19:39:55 +00:00 |
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ac_stef
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cc8836911f
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autoteam fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 18:52:48 +00:00 |
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ac_stef
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c93c944f4b
|
case insensitive tab-completion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2547 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 14:39:20 +00:00 |
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ac_stef
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6d060c1935
|
flag sync fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 14:37:00 +00:00 |
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