flowtron
1ddb4f33cd
fix broken demo-viewer not able to change to SPECTATOR
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:45:24 +00:00
Lee Salzman
a4b83ef2ba
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
flowtron
b7ddd337ce
demofilenameformat (and friends) work for client and server
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:04 +00:00
flowtron
87d69da51f
minor fixes & comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-14 18:02:48 +00:00
flowtron
79c8271429
really use the time the server provided; as GMT or localtime.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 14:35:59 +00:00
flowtron
bbed6e77dc
demofilename-clientside AND CubeScript: on[Call|Change]Vote
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:49:15 +00:00
Lee Salzman
32d96b2be4
fix weirdness in random numbers and ray creation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
flowtron
3c472377fd
fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00
Rafael Barreto
f95c2a3e28
avoiding lag-speedhack in flag pick up, fixes into showmapstats functions
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 23:14:58 +00:00
Rafael Barreto
8c24608ca6
showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 21:21:17 +00:00
Rafael Barreto
29bea67da1
making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
RandumKiwi
f4553d86c5
Changed error message so that noobs understand that this means their client is probably outdated.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 09:12:39 +00:00
Rafael Barreto
9c8ee2b555
fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00
flowtron
af5902b370
revert bogus and really fix stuck-in-editmode bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-10 13:34:58 +00:00
flowtron
6f9949585d
fix uncounted local shots (playerent->pstatshots)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 19:17:39 +00:00
flowtron
fbc2102466
statistics commands for CubeScript (intermission only) + rest of client-clock code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:41:56 +00:00
Rafael Barreto
0c0cc2c97c
version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 19:17:09 +00:00
Rafael Barreto
0d96a5ede2
armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-21 21:02:41 +00:00
Rafael Barreto
01c24f0228
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-19 19:46:56 +00:00
flowtron
928eed4de1
in-game AUTH
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:12:48 +00:00
Rafael Barreto
7e1be3ed29
gonext command (the client requests to the server for the next map/mode in the map rotation)
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/gonext 0 ---> next map/mode no matter the player number
/gonext 1 ---> the player number matters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 23:10:47 +00:00
Rafael Barreto
80c024f151
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto
001baa1731
bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-10 04:54:16 +00:00
flowtron
807f9e06dc
i18n improvements - still WiP though; support highly welcome ;-)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 22:53:46 +00:00
Rafael Barreto
b75856ceed
clean up, and checking the distance of the items (all official maps pass in the check)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-03 01:08:42 +00:00
Rafael Barreto
53d17b76ad
clean up, and FIXME comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 21:10:49 +00:00
flowtron
b97f73eace
added arg2 to "getdemo" to allow D/L to subpath of "demos/" - e.g. "getdemo 3 bans".
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-30 19:59:43 +00:00
Rafael Barreto
7a3897b4c7
credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 19:27:47 +00:00
Rafael Barreto
2632947b3e
removing unused code and disabling afk autokick if the server have less than 5 players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 18:26:24 +00:00
Rafael Barreto
50cc421381
fix wrong z displacement for shoot origin
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-18 00:53:04 +00:00
Rafael Barreto
d3c497e36a
SV_SHOOT reduction
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 22:44:11 +00:00
Rafael Barreto
054594bec6
removing 3 ints from SV_SHOOT... and some other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
flowtron
8328407439
using CC for i18n strings (note: replace non-CC '%c' with %s for clarity)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-13 17:17:05 +00:00
Rafael Barreto
067c39bb62
the prototype of the future (to avoid future protocol changes)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-12 18:15:18 +00:00
Rafael Barreto
acfa36e353
new vel fixes, and sending the scope info into the new g int
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 22:09:47 +00:00
Rafael Barreto
8859eae66b
another bit i was missing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 03:03:59 +00:00
Rafael Barreto
9ee9d6f9fc
ops
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 02:46:33 +00:00
Rafael Barreto
935c2ab4e6
forget this: vel needs a value here
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 02:45:44 +00:00
Rafael Barreto
5f68d9bf6a
vel change, new g int, afk switch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 01:21:26 +00:00
Rafael Barreto
42e6a39207
testing: combat pistol (with burst!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto
02840cd978
testvel... quite perfect
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 15:38:10 +00:00
Rafael Barreto
f6572dd408
removing some lag artifact
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5295 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 21:07:26 +00:00
Rafael Barreto
c27a4e699c
try again: velocity test (less jumpy this time)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5294 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 20:40:20 +00:00
Rafael Barreto
1344b25410
incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 19:22:27 +00:00
Rafael Barreto
03a994ee9b
whois check for admin role (some redundancy now), commenting the interesting but unused lss code (to avoid a annoying warning about '>' bool comparison), and transparency for vote icons (again, thanks for Kirin for the help)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 19:26:08 +00:00
Rafael Barreto
1dccc61f96
forcing all items to respawn in server side in each new arena round
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 00:51:58 +00:00
flowtron
229cc9a378
fix arenamode pickups just before end-of-round locally (sanity check please)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 17:49:57 +00:00
flowtron
94dc526837
lots of whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
Rafael Barreto
7b4d7f8b1c
fix suicide/frag in single mode
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5257 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 16:37:14 +00:00
Rafael Barreto
da3f17217c
fix mapdim/showmap, removing the SCOPED message and some extras
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 19:10:20 +00:00