ac-stef
ea480a7b0c
higher resolution for waterlevel
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Interpret the waterlevel value as tenths of a cube.
This makes the waterlevel variable a float value to the user, while the
map file still stores an integer value - but now it is interpreted
differently - for example, a waterlevel value of 123 now means 12.3 cubes
instead of 123. Old map files are converted during loading.
Note: the values of waterlevel and hdr.waterlevel need to be in sync.
DOCREF waterlevel
2015-05-18 14:59:41 +02:00
ac-stef
e318ecd68e
integrated automatic embedded map config files
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This patch enables an option to keep the map config embedded in the map
file - with autogenerated content. Any changes to map config data will be
written with the map. This includes data by loadnotexture, loadsky,
mapmodel, texture, fog, fogcolour, mapsound and shadowyaw. Once enabled,
all changes with those commands become persistent to the map.
New variables:
mapsoundchanged
Set to "1" with every command that changes mapsound slots. Should be
used to trigger a rebuild of mapsound menus.
New/changed commands:
mapsound
Now returns the number of the created slot.
mapmodel
Now returns the number of the created slot.
texture
Now returns the number of the created slot.
loadsky
Is now a builtin string variable (instead of a command), which means,
that the current value can easily be retrieved or edited.
The skymap name in the argument is now required to start with
"textures/skymaps/" - but that part of the path can be omitted.
examples:
loadsky steini/steini2 (loads textures/skymaps/steini/steini2_*)
loadsky textures/skymaps/steini/steini2 (same)
loadsky ../foo/bar (loads textures/foo/bar_*)
echo $loadsky
getnotexture
Returns the current "notexture" path. (Set by loadnotexture)
dumpmapconfig (available for debug binaries only)
Writes the current automatically generated map config to
dumpmapconfig.txt.
DOCREF mapsoundchanged mapsound mapmodel texture loadsky getnotexture
2015-05-18 14:46:03 +02:00
aurhat
2dc74797af
Don't show HUD reflection on water surface
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For reflectclip > 1 player's HUD reflects on water surface.
It fixes https://github.com/assaultcube/AC/issues/75
2014-11-26 20:58:37 +01:00
ac-stef
4fdba4fa4a
less ugly mapdims
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replaced the mapdims array with a struct with properly identified members
also reduced the calclight postfilter to actually used map areas
2014-11-12 17:52:44 +01:00
ac-stef
e69a94cdd8
loop optimizations
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also cut some overshooting lines
2014-01-31 00:53:12 +01:00
ac-stef
d258b7c186
less annoying visualisation for tagclips
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- press B to get the former filled volume view
- raise the value of tagnumfull to get both views simultaneously
- cubescript parameters should be cleaned up before release
2014-01-30 19:38:41 +01:00
Alejandro V. Garcia
9455218790
removed weird caracter
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-17 09:40:51 +00:00
Lucas GAUTHERON
f2a9b61683
drawzone: allow multiple zones to be drawn at once
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 20:40:41 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus
b6b69e3f90
spechudgun -> specthudgun for more coherent var naming
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 09:32:42 +00:00
Alejandro V. Garcia
5e63720fb6
Accurate local player positioning in minimap & radar views
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other players needs to be checked
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-16 13:08:42 +00:00
Alejandro V. Garcia
b8b83e52a2
Restore orthd calculation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-09 08:18:01 +00:00
Alejandro V. Garcia
e5fbd17370
center minimap
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-09 02:44:38 +00:00
Lee Salzman
6c4b5b9a3a
cheaper water animation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-26 07:45:17 +00:00
sireus
12b2abf4d2
optional color parameter for drawzone
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-27 21:16:31 +00:00
sireus
9563e02f64
...and reset it
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-23 13:23:39 +00:00
sireus
f600880f07
surv zone now marked on map
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6611 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-23 13:14:42 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Lee Salzman
0b926873f5
cleaner extension checking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6545 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-26 12:43:22 +00:00
Lucas GAUTHERON
11fc99f568
ooops
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:56:17 +00:00
Lucas GAUTHERON
6c30ee3855
removing comment
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6427 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:46:01 +00:00
Lucas GAUTHERON
d3c8df87bf
map overview spectate mode ?
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:12:28 +00:00
Bukz
9d8afdcad5
oldselstyle - Enable/disable 1.0.4 rendering of the grid/current selection. (quads rather than tris)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-04 19:16:11 +00:00
sireus
af7e5e8c36
hudguns when spectating
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
flowtron
977c986971
DOC: blinking-text toggles
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-28 16:15:11 +00:00
flowtron
2d9edb6dc4
rewrite of radar-code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-27 22:16:28 +00:00
Lee Salzman
c392b3d010
clean up messy anisotropy patch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 19:27:32 +00:00
Alejandro V. Garcia
d8eb094b2f
minimap precision improvements
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-04 10:25:34 +00:00
Rafael Barreto
8fc8664e83
missing ;
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5601 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 21:29:10 +00:00
Rafael Barreto
b01dc4eddc
bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 21:07:48 +00:00
flowtron
4d407c7ba5
further improvement against radarimage edge-weirdness
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-30 18:32:25 +00:00
flowtron
f181e5c30e
improved radar/map-overview (=showmap) - still not 100% happy, but it works.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 11:26:20 +00:00
flowtron
7474af0b0a
Win32 doesn't know "roundf()" - reverted to "round()" - caught by BCFH|Ärkefiende
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 12:02:19 +00:00
flowtron
3d28c2be86
fix DIV-by-0 bug (re:fps display)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 20:16:05 +00:00
Lee Salzman
5ddec43659
scope drawing fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:11:02 +00:00
Lee Salzman
a9d8ee65f9
no need to toggle GL_MULTISAMPLE
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-17 19:24:25 +00:00
Lee Salzman
0e52f84a70
removing some GL_QUADS usage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-15 18:34:43 +00:00
Lee Salzman
54cc44c3db
revising pch setup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
Lee Salzman
4bf52adcfd
added texreduce to 1.0 branch
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upped scopefov limit to 60
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4296 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-25 15:18:57 +00:00
Lee Salzman
5d61a429bd
force rounding on fps stat
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4117 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-05 04:53:45 +00:00
Lee Salzman
280fe814f0
removed !ocull check from inner loop
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 15:32:59 +00:00
Lee Salzman
6b41796c15
mapmodels in reflections fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 15:07:50 +00:00
Lee Salzman
d65c8efd8d
don't self-shadow dynamic entities
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-16 18:12:12 +00:00
Lee Salzman
287f6ae331
added texreduce var
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-16 13:45:03 +00:00
Lee Salzman
94da663dfd
simplified fovcompat code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 00:35:09 +00:00
Lee Salzman
e8e6f89e68
make sure fovcompat clamps fov
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 00:32:33 +00:00
driAn
d1d2ac20c6
fovcompat command to restore old fov
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-03 23:18:22 +00:00
Lee Salzman
c3eb544c54
default mdldlist to 0 for S3 Graphics (still has bugs)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 19:06:55 +00:00
Lee Salzman
38748de8fa
different s3 bug workaround
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 05:17:41 +00:00
Lee Salzman
fcdbcf5b0d
attempting workaround for S3 graphics bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-22 17:14:23 +00:00