Lee Salzman
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4c7b092357
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don't let dead players slide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:54:03 +00:00 |
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Lee Salzman
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bd47f99255
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removing unused function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 10:23:06 +00:00 |
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Lee Salzman
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1ed4cbdcfc
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send foot position over network instead of eye position for better eyeheight handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 05:35:47 +00:00 |
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driAn
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b260f26c7c
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fixed crouching speed bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 20:08:11 +00:00 |
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driAn
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d1a6da2c35
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avoid unnecessary phys cycles in volume-resize
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 13:10:37 +00:00 |
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driAn
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1a8ad9e4d1
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physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 12:50:44 +00:00 |
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ac_stef
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1f9f1b4bc8
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fixed nade bounce on 45 degree walls
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-04 15:09:51 +00:00 |
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driAn
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8284aaf7b3
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avoid getting stuck when un-crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 16:20:32 +00:00 |
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driAn
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0262c14aeb
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faster mapmodel collision test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 13:08:34 +00:00 |
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driAn
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ffd6a8dd07
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fixed mapmodels physics (shoot through)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 12:59:15 +00:00 |
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Lee Salzman
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b2811e4893
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faster reading of world structure
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 01:42:40 +00:00 |
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Lee Salzman
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e39ca3418a
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jumping corpse fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-16 07:56:16 +00:00 |
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Lee Salzman
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9507058d56
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deathcam mousemove fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2614 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 05:28:36 +00:00 |
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ac_stef
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b20f822fe3
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allow head movement for dead; 1 sec delay before entering spectator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2585 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 16:43:34 +00:00 |
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Lee Salzman
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7e238e849f
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line of sight finding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2579 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 01:08:50 +00:00 |
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Lee Salzman
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dad839d9f1
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clamp damage roll by maxroll
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 23:00:54 +00:00 |
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driAn
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43c0fa0f9a
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delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 10:30:11 +00:00 |
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driAn
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8b543bd50c
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removed test code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 09:33:32 +00:00 |
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driAn
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92f0f66229
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fixed stuck bug in when jumping on crouching players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2356 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-23 09:25:57 +00:00 |
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driAn
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e0c2c29994
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stuck-test on flagdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-16 09:11:27 +00:00 |
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Lee Salzman
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3b05838c82
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gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-14 08:58:07 +00:00 |
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driAn
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d0ec8225ed
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struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-11 18:13:05 +00:00 |
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Lee Salzman
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c0d06289a8
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ensure fpsfric doesn't underflow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-06 10:32:08 +00:00 |
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Lee Salzman
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f36a106f2e
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spectator div-by-0 position bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-30 21:40:18 +00:00 |
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flowtron
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60fcf0e668
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attempt to fix spectator-stuck-bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-27 22:14:23 +00:00 |
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driAn
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cc990e5332
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disabled mouse-move when 1st person spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2207 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-24 21:37:17 +00:00 |
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driAn
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b817fbc353
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fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-18 19:20:09 +00:00 |
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Lee Salzman
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dcf0f95e28
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movement interp bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 21:22:00 +00:00 |
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Lee Salzman
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afbdae9e96
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interpolation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 20:45:16 +00:00 |
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Lee Salzman
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15c5aa8f67
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local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-09 20:36:22 +00:00 |
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driAn
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a5c49a70e3
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distance restricted grendade bounce sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2133 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-31 12:22:56 +00:00 |
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Lee Salzman
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f3f3177a7e
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grenade gravity tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-24 08:00:11 +00:00 |
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driAn
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445e691331
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bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-20 20:43:29 +00:00 |
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driAn
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488b837ad1
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no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 22:41:00 +00:00 |
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driAn
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215b661ab0
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physents gravity corrected, fixed nade sounds on water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-19 18:58:17 +00:00 |
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Lee Salzman
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ffd20aad39
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fixed rate player physics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 22:37:23 +00:00 |
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driAn
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45beb9bf3f
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bounce ents at fixed phys fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 21:48:41 +00:00 |
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driAn
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a5e6556278
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weaponswitch sound for pistol too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:54:49 +00:00 |
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driAn
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79b9c9ac88
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inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-18 17:05:10 +00:00 |
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driAn
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bc70cfa46f
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grenade floating in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-15 20:50:09 +00:00 |
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driAn
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8de09611a3
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grenade fixes, const-ify some arguments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-12 14:54:10 +00:00 |
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driAn
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715af8260b
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demo stuck bug fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-10 13:29:37 +00:00 |
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driAn
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45fc0a0e21
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demo playback as 1st person, convenient spect toggling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-07 20:57:00 +00:00 |
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driAn
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1bcc770305
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crouch works even if activated in mid-air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-04 19:19:37 +00:00 |
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driAn
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b7ef791035
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water movement speed fixed, xhair in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-04 11:32:25 +00:00 |
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driAn
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757b1b304a
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ctf flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-03 22:08:58 +00:00 |
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driAn
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3d8602e66c
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ctf flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-03 21:31:12 +00:00 |
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driAn
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722d70907b
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ctf flag pickup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-03 19:27:17 +00:00 |
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driAn
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709c58d2da
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fixed ent_bounce behavior in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-03 15:25:01 +00:00 |
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driAn
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7e7fe5a334
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no movement sounds in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-03 15:15:26 +00:00 |
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