aurhat
2d55d5dc2a
Cleanup new_content map
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Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef
9230561697
remove illegal chars from map config files
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from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef
71c65c90ca
fix lighting error on edifice
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16x16 mip doesn't render properly - had to break it up
thx BrutalSystem
2016-08-24 19:13:16 +02:00
Alejandro V. Garcia and aurhat
c1252941ba
Add missing mapmodel
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Supplement to ace4d2b
2016-08-22 23:04:35 +02:00
ac-stef
8b9bdfa3e4
fix texlists in edited official maps
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copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef
d48675911f
fix too thin walls on several maps
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one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes
thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef
9f284ac746
fix rendering error on ac_outpost
2016-08-16 23:09:15 +02:00
ac-stef and aurhat
46e659d4e0
fix rendering error on ac_desert
2016-08-15 11:52:29 +02:00
ac-stef
25d09990c8
fix accidental map changes
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thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef
2fbbb04b76
move menu background texture to packages/misc
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so that altering the menu background does not change maps that use it
as texture
packages/textures/makke/menu.jpg is being kept, because maps use it
2016-08-04 20:59:03 +02:00
ac-stef
e9099965c1
fix render bug on ac_outpost
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(easier to fix the map than to fix the renderer)
thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef
59d4f4d847
add embedded license information to all official maps
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also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef
13ec9d692f
strip embedded config files and optimise clip entities
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* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping
dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.
dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef
a807716ecf
convert official maps to format 10
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* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible
On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.
* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00
aurhat
35009a4eee
Complete and change mapmodel config files
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Added keywords and description.
2016-05-09 22:41:13 +02:00
ajonmu and aurhat
3b7e7b9027
Mapmodel config file changes
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Added keywords and description. CRLF converted to LF.
2016-05-05 21:36:36 +02:00
ac-stef
d107aa3cd6
added mapmodel menus sorted by author and distribution
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all generated automatically from mapmodel attributes
also:
* fixed typo in model config
* concatuniq now works fine with spaces
2016-02-13 18:52:18 +01:00
aurhat
048e951a38
Update .gitignore's
2015-07-15 21:57:05 +02:00
ac-stef
f3e72b8fb7
remove gettext
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DOCREF gettext
2015-06-10 14:28:50 +02:00
ac-stef
84871a13f1
option to show all playerstarts in edit mode
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Set showplayerstarts to "1" to see a playermodel rendered at all
playerstart entities.
DOCREF showplayerstarts
2015-05-27 15:47:05 +02:00
ac-stef
5bd9105a8c
fix ac_snow map config
2015-05-18 14:46:03 +02:00
ac-stef
a8028b87ba
add default mapmodel slot parameters to model config files
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The parameters have been extracted from current official map config files.
Only parameter sets different from "0 0 0 0" have been added.
2015-05-17 00:24:39 +02:00
ac-stef
42356bccb5
add attributes to previously unlisted mapmodels
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These are 96 skeleton config files - to be filled with model descriptions
and menu keywords.
2015-05-17 00:24:39 +02:00
ac-stef
f8e582bf7a
add attributes to model configs
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This commit is incomplete: only the information from menus_edit.cfg was
transferred to model config files. There are 96 more config files to be
created...
2015-05-17 00:24:39 +02:00
ac-stef
c04da78554
fix toca/grid6x8
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Until now, the mapmodel used the "notexture" texture, which obviously
worked quite well, because it is grey.
Another possible "fix" would be, to just keep using "notexture" and
instead delete skin.jpg.
This fix affects seven current official maps.
2015-05-17 00:24:38 +02:00
ac-stef
e0e77c4c7b
updated ac_power
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* dedicated models instead of skinning the mapmodels
* changed clip entities to tag clips where possible
2015-05-17 00:24:38 +02:00
ac-stef
2eca255355
ac_power -> dev_power
2015-05-17 00:24:38 +02:00
aurhat
b96066031b
Remove items-tmp.png - obsolete temporary file
2015-04-28 20:46:14 +02:00
aurhat
f640b23a95
Revert "test font"
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This reverts commit f65b11525b .
2015-02-14 16:12:44 +01:00
ac-stef
5d7017e6b6
removed huge unnecessary file
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The file packages/models/playermodels/RVSF/07_Blue-Red.psd had a filesize
of over nine megabyte - and was of no use to the game. It made all recent
game packages 9MB bigger than they had to be. That's about the size of
all game textures combined...
If someone still needs the file, check it out from an older commit.
2015-02-08 17:39:14 +01:00
RandumKiwi and ac-stef
2249bff554
added new version of ac_toxic
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will be named dev_toxic until release
2014-11-23 23:32:32 +01:00
Lucas GAUTHERON and ac-stef
4fd4e09f43
Added AC icon to SDL window ( fixes #29 )
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As zeSKB reported, there was no icon for the game window.
This should now be fixed. We might want to make it transparent in the future,
but we would have to make sure it will be supported by any system.
2014-05-14 14:28:54 +02:00
RandumKiwi
c2b6aee935
Add .gitignore's for empty directories
2014-01-17 01:35:17 +13:00
ac-cleaner
2e985711cb
makkE's mapmodel "picture": Fixed reverted faces, no longer allowing shoot through.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:10:44 +00:00
Alejandro V. Garcia
ace4d2b11a
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:06:32 +00:00
Alejandro V. Garcia
fc07151d9a
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 09:10:19 +00:00
Alejandro V. Garcia
8cc5adc6d4
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:55:44 +00:00
Alejandro V. Garcia
0c55d1561f
mapmodel updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:48:39 +00:00
Alejandro V. Garcia
fb4ebd58aa
wood beam mapmodel update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:08:14 +00:00
Alejandro V. Garcia
b39fe5d68d
mapmodels update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:37 +00:00
Alejandro V. Garcia
1bdcb033f3
mapmodels update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:09 +00:00
Alejandro V. Garcia
ac6e230a20
rollupdoor model
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-15 22:21:10 +00:00
aerkefiende
a2a542e6b4
dummy update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7654 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-10 17:17:59 +00:00
Alejandro V. Garcia
9468371ab3
paint bucket models
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-29 11:31:26 +00:00
aerkefiende
3db48cc63e
dummy update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7617 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-28 19:36:56 +00:00
ac-cleaner
7092e92316
fixed some missing faces to gunshop model
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-08 21:05:58 +00:00
ac-cleaner
92961d54c4
removed models fire hydrant & weaponrack, not ready yet
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-08 20:45:54 +00:00
ac-cleaner
8cd9507183
new cactuses mapmodels added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 15:09:32 +00:00
ac-cleaner
d8590a7994
adding models
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 12:45:45 +00:00
ac-cleaner
f5e2be5171
replacing makkE's fences
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-09-29 12:29:42 +00:00