ac_stef
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5cc05dbb8a
|
log client version; log tk stats; logging fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-17 18:39:18 +00:00 |
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ac_stef
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0650dd3a64
|
new commands: modconnect, modconnectadmin & modlanconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-16 17:18:17 +00:00 |
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ac_stef
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c5a7abae90
|
no more c2s SV_ITEMLIST and SV_SPAWNLIST: the server is now required to have the map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 21:35:47 +00:00 |
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ac_stef
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faa86ec001
|
only allow spawning of clients with the right map & revision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-27 00:50:42 +00:00 |
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ac_stef
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60bf761971
|
simple map revisioning system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 19:16:33 +00:00 |
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ac_stef
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979b04ed05
|
new & extra complicated sendmap handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 15:13:29 +00:00 |
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ac_stef
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eb626c4f47
|
break multiline texts before echoing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-26 15:04:38 +00:00 |
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ac_stef
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050772c523
|
16 minor fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-02-09 13:40:44 +00:00 |
|
Lee Salzman
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b0130462dc
|
make sure connect packets are reliable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-17 03:24:39 +00:00 |
|
Lee Salzman
|
c73babe84a
|
packet freeing cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 07:47:58 +00:00 |
|
ac_stef
|
c0bab02a53
|
stop demo playback before connecting (bug 2367286)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 21:03:10 +00:00 |
|
Lee Salzman
|
20baa85461
|
fixed crashy packet queue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-03 07:14:06 +00:00 |
|
flowtron
|
9ed6eda051
|
linux compile fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 22:39:11 +00:00 |
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driAn
|
46325eca7d
|
implemented packet queue to write a report on network error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 20:35:17 +00:00 |
|
ac_stef
|
be44f62427
|
display port in connect message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-01 17:28:54 +00:00 |
|
driAn
|
74e1468ee3
|
ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
|
driAn
|
e6a7fe619e
|
removed rate setting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3541 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 11:49:50 +00:00 |
|
driAn
|
02196de5ad
|
smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-10 19:49:37 +00:00 |
|
Lee Salzman
|
695b14e7a6
|
sound clearing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 02:02:48 +00:00 |
|
Lee Salzman
|
dfe58d1f08
|
network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-30 15:44:54 +00:00 |
|
Lee Salzman
|
39e6b95c5e
|
avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-16 23:53:38 +00:00 |
|
ac_stef
|
37e22762b6
|
send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-16 20:38:08 +00:00 |
|
ac_stef
|
9e74dfc7d2
|
local custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-15 15:16:28 +00:00 |
|
Lee Salzman
|
1ed4cbdcfc
|
send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 05:35:47 +00:00 |
|
Lee Salzman
|
71d966bd63
|
duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 17:28:41 +00:00 |
|
Lee Salzman
|
7f33bb0da1
|
lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-18 16:59:21 +00:00 |
|
ac_stef
|
447fed9087
|
defuse sendmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2504 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-10 10:16:50 +00:00 |
|
ac_stef
|
ed5b32bf6b
|
improved htf on maps without flag spawns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 09:40:34 +00:00 |
|
ac_stef
|
63dc4c5f64
|
compressed transfer of cfg files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-01 11:51:05 +00:00 |
|
Lee Salzman
|
e3da577221
|
send name with SV_CONNECT
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 17:45:15 +00:00 |
|
ac_stef
|
aab03618a5
|
non-overlapping player spawns in arena modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2454 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 13:07:28 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-30 22:10:04 +00:00 |
|
driAn
|
0ae91ab9aa
|
resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 17:14:31 +00:00 |
|
driAn
|
41f4837b3e
|
voicecom fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 21:27:09 +00:00 |
|
driAn
|
67c647ee5d
|
don't color teamchat in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-29 19:25:57 +00:00 |
|
driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-28 19:22:00 +00:00 |
|
Lee Salzman
|
116dda1414
|
format command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2198 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 18:42:32 +00:00 |
|
flowtron
|
2ddb232ba9
|
accept SV_ITEMLIST in a demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-06 06:57:04 +00:00 |
|
driAn
|
79b9c9ac88
|
inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:05:10 +00:00 |
|
driAn
|
3b0fee6c08
|
fixed file loading for non-binary files, fixed sendmap packet creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 23:32:06 +00:00 |
|
driAn
|
10a03f4533
|
connectadmin cmd fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-05 18:31:12 +00:00 |
|
driAn
|
3dec83151a
|
bot & sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-23 18:59:31 +00:00 |
|
driAn
|
423857598d
|
no bot modes in multiplayer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-04-22 19:32:36 +00:00 |
|
driAn
|
51947a2890
|
connectadmin supporting dyn server ports
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-01-12 12:11:12 +00:00 |
|
driAn
|
e87a167c93
|
firstrun script, new menu items, lanconnect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-29 16:54:44 +00:00 |
|
driAn
|
c6dd5d8b6f
|
autogetmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-28 11:12:18 +00:00 |
|
driAn
|
d617e97cdf
|
fixed sound distance, mapreload vote
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1488 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-25 20:35:21 +00:00 |
|
driAn
|
9c3e74cbdf
|
huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-24 21:38:53 +00:00 |
|
driAn
|
7fa0a75765
|
sendmap with map config files, script contexts (~sandbox)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-22 23:39:30 +00:00 |
|
driAn
|
f261d257b7
|
serverinfo ip binding fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-12-22 18:36:53 +00:00 |
|