Lee Salzman
|
cc3b343169
|
reflection clipping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-21 02:44:30 +00:00 |
|
Lee Salzman
|
ffe8172d57
|
pingsock checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 21:31:52 +00:00 |
|
driAn
|
445e691331
|
bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 20:43:29 +00:00 |
|
driAn
|
f91a99fbe2
|
fixed double-free in sound error handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:59:44 +00:00 |
|
driAn
|
0ca9ee01ed
|
fixed OpenAL buffer queueing in ogg streams, fixed ugly sound-gap in music replay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:46:25 +00:00 |
|
core-code
|
55633038c6
|
remove mac alut stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:21:11 +00:00 |
|
driAn
|
94e2b820fe
|
fixed broken music looping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2067 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 18:00:59 +00:00 |
|
RandumKiwi
|
7293c4a0f8
|
changelog
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 11:29:28 +00:00 |
|
RandumKiwi
|
4941a2a25a
|
aardbox clipping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2063 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 09:33:44 +00:00 |
|
Lee Salzman
|
23b3ec1455
|
floating point value fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-20 09:16:53 +00:00 |
|
driAn
|
c06feb0b97
|
fixed volume fading issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2061 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 23:08:49 +00:00 |
|
driAn
|
109c2a7b4d
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2060 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 22:47:34 +00:00 |
|
driAn
|
488b837ad1
|
no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 22:41:00 +00:00 |
|
driAn
|
2f698c3df4
|
fixed underwater projection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:55:37 +00:00 |
|
driAn
|
5d1eb6f663
|
lowered ear-damage pitch to 0.65
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2055 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:28:24 +00:00 |
|
driAn
|
23100ff4bb
|
play flag action music at random offset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:23:23 +00:00 |
|
driAn
|
4a8d62b39c
|
play low-pitched sounds if players ear got caught by a grenade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:20:19 +00:00 |
|
driAn
|
215b661ab0
|
physents gravity corrected, fixed nade sounds on water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 18:58:17 +00:00 |
|
Lee Salzman
|
ffd20aad39
|
fixed rate player physics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 22:37:23 +00:00 |
|
driAn
|
45beb9bf3f
|
bounce ents at fixed phys fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 21:48:41 +00:00 |
|
driAn
|
6415984467
|
disable hud if spectating online (not demo)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2043 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 18:26:08 +00:00 |
|
driAn
|
b6fec07e9a
|
only fly-spectate in bot modes, because they walk too ugly for 1st person
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 18:05:09 +00:00 |
|
driAn
|
a5e6556278
|
weaponswitch sound for pistol too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 17:54:49 +00:00 |
|
driAn
|
bc76606d47
|
start in 1st person when playing a demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2039 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 17:28:11 +00:00 |
|
driAn
|
d49d1c2cbb
|
correct weaponselect hud icon when spectating other player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 17:16:49 +00:00 |
|
driAn
|
79b9c9ac88
|
inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 17:05:10 +00:00 |
|
Lee Salzman
|
ac0ba87d7e
|
removed alut dependency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 11:32:02 +00:00 |
|
RandumKiwi
|
a6d5dbd2d0
|
Mwahahaha.. you can't stop me :P ... j/k.. going to bed now :P gn naider, driAn, etc
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2035 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 11:24:38 +00:00 |
|
driAn
|
14904c2529
|
fixed history command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2033 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 10:54:05 +00:00 |
|
driAn
|
f1e1888037
|
mapmodelreset on "newmap"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 10:48:41 +00:00 |
|
driAn
|
3b68f096fc
|
no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 10:41:29 +00:00 |
|
driAn
|
3b0fee6c08
|
fixed file loading for non-binary files, fixed sendmap packet creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 23:32:06 +00:00 |
|
driAn
|
5e9c27405e
|
no bullethole sounds for local player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 21:01:18 +00:00 |
|
Lee Salzman
|
2401b413c8
|
apply dialog fixes + new menuinit command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2019 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 20:59:13 +00:00 |
|
driAn
|
d13f9cb4e4
|
underwater sound, fixed stereo wav loading problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 18:31:35 +00:00 |
|
driAn
|
57dba86352
|
new libvorbisfile, threw out alut
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 17:18:07 +00:00 |
|
driAn
|
ce141e60a7
|
native music fade in/out, random seek in ogg streams, action music while carrying CTF flag
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 17:12:53 +00:00 |
|
driAn
|
9405b717d0
|
log name changes correctly
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 11:45:05 +00:00 |
|
driAn
|
10c647bb09
|
log fix in fatal()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 11:03:23 +00:00 |
|
driAn
|
7e27cbd269
|
also delete init.cfg on settings reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 10:34:55 +00:00 |
|
driAn
|
3bd31e8e59
|
no footsteps on mapload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-17 10:31:27 +00:00 |
|
driAn
|
bc70cfa46f
|
grenade floating in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 20:50:09 +00:00 |
|
driAn
|
f9f70d1230
|
more grenade dmg, flag drop on suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 20:47:16 +00:00 |
|
driAn
|
7f3e0ca23e
|
removed duplicate newlines from output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 20:24:08 +00:00 |
|
driAn
|
1c53fe91c2
|
delay after grenade activation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 20:19:39 +00:00 |
|
RandumKiwi
|
c8b10e897b
|
Changelog.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-15 08:40:41 +00:00 |
|
Lee Salzman
|
856646b4c9
|
allow GL extension checking from cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 22:15:45 +00:00 |
|
Lee Salzman
|
85fd0b8563
|
added more initwarning checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 21:51:43 +00:00 |
|
Lee Salzman
|
a550830379
|
disable water reflections on pre-DX8ish hardware by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 21:39:49 +00:00 |
|
Lee Salzman
|
2731900632
|
gcc warning fxi
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-14 20:06:47 +00:00 |
|