driAn
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2fb2ac7bf7
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 20:18:29 +00:00 |
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driAn
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3caf2a98f7
|
bye lzw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2798 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 20:17:18 +00:00 |
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driAn
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aab76520d4
|
loop sound fixes, underwater pitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 20:04:44 +00:00 |
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driAn
|
5d6d2fc063
|
fixed tinnitus looping
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2795 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 19:38:11 +00:00 |
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driAn
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d637e81f56
|
don't play waterfootsteps when jumping into deep water
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-29 18:51:49 +00:00 |
|
driAn
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5ad5dd5bec
|
tweaked AL rolloff factor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 19:37:09 +00:00 |
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driAn
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d21e1c81d1
|
fixed server wizard args
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 19:03:21 +00:00 |
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driAn
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c713b3fbcc
|
fixed server args-warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 19:02:01 +00:00 |
|
driAn
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b2447985a9
|
fixed build script
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 17:38:50 +00:00 |
|
driAn
|
b22abd4152
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 15:11:03 +00:00 |
|
driAn
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95562fb294
|
limit master requests using masterupdatefrequency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 14:40:52 +00:00 |
|
driAn
|
fcac47dfe4
|
improved nsis installer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 14:02:20 +00:00 |
|
driAn
|
7f42db0d0b
|
more robust config reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 11:42:31 +00:00 |
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driAn
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1af5db03b3
|
share ammo between pistol and akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-28 11:13:17 +00:00 |
|
Lee Salzman
|
92b60f874b
|
resetmap/startmap cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 17:52:46 +00:00 |
|
driAn
|
8284aaf7b3
|
avoid getting stuck when un-crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 16:20:32 +00:00 |
|
driAn
|
0262c14aeb
|
faster mapmodel collision test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 13:08:34 +00:00 |
|
driAn
|
ffd6a8dd07
|
fixed mapmodels physics (shoot through)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 12:59:15 +00:00 |
|
driAn
|
46287a6fb0
|
highlight mode-help msg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 11:47:00 +00:00 |
|
driAn
|
0d895c96c6
|
fixed openal errors on firstrun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-27 11:26:36 +00:00 |
|
driAn
|
4b7e419baf
|
fix countdown when changing map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-27 09:23:33 +00:00 |
|
Lee Salzman
|
a17d0e5ca8
|
glmatrix cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-25 12:14:20 +00:00 |
|
Lee Salzman
|
1613cee199
|
syntax cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-25 08:58:15 +00:00 |
|
Lee Salzman
|
ec070106c1
|
ensure bot manager is inited when adding a bot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-25 02:48:12 +00:00 |
|
Lee Salzman
|
01e0ae6855
|
better load_world header checking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 22:43:46 +00:00 |
|
Lee Salzman
|
1a1c76c17e
|
menu stack cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 22:19:08 +00:00 |
|
Lee Salzman
|
f9f7080a76
|
console scale fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 22:18:24 +00:00 |
|
Lee Salzman
|
adcaf25e1b
|
spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 21:32:16 +00:00 |
|
Lee Salzman
|
f6bb4b796a
|
better handling of load_world errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 20:53:57 +00:00 |
|
Lee Salzman
|
3b1dd95842
|
made console toggling configurable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 20:21:27 +00:00 |
|
Lee Salzman
|
45939a23c5
|
source owner release fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 04:27:55 +00:00 |
|
Lee Salzman
|
58fee047f9
|
menu closing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-24 03:56:45 +00:00 |
|
driAn
|
672347af13
|
implemented source reservation per priority-level in sound scheduler: aborting early is better than reassigning during playback
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 22:08:15 +00:00 |
|
Lee Salzman
|
3b906f56ca
|
pch shuffling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 21:03:36 +00:00 |
|
driAn
|
983b87d93c
|
useful debugging macros, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2738 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 20:55:25 +00:00 |
|
driAn
|
7c96e0252f
|
restrict number of chars in inputbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-23 18:58:14 +00:00 |
|
driAn
|
cbca3399a6
|
restrict lzw dict to 4096 entries (maxfieldsize=12bits)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2734 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 20:14:17 +00:00 |
|
driAn
|
009bde54f4
|
fixed size_t warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2733 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 18:15:45 +00:00 |
|
driAn
|
de22c926f5
|
fully working LZW implementation, perf tests, commands: testlzw, testbitbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2732 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 17:59:38 +00:00 |
|
Lee Salzman
|
fe7ce749ed
|
allow restoring old server sort behavior
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-22 09:46:01 +00:00 |
|
driAn
|
b261ff2172
|
more robust lzw test, still finds corruptions :(
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2727 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 18:25:19 +00:00 |
|
driAn
|
0bb3c9de29
|
fixed mem leaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2726 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 18:05:38 +00:00 |
|
driAn
|
55fd517b0b
|
fixed epic fail in compression, different interface, working lzw test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2725 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 16:48:04 +00:00 |
|
driAn
|
338bcfc322
|
compression test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 16:07:28 +00:00 |
|
driAn
|
24166726d8
|
LZW compression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2723 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-21 15:49:25 +00:00 |
|
Lee Salzman
|
990dfdabb8
|
tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 22:32:07 +00:00 |
|
Lee Salzman
|
b3bfd08c23
|
silence missing AL_SEC_OFFSET errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 22:17:27 +00:00 |
|
Lee Salzman
|
0c9af4991b
|
ati_mda_bug var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 21:40:21 +00:00 |
|
Lee Salzman
|
bd509d2e9e
|
fixed flag display in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 19:43:59 +00:00 |
|
Lee Salzman
|
5565403eaa
|
disabling broken process priority stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-20 18:19:59 +00:00 |
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