flowtron
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29eb5ef4fa
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allow spaces in playername
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-22 18:24:31 +00:00 |
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ac_stef
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e0bfc59ecf
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reduced client-side maprot to a singleplayer maprot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-02 23:01:10 +00:00 |
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ac_stef
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56126634b8
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allow team-switching in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 15:40:37 +00:00 |
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ac_stef
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24708c9741
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numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
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ac_stef
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44172c8c88
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fix custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-29 18:17:08 +00:00 |
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ac_stef
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2aea13c150
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fix crash on calling votes from autoexec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-26 12:33:49 +00:00 |
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ac_stef
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5cdcb1a080
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fix 'curmap'; remove 'mapname'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-23 13:02:57 +00:00 |
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ac_stef
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ee1c2c50c5
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end flag music when getting teamkilled
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-20 12:23:51 +00:00 |
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ac_stef
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c5a7abae90
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no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 21:35:47 +00:00 |
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ac_stef
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faa86ec001
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only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 00:50:42 +00:00 |
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ac_stef
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fcb3404ca7
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echo a reminder of your picked vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-15 15:14:14 +00:00 |
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ac_stef
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023933aca7
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rely on the server to detect invalid modes/votecalls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-15 14:43:07 +00:00 |
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flowtron
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28e55641c9
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hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-11 11:23:39 +00:00 |
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ac_stef
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4bb2708978
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colored pj
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-27 14:09:54 +00:00 |
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ac_stef
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21b6741a30
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allow changing team when dead (but not spectating)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4169 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-18 19:08:39 +00:00 |
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ac_stef
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050772c523
|
16 minor fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-09 13:40:44 +00:00 |
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ac_stef
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b526aeda6c
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modified colorname buffer assignment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4109 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-04 15:31:48 +00:00 |
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ac_stef
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7d3af07b07
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enforce scoreboard during intermission
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3987 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-11 14:59:43 +00:00 |
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Lee Salzman
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c674752ec8
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disable autoscreenshot by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 08:01:03 +00:00 |
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Lee Salzman
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913bc3389f
|
cleaned up autoscreenshot code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 07:53:41 +00:00 |
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flowtron
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cc17a960a9
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using Toca's-improved-acfan-JPEG-screenshot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 02:02:20 +00:00 |
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flowtron
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b031f7d2ac
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autoscreenshot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 01:21:23 +00:00 |
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ac_stef
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bf79463e4b
|
tktf score message extended; mastermode names unified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3811 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-01 17:32:12 +00:00 |
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driAn
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5a22bb2ef8
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fix sopmenu crash when mitem vector resizes and changes item addresses
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-28 23:35:06 +00:00 |
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driAn
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74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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ac_stef
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5d892c49f2
|
tktf message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-22 18:25:54 +00:00 |
|
Lee Salzman
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ac4f9117d8
|
clean up votes when player is disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 22:15:39 +00:00 |
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driAn
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ea4413517b
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no respawn timer in dm games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 18:31:42 +00:00 |
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ac_stef
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2b3846418d
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display the flag grabbers' team in tktf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3505 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 15:58:30 +00:00 |
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driAn
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bac2cb50e6
|
respawn delay only in flag modes, dont recount respawn time when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 15:47:39 +00:00 |
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driAn
|
bd31a55640
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dont let player switch teams when spectating, allow spectating enemies when watching demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-15 15:11:25 +00:00 |
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driAn
|
c86bec4250
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reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:46:11 +00:00 |
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Lee Salzman
|
2583a08d42
|
has been keeping -> has kept (fits on screen better)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3434 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-06 23:51:39 +00:00 |
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flowtron
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dbc80f07de
|
earlier comment should be out-of-date .. is it?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-06 01:36:34 +00:00 |
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driAn
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e5e0de46d3
|
show blood for local player as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 19:54:40 +00:00 |
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Lee Salzman
|
0158b55042
|
reset flag if player owns it while disconnected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-02 23:55:09 +00:00 |
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driAn
|
466f425949
|
fix flagsound not fading out when being tk'ed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 21:05:08 +00:00 |
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Lee Salzman
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e5f38c24fb
|
alive: ARG_1EXP -> ARG_IVAL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3326 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:58:10 +00:00 |
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flowtron
|
0982d0572b
|
fix alive command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3317 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:26:00 +00:00 |
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driAn
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3edcdbe9fb
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rest flag when getmapping, also push client into regular respawn cycle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3261 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 19:34:35 +00:00 |
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Lee Salzman
|
82f44be831
|
made skin a persistent variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:22:36 +00:00 |
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Lee Salzman
|
80ca208bcc
|
don't modify flag ent during ctf games
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-24 21:55:58 +00:00 |
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Lee Salzman
|
17cb4e8aa8
|
sleep/mapstartonce fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 22:17:31 +00:00 |
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driAn
|
005b7ee93c
|
dont' reset sleeps on mapchange (fixes going from multiplayer to singleplayer), debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 19:59:40 +00:00 |
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RandumKiwi
|
79fea8f5db
|
Capitalized the words "FIGHT!" and "READY!" that appear in the HUD for a more dramatic effect.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-21 05:59:18 +00:00 |
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ac_stef
|
6c0fe1a41e
|
spectate dead players while demo playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-20 10:47:04 +00:00 |
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Lee Salzman
|
244b7fa938
|
fixed weapon coming up on spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 00:02:52 +00:00 |
|
Lee Salzman
|
6c61740eae
|
addsleep fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3123 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 08:39:13 +00:00 |
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Lee Salzman
|
14189c4cae
|
check if mapstartonce is not ""
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:43:51 +00:00 |
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Lee Salzman
|
f6d0d1364c
|
execute mapstartonce as a sleep
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 07:42:35 +00:00 |
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