driAn
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b378290d68
|
adjusted sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-13 20:22:09 +00:00 |
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driAn
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69cf69ccba
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reduced openal calls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-13 10:39:15 +00:00 |
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driAn
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f67e6493c8
|
priority & distance based sound scheduler
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-12 20:06:28 +00:00 |
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driAn
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bb2ccb1482
|
removed doppler effect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 22:03:13 +00:00 |
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driAn
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87a87cb5de
|
bullet sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 21:18:27 +00:00 |
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driAn
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5832769870
|
fixed AL_SOURCE_RELATIVE issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 20:20:45 +00:00 |
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driAn
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e9245fd623
|
footsteps improved
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1771 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 20:05:23 +00:00 |
|
Lee Salzman
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6f94cdefbc
|
bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 10:03:41 +00:00 |
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Lee Salzman
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b7044939de
|
compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1768 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 09:33:11 +00:00 |
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driAn
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d5eefaea94
|
OpenAL support added (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-10 22:40:55 +00:00 |
|
Lee Salzman
|
91020bd809
|
copy constructor fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-08 14:23:56 +00:00 |
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Lee Salzman
|
b7ba3bfe3d
|
only allocate vectors when used
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-08 09:26:12 +00:00 |
|
Lee Salzman
|
3b23ffed01
|
pain overrides attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-08 00:33:58 +00:00 |
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driAn
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bc3b5abd3f
|
scoreboard doesn't block movement
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 19:46:28 +00:00 |
|
Lee Salzman
|
4e21ab0e89
|
simplified tag setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 11:31:03 +00:00 |
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Lee Salzman
|
ac5b98b658
|
make sure akimbos only flash one at a time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 01:20:11 +00:00 |
|
Lee Salzman
|
ec6609d883
|
VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1747 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 01:03:31 +00:00 |
|
Lee Salzman
|
9f42b1a895
|
make muzzle flashes track the muzzle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 00:46:14 +00:00 |
|
Lee Salzman
|
6ff756443a
|
particle_flash scaling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 15:48:38 +00:00 |
|
Lee Salzman
|
25ebf59714
|
particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 14:54:14 +00:00 |
|
Lee Salzman
|
4f5d3906ee
|
history cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 05:41:17 +00:00 |
|
Lee Salzman
|
ab448f8767
|
histpos bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1733 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 02:13:07 +00:00 |
|
Lee Salzman
|
fb0167d527
|
console history cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-05 23:01:00 +00:00 |
|
Lee Salzman
|
2ed1e7366d
|
better tag support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-30 02:42:49 +00:00 |
|
Lee Salzman
|
061c5dc13f
|
save fullscreen var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-24 03:59:00 +00:00 |
|
Lee Salzman
|
4ca34035f5
|
fullscreen/cfg fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-22 04:10:41 +00:00 |
|
Lee Salzman
|
c357928334
|
resetgl VARF -> VAR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-21 19:20:39 +00:00 |
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driAn
|
71d72dc592
|
reset all settings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-21 11:32:33 +00:00 |
|
Lee Salzman
|
b103cd0285
|
made PIXELTAB always 8 times the font width
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1711 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-21 10:19:08 +00:00 |
|
driAn
|
fec86e4dcc
|
demo recording, ignore initial vote msg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-21 10:11:42 +00:00 |
|
driAn
|
f601566fcf
|
demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-03-16 15:16:22 +00:00 |
|
driAn
|
1378b4e40b
|
grenade timing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-15 17:59:13 +00:00 |
|
driAn
|
109f0c90f1
|
fullscreen menu setting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-03-15 13:08:06 +00:00 |
|
Lee Salzman
|
b88017896b
|
server ping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-02 14:13:42 +00:00 |
|
Lee Salzman
|
9ac4057e08
|
resolver cleanups/LAN search
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-02 13:01:04 +00:00 |
|
Lee Salzman
|
39b6d400c2
|
maxfps 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-29 18:36:56 +00:00 |
|
Lee Salzman
|
294dc72fc3
|
VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-23 19:46:59 +00:00 |
|
Lee Salzman
|
72855d64d8
|
particle outside world fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-17 09:56:38 +00:00 |
|
Lee Salzman
|
828e443728
|
no activating empty buttons
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1663 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-17 09:41:46 +00:00 |
|
Lee Salzman
|
34495cad86
|
gcc warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-17 09:03:32 +00:00 |
|
driAn
|
9c0d517aac
|
history command fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1659 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-17 07:19:18 +00:00 |
|
driAn
|
cea995662b
|
nade bounces on local player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-16 21:37:58 +00:00 |
|
driAn
|
6e04c5a7a8
|
above head icon blending, voicecom menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-16 18:10:45 +00:00 |
|
Lee Salzman
|
274724923c
|
default z-buffer >= 16 bits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1650 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-15 01:20:25 +00:00 |
|
Lee Salzman
|
f2ac53c8d6
|
movement interpolation in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1648 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-14 06:04:41 +00:00 |
|
Lee Salzman
|
644fca4ddc
|
saner fsaa mode searching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1645 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-13 05:38:52 +00:00 |
|
Lee Salzman
|
9e31b42e72
|
gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-12 05:22:41 +00:00 |
|
Lee Salzman
|
072cc6d525
|
added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-12 03:30:52 +00:00 |
|
driAn
|
968bbcca96
|
flag dropping on heighfields, fixed menu hotkeys
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1641 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-11 15:16:49 +00:00 |
|
driAn
|
ce678675f4
|
immediate autoreload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1640 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-11 14:26:58 +00:00 |
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