Lee Salzman
|
2ad7aa7111
|
flag drop height fix (no longer uses eye pos)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 18:33:26 +00:00 |
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ac_stef
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6acb262b50
|
prevent flags from falling through bridges (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 17:01:08 +00:00 |
|
Lee Salzman
|
365d7619b9
|
use 1st attribute for height of items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 09:48:31 +00:00 |
|
Lee Salzman
|
e11a5f5514
|
better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
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driAn
|
b04bb1bf68
|
accept flag-stolen message even if actor is not known yet (fixes flag info on connect)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-12 14:14:12 +00:00 |
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driAn
|
1a8ad9e4d1
|
physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 12:50:44 +00:00 |
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ac_stef
|
147740594b
|
prevent flag from falling through bridges when bearer was crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-04 09:53:09 +00:00 |
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ac_stef
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6ca21e2565
|
prevent flag from falling through at mapmodel boundaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-03 23:09:21 +00:00 |
|
Lee Salzman
|
bd509d2e9e
|
fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 19:43:59 +00:00 |
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ac_stef
|
4dd4b46f2a
|
ktf cleanup; demo playback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 15:06:54 +00:00 |
|
Lee Salzman
|
44cb59f383
|
edit sparkly fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2604 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 00:45:18 +00:00 |
|
Lee Salzman
|
f52bf7e25e
|
stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 02:24:48 +00:00 |
|
ac_stef
|
6d060c1935
|
flag sync fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 14:37:00 +00:00 |
|
Lee Salzman
|
834e223154
|
model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 01:57:54 +00:00 |
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ac_stef
|
675e248a05
|
rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 16:28:56 +00:00 |
|
Lee Salzman
|
bb41f666fe
|
gcc warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2506 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-10 22:21:54 +00:00 |
|
ac_stef
|
7c4b80ce5d
|
htf fix for no-flag maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-07 13:35:59 +00:00 |
|
ac_stef
|
05378afd88
|
fix dropped flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2493 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 16:18:18 +00:00 |
|
ac_stef
|
7a21011674
|
fix htf for maps without flag spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 14:59:54 +00:00 |
|
ac_stef
|
4ee2dbaddf
|
gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 02:57:11 +00:00 |
|
driAn
|
2bfb5c8a5b
|
show unspawned and out-of map entities in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 08:13:18 +00:00 |
|
driAn
|
5efdaf915a
|
flag dropping, proper position rounding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 18:59:13 +00:00 |
|
driAn
|
e0c2c29994
|
stuck-test on flagdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-16 09:11:27 +00:00 |
|
driAn
|
24834496d8
|
proper flag dropping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-15 19:27:58 +00:00 |
|
Lee Salzman
|
3b05838c82
|
gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-14 08:58:07 +00:00 |
|
driAn
|
62e05bc424
|
persist musicvol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 18:52:05 +00:00 |
|
driAn
|
a5a4a5ae14
|
fixed player hud during spectate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 19:54:06 +00:00 |
|
driAn
|
5d028262bb
|
flag dropping on waterlevel 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-05 18:16:59 +00:00 |
|
driAn
|
479d81bb38
|
ctf flag dropping on mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 10:06:22 +00:00 |
|
driAn
|
757b1b304a
|
ctf flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 22:08:58 +00:00 |
|
driAn
|
81e0783a5d
|
sort scores in team modes too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 19:40:50 +00:00 |
|
driAn
|
722d70907b
|
ctf flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 19:27:17 +00:00 |
|
driAn
|
d0de8aca2d
|
flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 17:37:52 +00:00 |
|
driAn
|
1573eb8b91
|
special pickup code for ctf-flags
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1820 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-21 18:44:40 +00:00 |
|
Lee Salzman
|
241dfc3401
|
gcc compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-18 11:30:10 +00:00 |
|
driAn
|
fb6fcf9138
|
spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-16 20:09:32 +00:00 |
|
Lee Salzman
|
34495cad86
|
gcc warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-17 09:03:32 +00:00 |
|
driAn
|
6e04c5a7a8
|
above head icon blending, voicecom menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-16 18:10:45 +00:00 |
|
driAn
|
968bbcca96
|
flag dropping on heighfields, fixed menu hotkeys
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1641 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-11 15:16:49 +00:00 |
|
Lee Salzman
|
a46fa45901
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-26 08:44:59 +00:00 |
|
driAn
|
d617e97cdf
|
fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 20:35:21 +00:00 |
|
driAn
|
bedf989f49
|
no pickup for spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 15:54:59 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
driAn
|
259c4d48cf
|
fixed crouch lock-in and being stuck on stairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-15 17:15:36 +00:00 |
|
driAn
|
eb81f05ec9
|
crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-11-11 14:20:52 +00:00 |
|
driAn
|
6f4868ab9f
|
footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-14 12:58:26 +00:00 |
|
driAn
|
ffe28eb12c
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-03 19:03:27 +00:00 |
|
driAn
|
1ff76cd1b5
|
no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-02 19:25:52 +00:00 |
|
Lee Salzman
|
0d7ab637af
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-27 13:42:35 +00:00 |
|
Lee Salzman
|
b86636a176
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-08-20 11:31:27 +00:00 |
|