ac_stef
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1cbb6a7969
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game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:45:43 +00:00 |
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driAn
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7eaa5128c2
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win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 21:21:29 +00:00 |
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driAn
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ffc26bfe30
|
stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 21:20:04 +00:00 |
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RandumKiwi
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cbde9f8683
|
A lighting menu that works :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 20:09:51 +00:00 |
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Lee Salzman
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d43a9c65f6
|
dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 20:04:38 +00:00 |
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driAn
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524dbf22be
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sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 19:12:54 +00:00 |
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Lee Salzman
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19d86ab448
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set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:59:21 +00:00 |
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Lee Salzman
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4cdf2ad352
|
sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:57:30 +00:00 |
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ac_stef
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60ec9e1bf0
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sort empty servers to the end of the list
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2694 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:48:35 +00:00 |
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Lee Salzman
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71d966bd63
|
duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:28:41 +00:00 |
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ac_stef
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b5ae415ad5
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sort servers by ping first
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:16:31 +00:00 |
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Lee Salzman
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7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
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Lee Salzman
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0beed9c452
|
arena spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 09:18:33 +00:00 |
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Lee Salzman
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ccc7eea832
|
find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:50:13 +00:00 |
|
Lee Salzman
|
b4b74dd809
|
softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:09:53 +00:00 |
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Lee Salzman
|
98e8cdb8c9
|
experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:58:16 +00:00 |
|
Lee Salzman
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3c97c8fe49
|
command name fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:03:11 +00:00 |
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Lee Salzman
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86686dcecc
|
added dynlight checkbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:00:50 +00:00 |
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Lee Salzman
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8bd1a526a6
|
sky rendering optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:35:05 +00:00 |
|
Lee Salzman
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3180d7641a
|
fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:25:30 +00:00 |
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Lee Salzman
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96f8444616
|
more comparison commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:04:39 +00:00 |
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RandumKiwi
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c4654de77c
|
known issue...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 04:04:31 +00:00 |
|
Lee Salzman
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6856bbbd5c
|
removing unnecessary side check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:43:44 +00:00 |
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Lee Salzman
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e7f754505b
|
avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:13:49 +00:00 |
|
Lee Salzman
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5cf26f7a23
|
workaround for older versions of libvorbisfile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:07:18 +00:00 |
|
Lee Salzman
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d7dea11319
|
fixed stencil/dynlight options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:57:03 +00:00 |
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Lee Salzman
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a41fe0c7ef
|
clarification in bug comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:37:33 +00:00 |
|
Lee Salzman
|
4eee8e7923
|
fix for ati stenciling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2675 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:29:08 +00:00 |
|
Lee Salzman
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53fd38c71b
|
avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:15:28 +00:00 |
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Lee Salzman
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a0c6318eea
|
backported polygon offset replacement from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 01:43:44 +00:00 |
|
RandumKiwi
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76ab90d17f
|
clip fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2672 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 00:21:08 +00:00 |
|
Lee Salzman
|
ff25419d96
|
light cache lookup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:45:23 +00:00 |
|
Lee Salzman
|
70b5088e0e
|
color array invalidation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2670 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:35:10 +00:00 |
|
Lee Salzman
|
e6a4c3825b
|
shadow pitch fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:27:46 +00:00 |
|
Alejandro V. Garcia
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8259b5f1cd
|
new model for tree1, 308 faces
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 12:50:43 +00:00 |
|
Lee Salzman
|
f649244a94
|
VC warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2667 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 09:08:08 +00:00 |
|
Lee Salzman
|
66a83167a0
|
batch dynlight processing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2666 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 08:10:05 +00:00 |
|
nieb
|
873cd6f20c
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2665 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 07:43:47 +00:00 |
|
Lee Salzman
|
56191aa2be
|
fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
|
nieb
|
3ca592b009
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2663 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 07:06:09 +00:00 |
|
nieb
|
e9fb509c65
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-17 06:56:18 +00:00 |
|
nieb
|
020b55c6f6
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2661 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 05:39:39 +00:00 |
|
nieb
|
89f5e4bfdf
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2660 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 05:36:07 +00:00 |
|
nieb
|
d771dc05a9
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2659 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 04:46:46 +00:00 |
|
Lee Salzman
|
d4fd8b6440
|
vertex lighting bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:36:59 +00:00 |
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Lee Salzman
|
01cbc17c23
|
use vertex lighting on bridges
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:35:34 +00:00 |
|
Lee Salzman
|
b76491d06e
|
vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:34:58 +00:00 |
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Lee Salzman
|
b2811e4893
|
faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:40 +00:00 |
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Lee Salzman
|
62baecac96
|
waypoint drawing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:11 +00:00 |
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Lee Salzman
|
48f4db2f9f
|
emptymap fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 23:34:25 +00:00 |
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