Don't show HUD reflection on water surface
For reflectclip > 1 player's HUD reflects on water surface. It fixes https://github.com/assaultcube/AC/issues/75
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@@ -605,7 +605,7 @@ GLuint reflecttex = 0, refracttex = 0;
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int reflectlastsize = 0;
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VARP(reflectsize, 6, 8, 10);
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VAR(reflectclip, 0, 3, 100);
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VAR(reflectclip, 0, 1, 100);
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VARP(waterreflect, 0, 1, 1);
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VARP(waterrefract, 0, 0, 1);
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VAR(reflectscissor, 0, 1, 1);
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