ac_stef
|
4ee2dbaddf
|
gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 02:57:11 +00:00 |
|
Lee Salzman
|
bd17e8b855
|
track previous weapon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:16:28 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 22:10:04 +00:00 |
|
driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 16:12:53 +00:00 |
|
driAn
|
979b70ea78
|
delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 20:03:47 +00:00 |
|
driAn
|
e0c2c29994
|
stuck-test on flagdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-16 09:11:27 +00:00 |
|
Lee Salzman
|
335c980650
|
movement prediction fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-30 00:11:01 +00:00 |
|
Lee Salzman
|
cbf4983219
|
movement smoothing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 22:42:07 +00:00 |
|
driAn
|
b817fbc353
|
fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-18 19:20:09 +00:00 |
|
Lee Salzman
|
15c5aa8f67
|
local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 20:36:22 +00:00 |
|
flowtron
|
3862932555
|
followplayercn defaults to -1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2148 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 22:51:24 +00:00 |
|
driAn
|
a5c49a70e3
|
distance restricted grendade bounce sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2133 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 12:22:56 +00:00 |
|
driAn
|
29e7b02dfe
|
minimap spectate fixes, place grenade bounce sound statically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2109 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 15:03:00 +00:00 |
|
driAn
|
c288c9829b
|
detach sounds from disconnecting player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2092 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 20:35:53 +00:00 |
|
driAn
|
445e691331
|
bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 20:43:29 +00:00 |
|
driAn
|
4a8d62b39c
|
play low-pitched sounds if players ear got caught by a grenade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:20:19 +00:00 |
|
driAn
|
3b68f096fc
|
no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 10:41:29 +00:00 |
|
driAn
|
5e9c27405e
|
no bullethole sounds for local player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 21:01:18 +00:00 |
|
driAn
|
f9f70d1230
|
more grenade dmg, flag drop on suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 20:47:16 +00:00 |
|
driAn
|
9bb83edae7
|
very basic file-based server logger (no syslog yet) / WIP
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-12 20:41:24 +00:00 |
|
driAn
|
77fe513222
|
implicit declaration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-12 16:13:58 +00:00 |
|
driAn
|
8de09611a3
|
grenade fixes, const-ify some arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-12 14:54:10 +00:00 |
|
driAn
|
d315890fd5
|
rewrote some nade code, "prompt" context, typos fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1915 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 18:43:23 +00:00 |
|
driAn
|
715af8260b
|
demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 13:29:37 +00:00 |
|
driAn
|
1f6007d35f
|
demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-10 12:19:15 +00:00 |
|
driAn
|
45fc0a0e21
|
demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-07 20:57:00 +00:00 |
|
driAn
|
ae91a2bcc9
|
sorting takes deaths into account, restore deaths on reconnects, protocol change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-06 17:59:04 +00:00 |
|
driAn
|
1bcc770305
|
crouch works even if activated in mid-air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 19:19:37 +00:00 |
|
flowtron
|
f24ff4a109
|
new follow-mode SM_EMBODYPLAYER
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1866 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 14:02:29 +00:00 |
|
Lee Salzman
|
b8b3e92e8a
|
constructor ordering fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 12:26:44 +00:00 |
|
flowtron
|
d46482719c
|
scratch that fix, it breaks loading of existing CGZs .. sorry.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 12:22:40 +00:00 |
|
flowtron
|
72ee9102b4
|
avoid warnings by correctly ordering initialization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 12:06:18 +00:00 |
|
driAn
|
03f608c346
|
spawn ents right after adding them in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-04 10:32:18 +00:00 |
|
driAn
|
97f9a00032
|
grenade jumping!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 20:38:57 +00:00 |
|
driAn
|
722d70907b
|
ctf flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-03 19:27:17 +00:00 |
|
driAn
|
3dec83151a
|
bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-23 18:59:31 +00:00 |
|
driAn
|
d7761f48fc
|
fixe invalid bot death count, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1822 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-22 18:09:10 +00:00 |
|
driAn
|
7d9b73887c
|
removed old (nade) projectile code, menu sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-20 17:34:30 +00:00 |
|
Lee Salzman
|
241dfc3401
|
gcc compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1802 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-18 11:30:10 +00:00 |
|
driAn
|
fb6fcf9138
|
spectfov, weap code restructured
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1800 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-16 20:09:32 +00:00 |
|
driAn
|
3fc9b1155f
|
menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-02-11 14:18:54 +00:00 |
|
Lee Salzman
|
c79256a222
|
movement smoothing (other players less jerky with high PJ)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-21 15:07:28 +00:00 |
|
Lee Salzman
|
29957b95d9
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1492 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-26 00:37:12 +00:00 |
|
driAn
|
59f821265e
|
shotline sound fx, grenade explosion fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 23:39:22 +00:00 |
|
driAn
|
998f28dfb0
|
sound fx for bulletholes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 21:50:27 +00:00 |
|
driAn
|
d617e97cdf
|
fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 20:35:21 +00:00 |
|
driAn
|
b0ed15f1cd
|
crouch on slopes/stairs, fixed crouch anim
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1484 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 15:01:29 +00:00 |
|
Lee Salzman
|
070afb8eda
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 01:24:20 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
Lee Salzman
|
ef008c0646
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-23 03:11:23 +00:00 |
|