Lee Salzman
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e3ca27a789
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minimap camera fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 20:10:21 +00:00 |
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driAn
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12b1676484
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refactored specreset, reset cam when receiving welcome pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-19 20:09:12 +00:00 |
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driAn
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3c3e946a7f
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adjusted default spectfov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 22:24:06 +00:00 |
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driAn
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6f6ac519b0
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adjusted default fov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 00:18:14 +00:00 |
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Lee Salzman
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4a40d26725
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floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 00:50:13 +00:00 |
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Lee Salzman
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95cad2c3d1
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removed libGLU dependency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-27 07:41:46 +00:00 |
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driAn
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b228b3f4fd
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better camera angle for 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-26 12:11:07 +00:00 |
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driAn
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ac805d2cdd
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better cam position in 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 14:22:50 +00:00 |
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driAn
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60307e793f
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faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 14:13:27 +00:00 |
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driAn
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b62f120795
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debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 19:48:03 +00:00 |
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Lee Salzman
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b1cf271061
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use projective texturing for blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:31:33 +00:00 |
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Lee Salzman
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e11a5f5514
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better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
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Lee Salzman
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8162143770
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make scoreboard semi-transparent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-06 22:18:34 +00:00 |
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Lee Salzman
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a17d0e5ca8
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glmatrix cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-25 12:14:20 +00:00 |
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Lee Salzman
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0c9af4991b
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ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 21:40:21 +00:00 |
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driAn
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d718f48704
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smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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Lee Salzman
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7f33bb0da1
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lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
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Lee Salzman
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53fd38c71b
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avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:15:28 +00:00 |
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Lee Salzman
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a0c6318eea
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backported polygon offset replacement from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 01:43:44 +00:00 |
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Lee Salzman
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56191aa2be
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fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
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Lee Salzman
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62baecac96
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waypoint drawing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:11 +00:00 |
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Lee Salzman
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bca2137d6d
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fallback for missing stencil wrap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 11:46:37 +00:00 |
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Lee Salzman
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9507058d56
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deathcam mousemove fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:28:36 +00:00 |
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Lee Salzman
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5811c51c1a
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cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
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Lee Salzman
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31ab7f4553
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shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
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Lee Salzman
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e2ff8bb453
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particle cleanup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2573 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:22:41 +00:00 |
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Lee Salzman
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f086def7af
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||/&& commands for cubescript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2567 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 19:26:41 +00:00 |
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Lee Salzman
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a5f4d3f2f8
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shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 10:15:29 +00:00 |
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Lee Salzman
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85c97d0454
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GL_ATI_separate_stencil support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:57:56 +00:00 |
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Lee Salzman
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416bc70c87
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omit stencil clear when unnecessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 05:31:16 +00:00 |
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Lee Salzman
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f52bf7e25e
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stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
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Lee Salzman
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b8686120bd
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model rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2532 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 00:41:44 +00:00 |
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Lee Salzman
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f4c4ff7556
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sky clipping optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2516 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 06:09:27 +00:00 |
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ac_stef
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2654970f13
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transparent console background
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-02 23:42:42 +00:00 |
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driAn
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833249d908
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support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 19:12:17 +00:00 |
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Lee Salzman
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7363a42bf2
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fixed dynfov culling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-28 12:17:17 +00:00 |
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Lee Salzman
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c033db4973
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fixed hudgun perspective matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-28 10:04:42 +00:00 |
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Lee Salzman
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c3da156658
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vertex format cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-22 08:04:48 +00:00 |
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driAn
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c38984d1d8
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win32 opengl screen cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 22:03:47 +00:00 |
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Lee Salzman
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684ab4fd66
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fovy fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-10 09:12:12 +00:00 |
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driAn
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9632c46243
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reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-30 17:39:13 +00:00 |
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Lee Salzman
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c7456c9851
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preserve modelview matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-25 15:24:04 +00:00 |
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Lee Salzman
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cc3b343169
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reflection clipping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-21 02:44:30 +00:00 |
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driAn
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2f698c3df4
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fixed underwater projection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 20:55:37 +00:00 |
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driAn
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d49d1c2cbb
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correct weaponselect hud icon when spectating other player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:16:49 +00:00 |
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Lee Salzman
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856646b4c9
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allow GL extension checking from cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 22:15:45 +00:00 |
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Lee Salzman
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a550830379
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disable water reflections on pre-DX8ish hardware by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-14 21:39:49 +00:00 |
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driAn
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c32f4137ab
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bunch of spectator fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 14:25:28 +00:00 |
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driAn
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715af8260b
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demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 13:29:37 +00:00 |
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driAn
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45fc0a0e21
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demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-07 20:57:00 +00:00 |
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