Commit Graph
1201 Commits
Author SHA1 Message Date
Lee Salzman cc3b343169 reflection clipping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-21 02:44:30 +00:00
Lee Salzman ffe8172d57 pingsock checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 21:31:52 +00:00
driAn 445e691331 bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 20:43:29 +00:00
driAn f91a99fbe2 fixed double-free in sound error handling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 18:59:44 +00:00
driAn 0ca9ee01ed fixed OpenAL buffer queueing in ogg streams, fixed ugly sound-gap in music replay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 18:46:25 +00:00
core-code 55633038c6 remove mac alut stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2068 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 18:21:11 +00:00
driAn 94e2b820fe fixed broken music looping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2067 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 18:00:59 +00:00
RandumKiwi 7293c4a0f8 changelog
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 11:29:28 +00:00
RandumKiwi 4941a2a25a aardbox clipping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2063 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 09:33:44 +00:00
Lee Salzman 23b3ec1455 floating point value fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2062 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-20 09:16:53 +00:00
driAn c06feb0b97 fixed volume fading issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2061 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 23:08:49 +00:00
driAn 109c2a7b4d proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2060 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 22:47:34 +00:00
driAn 488b837ad1 no land sound when dead, no broken-ear snd effect when dead, knife selection fixed, hud stats in spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2058 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 22:41:00 +00:00
driAn 2f698c3df4 fixed underwater projection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 20:55:37 +00:00
driAn 5d1eb6f663 lowered ear-damage pitch to 0.65
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2055 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 20:28:24 +00:00
driAn 23100ff4bb play flag action music at random offset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 20:23:23 +00:00
driAn 4a8d62b39c play low-pitched sounds if players ear got caught by a grenade
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 20:20:19 +00:00
driAn 215b661ab0 physents gravity corrected, fixed nade sounds on water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-19 18:58:17 +00:00
Lee Salzman ffd20aad39 fixed rate player physics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 22:37:23 +00:00
driAn 45beb9bf3f bounce ents at fixed phys fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 21:48:41 +00:00
driAn 6415984467 disable hud if spectating online (not demo)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2043 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 18:26:08 +00:00
driAn b6fec07e9a only fly-spectate in bot modes, because they walk too ugly for 1st person
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 18:05:09 +00:00
driAn a5e6556278 weaponswitch sound for pistol too
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:54:49 +00:00
driAn bc76606d47 start in 1st person when playing a demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2039 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:28:11 +00:00
driAn d49d1c2cbb correct weaponselect hud icon when spectating other player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2038 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:16:49 +00:00
driAn 79b9c9ac88 inject ammo&health info packets into demo stream, fixed connectadmin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 17:05:10 +00:00
Lee Salzman ac0ba87d7e removed alut dependency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 11:32:02 +00:00
RandumKiwi a6d5dbd2d0 Mwahahaha.. you can't stop me :P ... j/k.. going to bed now :P gn naider, driAn, etc
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2035 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 11:24:38 +00:00
driAn 14904c2529 fixed history command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2033 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 10:54:05 +00:00
driAn f1e1888037 mapmodelreset on "newmap"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2031 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 10:48:41 +00:00
driAn 3b68f096fc no pistol when akimbo is present
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-18 10:41:29 +00:00
driAn 3b0fee6c08 fixed file loading for non-binary files, fixed sendmap packet creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 23:32:06 +00:00
driAn 5e9c27405e no bullethole sounds for local player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 21:01:18 +00:00
Lee Salzman 2401b413c8 apply dialog fixes + new menuinit command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2019 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 20:59:13 +00:00
driAn d13f9cb4e4 underwater sound, fixed stereo wav loading problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 18:31:35 +00:00
driAn 57dba86352 new libvorbisfile, threw out alut
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 17:18:07 +00:00
driAn ce141e60a7 native music fade in/out, random seek in ogg streams, action music while carrying CTF flag
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 17:12:53 +00:00
driAn 9405b717d0 log name changes correctly
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 11:45:05 +00:00
driAn 10c647bb09 log fix in fatal()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 11:03:23 +00:00
driAn 7e27cbd269 also delete init.cfg on settings reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 10:34:55 +00:00
driAn 3bd31e8e59 no footsteps on mapload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-17 10:31:27 +00:00
driAn bc70cfa46f grenade floating in water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 20:50:09 +00:00
driAn f9f70d1230 more grenade dmg, flag drop on suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 20:47:16 +00:00
driAn 7f3e0ca23e removed duplicate newlines from output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1983 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 20:24:08 +00:00
driAn 1c53fe91c2 delay after grenade activation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1982 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 20:19:39 +00:00
RandumKiwi c8b10e897b Changelog.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 08:40:41 +00:00
Lee Salzman 856646b4c9 allow GL extension checking from cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-14 22:15:45 +00:00
Lee Salzman 85fd0b8563 added more initwarning checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-14 21:51:43 +00:00
Lee Salzman a550830379 disable water reflections on pre-DX8ish hardware by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1971 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-14 21:39:49 +00:00
Lee Salzman 2731900632 gcc warning fxi
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-14 20:06:47 +00:00