ac-stef
5eec79d792
add batch map conversion stage to find some unnecessary heightfields
...
In old versions of AC it was necessary to trick with heightfields to raise
a pickup entity. However, for quite some time now, pickups can be raised
by attribute.
This additional stage for convmap finds pickup entities where the
heightfield is most probably unnecessary. Fixing is manual work, though.
Updated those pickups on 16 maps.
Also fixed a playerstart on desert3
2017-05-06 00:52:31 +02:00
ac-stef
64c146e52d
texture fixes on dev_arabian
...
thx BrutalSystem
2017-04-30 22:57:07 +02:00
ac-stef
8fdbee225e
texture fixes
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thx BrutalSystem
2017-04-24 00:14:44 +02:00
aurhat
4d2d326136
Cleanup
2017-02-18 22:40:07 +01:00
ac-stef
206cbdcbd1
better AR approximation
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and some fixes
2016-12-03 14:54:18 +01:00
aurhat
55142cbe41
Add transparent 32x32 icon to AC window
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It bases on .../docs/images/icon.png from AC website repository,
just removed empty space, edges changed to more noticeable.
Note: on Mac an icon from assaultcube.icns is used.
2016-11-19 18:19:45 +01:00
ac-stef
ecb3386f88
fix some entities
2016-11-05 20:45:09 +01:00
ac-stef
5177988bac
show faulty playerstarts as yellow players
2016-11-03 14:20:34 +01:00
aurhat
507394fde9
Improve existing and add some new mapmodel definitions
2016-10-22 00:12:48 +02:00
ac-stef
111c8d4d5c
mapmodel cleanup
2016-10-17 17:40:02 +02:00
aurhat
72dfcd73fe
Cleanup
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"showminremain" enabled by default, "fovcompat" removed.
DOCREF showminremain fovcompat
2016-10-14 21:49:53 +02:00
ac-stef
bb8bfeb752
mute error messages while probing default model skins
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Unless otherwise specified in a config file, every model (md2 or md3)
tries to load skin.jpg, skin.png, ../skin.jpg and ../skin.png (in that
order). This commit silences the errors if some of those attempts fail.
There is still an error message, if none of the four files can be found.
The commit also deletes five identical skin.jpg and places one in ../
2016-10-11 21:36:49 +02:00
ac-stef
ade460517d
reuse skin
2016-10-10 22:18:26 +02:00
ac-stef
f7a54907db
map fixes
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thx BrutalSystem
2016-10-09 00:49:06 +02:00
ac-stef
bc57ac2360
map fixes
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thx BrutalSystem
2016-10-08 00:28:33 +02:00
ac-stef
245c0f4c56
map fixes
2016-10-04 22:05:17 +02:00
ac-stef
d56d8f91b6
fix restricting watercolour
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get coal down from 213 to 91 clipped entities
2016-09-28 16:22:11 +02:00
ac-stef
5ba5d1b4b3
optionally show media origin in slot lists
2016-09-26 22:45:34 +02:00
ac-stef
18375a7c18
sort shadow entities behind lights
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- restrict watercolour to edit mode
- some map fixes
- add dev_coal
2016-09-25 16:07:06 +02:00
ac-stef
815f4aa764
add selectall command
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selectall
selects the whole map (minus the two cubes wide border)
DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef
c5904dc065
add stairs to edit menu
2016-09-16 14:06:26 +02:00
ac-stef
643328b5a1
properly compress chars_default.png
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thx BrutalSystem
2016-09-13 21:28:47 +02:00
ac-stef
a976e5b4ba
map fix
2016-09-11 11:17:25 +02:00
ac-stef
588e9f9de8
some fixes for OSX
2016-09-08 22:36:46 +02:00
ac-stef
123e2b2b12
cleanup
2016-09-08 01:20:45 +02:00
ac-stef
40e8b1cf5e
some map fixes
2016-09-05 20:42:56 +02:00
ac-stef
ac4e2e60b4
optimised dev_dusk
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* heightfield render errors fixed
* model-clipping simplified
* shadowyaw changed a little to avoid ugly artifacts
2016-09-04 00:52:20 +02:00
ac-stef
3e7a0cfb10
added dev_dusk
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"Dusk by A&D_Shadow"
initial commit, based on ac_dusk_2013, converted to map format 10
2016-09-03 14:35:33 +02:00
ac-stef
8f95b6d88e
more map fixes
2016-09-03 01:42:34 +02:00
ac-stef
a8db184eef
use mapmrproper to optimise for filesize
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needs further testing...
all dev_ maps have been optimised
2016-09-02 00:05:57 +02:00
ac-stef
3e1628792f
fix lighting on desert3
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thx BrutalSystem
2016-08-31 23:08:49 +02:00
ac-stef
300d702619
add menu to set notexture
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Allows to reset notexture, to set a high-contrast color to find and
fix the areas and to set to a useful default texture.
As useful textures, in addition to rock.jpg and concrete.jpg, the menu
lists the default wall, floor and ceiling textures of the current map,
and also the last watched texture from the texture menu.
Also adds a few checks to detect unconverted map config files and misuse
of the new bright highlight textures.
2016-08-30 22:57:03 +02:00
ac-stef
98605751f4
fix unconfigured textures on official maps
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replaced by makke/rock.jpg, which is the base for the "missing content"
texture - so, only the text is missing...
on outpost, notexture was reset (since there's no use for it on official
maps)
2016-08-30 21:08:38 +02:00
ac-stef
778ad62629
fix rendering of some heightfield borders on lainio
2016-08-29 21:52:03 +02:00
ac-stef
4f6e58040b
merge identical config slots of official maps
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textures:
cavern: 1 slot merged
complex: 3 slots merged
depot: 11 slots merged
lainio: 1 slot merged
mines: 1 slots merged
swamp: 1 slot merged
mapmodels:
swamp: 2 slots merged
toxic: 3 slots merged
2016-08-29 15:47:46 +02:00
ac-stef
69518c5e50
sort config slots of official maps
2016-08-29 15:47:46 +02:00
ac-stef
91e7ff6e7f
delete unconfigured mapmodel entities from official maps
2016-08-29 15:47:46 +02:00
ac-stef
28d63baeee
sort entities on official maps
2016-08-29 15:47:46 +02:00
aurhat
2d55d5dc2a
Cleanup new_content map
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Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef
9230561697
remove illegal chars from map config files
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from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef
71c65c90ca
fix lighting error on edifice
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16x16 mip doesn't render properly - had to break it up
thx BrutalSystem
2016-08-24 19:13:16 +02:00
Alejandro V. Garcia and aurhat
c1252941ba
Add missing mapmodel
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Supplement to ace4d2b
2016-08-22 23:04:35 +02:00
ac-stef
8b9bdfa3e4
fix texlists in edited official maps
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copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef
d48675911f
fix too thin walls on several maps
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one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes
thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef
9f284ac746
fix rendering error on ac_outpost
2016-08-16 23:09:15 +02:00
ac-stef and aurhat
46e659d4e0
fix rendering error on ac_desert
2016-08-15 11:52:29 +02:00
ac-stef
25d09990c8
fix accidental map changes
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thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef
2fbbb04b76
move menu background texture to packages/misc
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so that altering the menu background does not change maps that use it
as texture
packages/textures/makke/menu.jpg is being kept, because maps use it
2016-08-04 20:59:03 +02:00
ac-stef
e9099965c1
fix render bug on ac_outpost
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(easier to fix the map than to fix the renderer)
thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef
59d4f4d847
add embedded license information to all official maps
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also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00