Commit Graph
355 Commits
Author SHA1 Message Date
flowtron 1ddb4f33cd fix broken demo-viewer not able to change to SPECTATOR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:24 +00:00
Lee Salzman a4b83ef2ba warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
flowtron b7ddd337ce demofilenameformat (and friends) work for client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:04 +00:00
flowtron 87d69da51f minor fixes & comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-14 18:02:48 +00:00
flowtron 79c8271429 really use the time the server provided; as GMT or localtime.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 14:35:59 +00:00
flowtron bbed6e77dc demofilename-clientside AND CubeScript: on[Call|Change]Vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:49:15 +00:00
Lee Salzman 32d96b2be4 fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
flowtron 3c472377fd fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
Rafael Barreto f95c2a3e28 avoiding lag-speedhack in flag pick up, fixes into showmapstats functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 23:14:58 +00:00
Rafael Barreto 8c24608ca6 showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 21:21:17 +00:00
Rafael Barreto 29bea67da1 making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
RandumKiwi f4553d86c5 Changed error message so that noobs understand that this means their client is probably outdated.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 09:12:39 +00:00
Rafael Barreto 9c8ee2b555 fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00
flowtron af5902b370 revert bogus and really fix stuck-in-editmode bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-10 13:34:58 +00:00
flowtron 6f9949585d fix uncounted local shots (playerent->pstatshots)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 19:17:39 +00:00
flowtron fbc2102466 statistics commands for CubeScript (intermission only) + rest of client-clock code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:41:56 +00:00
Rafael Barreto 0c0cc2c97c version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 19:17:09 +00:00
Rafael Barreto 0d96a5ede2 armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-21 21:02:41 +00:00
Rafael Barreto 01c24f0228 checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 19:46:56 +00:00
flowtron 928eed4de1 in-game AUTH
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:12:48 +00:00
Rafael Barreto 7e1be3ed29 gonext command (the client requests to the server for the next map/mode in the map rotation)
/gonext 0 ---> next map/mode no matter the player number
/gonext 1 ---> the player number matters

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 23:10:47 +00:00
Rafael Barreto 80c024f151 fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto 001baa1731 bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-10 04:54:16 +00:00
flowtron 807f9e06dc i18n improvements - still WiP though; support highly welcome ;-)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 22:53:46 +00:00
Rafael Barreto b75856ceed clean up, and checking the distance of the items (all official maps pass in the check)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-03 01:08:42 +00:00
Rafael Barreto 53d17b76ad clean up, and FIXME comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 21:10:49 +00:00
flowtron b97f73eace added arg2 to "getdemo" to allow D/L to subpath of "demos/" - e.g. "getdemo 3 bans".
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-30 19:59:43 +00:00
Rafael Barreto 7a3897b4c7 credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 19:27:47 +00:00
Rafael Barreto 2632947b3e removing unused code and disabling afk autokick if the server have less than 5 players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 18:26:24 +00:00
Rafael Barreto 50cc421381 fix wrong z displacement for shoot origin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-18 00:53:04 +00:00
Rafael Barreto d3c497e36a SV_SHOOT reduction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 22:44:11 +00:00
Rafael Barreto 054594bec6 removing 3 ints from SV_SHOOT... and some other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
flowtron 8328407439 using CC for i18n strings (note: replace non-CC '%c' with %s for clarity)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-13 17:17:05 +00:00
Rafael Barreto 067c39bb62 the prototype of the future (to avoid future protocol changes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-12 18:15:18 +00:00
Rafael Barreto acfa36e353 new vel fixes, and sending the scope info into the new g int
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 22:09:47 +00:00
Rafael Barreto 8859eae66b another bit i was missing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 03:03:59 +00:00
Rafael Barreto 9ee9d6f9fc ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 02:46:33 +00:00
Rafael Barreto 935c2ab4e6 forget this: vel needs a value here
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 02:45:44 +00:00
Rafael Barreto 5f68d9bf6a vel change, new g int, afk switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 01:21:26 +00:00
Rafael Barreto 42e6a39207 testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto 02840cd978 testvel... quite perfect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 15:38:10 +00:00
Rafael Barreto f6572dd408 removing some lag artifact
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5295 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 21:07:26 +00:00
Rafael Barreto c27a4e699c try again: velocity test (less jumpy this time)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5294 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 20:40:20 +00:00
Rafael Barreto 1344b25410 incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 19:22:27 +00:00
Rafael Barreto 03a994ee9b whois check for admin role (some redundancy now), commenting the interesting but unused lss code (to avoid a annoying warning about '>' bool comparison), and transparency for vote icons (again, thanks for Kirin for the help)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 19:26:08 +00:00
Rafael Barreto 1dccc61f96 forcing all items to respawn in server side in each new arena round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 00:51:58 +00:00
flowtron 229cc9a378 fix arenamode pickups just before end-of-round locally (sanity check please)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 17:49:57 +00:00
flowtron 94dc526837 lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
Rafael Barreto 7b4d7f8b1c fix suicide/frag in single mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5257 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 16:37:14 +00:00
Rafael Barreto da3f17217c fix mapdim/showmap, removing the SCOPED message and some extras
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 19:10:20 +00:00