Commit Graph
1240 Commits
Author SHA1 Message Date
aurhat 2d55d5dc2a Cleanup new_content map
Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef 9230561697 remove illegal chars from map config files
from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef 71c65c90ca fix lighting error on edifice
16x16 mip doesn't render properly - had to break it up

thx BrutalSystem
2016-08-24 19:13:16 +02:00
Alejandro V. Garciaandaurhat c1252941ba Add missing mapmodel
Supplement to ace4d2b
2016-08-22 23:04:35 +02:00
ac-stef 8b9bdfa3e4 fix texlists in edited official maps
copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef d48675911f fix too thin walls on several maps
one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes

thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef 9f284ac746 fix rendering error on ac_outpost 2016-08-16 23:09:15 +02:00
ac-stefandaurhat 46e659d4e0 fix rendering error on ac_desert 2016-08-15 11:52:29 +02:00
ac-stef 25d09990c8 fix accidental map changes
thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef 2fbbb04b76 move menu background texture to packages/misc
so that altering the menu background does not change maps that use it
as texture

packages/textures/makke/menu.jpg is being kept, because maps use it
2016-08-04 20:59:03 +02:00
ac-stef e9099965c1 fix render bug on ac_outpost
(easier to fix the map than to fix the renderer)

thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef 59d4f4d847 add embedded license information to all official maps
also add script to generate a summary map license file

new (undocumented) debug commands:
  loadmap <mapname>
    loads a map directly, easy to use from scripts

  debugline <filename> <text>
    writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef 13ec9d692f strip embedded config files and optimise clip entities
* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping

dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.

dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef a807716ecf convert official maps to format 10
* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible

On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.

* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00
aurhat 35009a4eee Complete and change mapmodel config files
Added keywords and description.
2016-05-09 22:41:13 +02:00
ajonmuandaurhat 3b7e7b9027 Mapmodel config file changes
Added keywords and description. CRLF converted to LF.
2016-05-05 21:36:36 +02:00
ac-stef d107aa3cd6 added mapmodel menus sorted by author and distribution
all generated automatically from mapmodel attributes

also:
* fixed typo in model config
* concatuniq now works fine with spaces
2016-02-13 18:52:18 +01:00
aurhat 048e951a38 Update .gitignore's 2015-07-15 21:57:05 +02:00
ac-stef f3e72b8fb7 remove gettext
DOCREF gettext
2015-06-10 14:28:50 +02:00
ac-stef 84871a13f1 option to show all playerstarts in edit mode
Set showplayerstarts to "1" to see a playermodel rendered at all
playerstart entities.

DOCREF showplayerstarts
2015-05-27 15:47:05 +02:00
ac-stef 5bd9105a8c fix ac_snow map config 2015-05-18 14:46:03 +02:00
ac-stef a8028b87ba add default mapmodel slot parameters to model config files
The parameters have been extracted from current official map config files.
Only parameter sets different from "0 0 0 0" have been added.
2015-05-17 00:24:39 +02:00
ac-stef 42356bccb5 add attributes to previously unlisted mapmodels
These are 96 skeleton config files - to be filled with model descriptions
and menu keywords.
2015-05-17 00:24:39 +02:00
ac-stef f8e582bf7a add attributes to model configs
This commit is incomplete: only the information from menus_edit.cfg was
transferred to model config files. There are 96 more config files to be
created...
2015-05-17 00:24:39 +02:00
ac-stef c04da78554 fix toca/grid6x8
Until now, the mapmodel used the "notexture" texture, which obviously
worked quite well, because it is grey.

Another possible "fix" would be, to just keep using "notexture" and
instead delete skin.jpg.

This fix affects seven current official maps.
2015-05-17 00:24:38 +02:00
ac-stef e0e77c4c7b updated ac_power
* dedicated models instead of skinning the mapmodels
* changed clip entities to tag clips where possible
2015-05-17 00:24:38 +02:00
ac-stef 2eca255355 ac_power -> dev_power 2015-05-17 00:24:38 +02:00
aurhat b96066031b Remove items-tmp.png - obsolete temporary file 2015-04-28 20:46:14 +02:00
aurhat f640b23a95 Revert "test font"
This reverts commit f65b11525b.
2015-02-14 16:12:44 +01:00
ac-stef 5d7017e6b6 removed huge unnecessary file
The file packages/models/playermodels/RVSF/07_Blue-Red.psd had a filesize
of over nine megabyte - and was of no use to the game. It made all recent
game packages 9MB bigger than they had to be. That's about the size of
all game textures combined...
If someone still needs the file, check it out from an older commit.
2015-02-08 17:39:14 +01:00
RandumKiwiandac-stef 2249bff554 added new version of ac_toxic
will be named dev_toxic until release
2014-11-23 23:32:32 +01:00
Lucas GAUTHERONandac-stef 4fd4e09f43 Added AC icon to SDL window (fixes #29)
As zeSKB reported, there was no icon for the game window.
This should now be fixed. We might want to make it transparent in the future,
but we would have to make sure it will be supported by any system.
2014-05-14 14:28:54 +02:00
RandumKiwi c2b6aee935 Add .gitignore's for empty directories 2014-01-17 01:35:17 +13:00
ac-cleaner 2e985711cb makkE's mapmodel "picture": Fixed reverted faces, no longer allowing shoot through.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:10:44 +00:00
Alejandro V. Garcia ace4d2b11a mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:06:32 +00:00
Alejandro V. Garcia fc07151d9a mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 09:10:19 +00:00
Alejandro V. Garcia 8cc5adc6d4 mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:55:44 +00:00
Alejandro V. Garcia 0c55d1561f mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:48:39 +00:00
Alejandro V. Garcia fb4ebd58aa wood beam mapmodel update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:08:14 +00:00
Alejandro V. Garcia b39fe5d68d mapmodels update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:37 +00:00
Alejandro V. Garcia 1bdcb033f3 mapmodels update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:09 +00:00
Alejandro V. Garcia ac6e230a20 rollupdoor model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-15 22:21:10 +00:00
aerkefiende a2a542e6b4 dummy update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-10 17:17:59 +00:00
Alejandro V. Garcia 9468371ab3 paint bucket models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-29 11:31:26 +00:00
aerkefiende 3db48cc63e dummy update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7617 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-28 19:36:56 +00:00
ac-cleaner 7092e92316 fixed some missing faces to gunshop model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-08 21:05:58 +00:00
ac-cleaner 92961d54c4 removed models fire hydrant & weaponrack, not ready yet
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-08 20:45:54 +00:00
ac-cleaner 8cd9507183 new cactuses mapmodels added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 15:09:32 +00:00
ac-cleaner d8590a7994 adding models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 12:45:45 +00:00
ac-cleaner f5e2be5171 replacing makkE's fences
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 12:29:42 +00:00