ac_stef
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9fe90c6e2b
|
server side spam suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 16:19:16 +00:00 |
|
Lee Salzman
|
9db398b4c9
|
newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:45:20 +00:00 |
|
Lee Salzman
|
48bf81791d
|
less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:44:08 +00:00 |
|
driAn
|
ea00c18b39
|
mdlalphatexture mdl config for Toca models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:06:20 +00:00 |
|
driAn
|
e53162c9fc
|
sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 19:42:45 +00:00 |
|
driAn
|
58386fdf36
|
threw out official oal redist pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 18:50:57 +00:00 |
|
driAn
|
7e27992e5e
|
nick autocompletion
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2392 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 18:20:35 +00:00 |
|
driAn
|
0ae91ab9aa
|
resetsecuremap, fixed spacing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 17:14:31 +00:00 |
|
driAn
|
2758cf4e3b
|
highprocesspriority cmd
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:48:01 +00:00 |
|
Lee Salzman
|
647625dbb6
|
don't queue SV_ITEMLIST
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:43:36 +00:00 |
|
Lee Salzman
|
8f91f124e1
|
notgotitems fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 16:40:02 +00:00 |
|
ac_stef
|
58cdb3b8d3
|
allow admins to be forced to the other team
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2386 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:40:40 +00:00 |
|
ac_stef
|
e9b48b331e
|
new command 'serverdesc' temporary extends the server description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:31:24 +00:00 |
|
ac_stef
|
55c342768d
|
moved incoming maps directory
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 23:16:04 +00:00 |
|
ac_stef
|
f9d64cdaa4
|
don't write .cfg files of size 0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2381 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 21:33:51 +00:00 |
|
ac_stef
|
43ad3b5a87
|
autosendmap: provide maps by the server (including learning new maps)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2380 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 21:21:54 +00:00 |
|
driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 16:12:53 +00:00 |
|
driAn
|
f6fe5784c3
|
mode typo, fixed wrong area respawn delay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 14:51:56 +00:00 |
|
driAn
|
407aa860e7
|
run ac with high-priority on windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2371 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 09:35:53 +00:00 |
|
Lee Salzman
|
402bd060b6
|
const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 21:06:26 +00:00 |
|
driAn
|
9a484785c0
|
avoid double assignment of worldobjrefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 20:59:23 +00:00 |
|
driAn
|
5762dbe2ff
|
fixed stupid newline warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:33:57 +00:00 |
|
driAn
|
7a389681d9
|
funky typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2365 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:15:47 +00:00 |
|
driAn
|
ba2cbf3b2a
|
server extension 'usage'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2364 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:14:32 +00:00 |
|
driAn
|
833249d908
|
support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:12:17 +00:00 |
|
driAn
|
a9338c1431
|
typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 14:52:26 +00:00 |
|
driAn
|
e9037099d4
|
spect only teammates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 11:03:53 +00:00 |
|
driAn
|
824a7ee2a8
|
respawn ui fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:53:03 +00:00 |
|
driAn
|
43c0fa0f9a
|
delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:30:11 +00:00 |
|
driAn
|
8b543bd50c
|
removed test code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 09:33:32 +00:00 |
|
driAn
|
92f0f66229
|
fixed stuck bug in when jumping on crouching players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2356 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 09:25:57 +00:00 |
|
driAn
|
2bfb5c8a5b
|
show unspawned and out-of map entities in editmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2355 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 08:13:18 +00:00 |
|
Lee Salzman
|
950c31f50d
|
inline round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 20:40:42 +00:00 |
|
driAn
|
11dba13932
|
removed inlined round()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2353 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 20:04:54 +00:00 |
|
driAn
|
979b70ea78
|
delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 20:03:47 +00:00 |
|
driAn
|
5efdaf915a
|
flag dropping, proper position rounding
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 18:59:13 +00:00 |
|
ac_stef
|
dfe9808d5a
|
team stats logging fixed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-20 15:16:34 +00:00 |
|
Lee Salzman
|
c109daf458
|
filename null terminator fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2342 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-19 00:42:03 +00:00 |
|
driAn
|
d16bee4a0f
|
avoid all sound processing when audio=0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-18 21:09:05 +00:00 |
|
driAn
|
11f67e4db5
|
fixed broken spawn request on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-18 21:03:01 +00:00 |
|
driAn
|
b7207c1ee9
|
fixed bot waypoint loading
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-18 19:54:57 +00:00 |
|
driAn
|
d2b8fd735a
|
fixed worldobjref virt destructor, fixed omitted server error response leaving the client in a vote-blocked state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-17 20:06:39 +00:00 |
|
ac_stef
|
fc6c528af3
|
players now connect to the smaller team
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-17 18:41:06 +00:00 |
|
driAn
|
e22fcb1353
|
rewrote weapon selection, proper sequence when akimbo is active
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-16 23:39:39 +00:00 |
|
driAn
|
e0c2c29994
|
stuck-test on flagdrop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2329 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-16 09:11:27 +00:00 |
|
Lee Salzman
|
0e635ece6b
|
forward vote packets immediately
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2328 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-15 23:25:43 +00:00 |
|
Lee Salzman
|
2d1fb9d5c9
|
giveadmin fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2327 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-15 23:02:37 +00:00 |
|
driAn
|
0271b41a15
|
fixed negative ping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2326 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-15 20:10:31 +00:00 |
|
driAn
|
24834496d8
|
proper flag dropping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2325 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-15 19:27:58 +00:00 |
|
Lee Salzman
|
3b05838c82
|
gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-14 08:58:07 +00:00 |
|