Commit Graph
89 Commits
Author SHA1 Message Date
ac_stef 24708c9741 numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-29 14:05:17 +00:00
ac_stef 44172c8c88 fix custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-05-29 18:17:08 +00:00
ac_stef 42de5ba8ab option to enable custom player skins in non-team modes only
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4155 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-02-09 14:31:39 +00:00
Lee Salzman 01b999d10a VC warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 23:20:34 +00:00
Lee Salzman 89abd8be7d let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 23:33:43 +00:00
Lee Salzman 8098f4b88b give death animation more time to play
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-18 09:53:06 +00:00
ac_stef 37e22762b6 send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-16 20:38:08 +00:00
ac_stef 9e74dfc7d2 local custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:16:28 +00:00
Lee Salzman f1ace61eaf make sure modelattach.m is initialized to NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 20:52:27 +00:00
driAn bba384fba1 fxi: proper modelattach construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 20:43:43 +00:00
Lee Salzman fafd5e0f7d disable floor check when not using shadow quads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 13:50:51 +00:00
Lee Salzman a713613647 debugging cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:28:22 +00:00
Lee Salzman e11a5f5514 better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:17:44 +00:00
driAn 1a8ad9e4d1 physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
Lee Salzman e7f754505b avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-18 03:13:49 +00:00
Lee Salzman b76491d06e vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-17 03:34:58 +00:00
Lee Salzman bca2137d6d fallback for missing stencil wrap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2625 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 11:46:37 +00:00
Lee Salzman c6844720b4 don't render shadows for player in transparent spectator mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-15 06:14:20 +00:00
Lee Salzman 25261e3ac2 shadow culling based on line of sight for players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2577 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 00:36:01 +00:00
Lee Salzman f52bf7e25e stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-13 02:24:48 +00:00
Lee Salzman c521ccf993 hashtable cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2544 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 09:17:33 +00:00
Lee Salzman 834e223154 model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 01:57:54 +00:00
Lee Salzman 79f2de1d18 muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-11 00:17:39 +00:00
driAn 132c9be72f reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-27 16:46:50 +00:00
Lee Salzman 48bf81791d less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-26 20:44:08 +00:00
driAn ea00c18b39 mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-08-26 20:06:20 +00:00
driAn d315890fd5 rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 18:43:23 +00:00
driAn 715af8260b demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 13:29:37 +00:00
driAn 87c7755754 demo stuff, script contexts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1909 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-10 10:17:31 +00:00
driAn 45fc0a0e21 demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-07 20:57:00 +00:00
Lee Salzman 2bb7a48296 support for alpha-tested models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-06 20:10:55 +00:00
flowtron 2979fc02b8 fixed networked player1 stuck in CS_DEAD instead of CS_SPECTATE - just for follow ATM!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 17:06:30 +00:00
flowtron fb21aae502 chasing/embodying the followed player (currently with translucent display of client during "embodiment")
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-04 14:04:17 +00:00
Lee Salzman 3b23ffed01 pain overrides attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-08 00:33:58 +00:00
Lee Salzman 4e21ab0e89 simplified tag setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-07 11:31:03 +00:00
Lee Salzman 25ebf59714 particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-04-06 14:54:14 +00:00
Lee Salzman 2ed1e7366d better tag support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-03-30 02:42:49 +00:00
Lee Salzman 072cc6d525 added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-02-12 03:30:52 +00:00
driAn 3fc9b1155f menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-02-11 14:18:54 +00:00
Lee Salzman 4572a3e45a lagged players show up transparent to avoid confusion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-01-21 15:47:27 +00:00
driAn da4a5ddfe6 spawning in bot modes fixed, damageblend lock fixed, reloading locks weapon switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-27 15:14:53 +00:00
Lee Salzman a46fa45901 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-26 08:44:59 +00:00
driAn 9c3e74cbdf huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-24 21:38:53 +00:00
driAn 780cc3f4f1 spectator mode, new recoil
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-01 15:35:56 +00:00
driAn eb81f05ec9 crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-11-11 14:20:52 +00:00
driAn 6f4868ab9f footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-10-14 12:58:26 +00:00
Lee Salzman b57d3cf723 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-08-30 05:31:24 +00:00
Lee Salzman 6b308c415b *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-08-19 09:38:59 +00:00
Lee Salzman a5bfa30817 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-08-19 09:21:36 +00:00
driAn c8ca2682a9 no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-08-17 18:31:10 +00:00