sireus
|
b33116712c
|
sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-10-06 22:49:49 +00:00 |
|
sireus
|
b6b69e3f90
|
spechudgun -> specthudgun for more coherent var naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-16 09:32:42 +00:00 |
|
Alejandro V. Garcia
|
5e63720fb6
|
Accurate local player positioning in minimap & radar views
other players needs to be checked
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-16 13:08:42 +00:00 |
|
Alejandro V. Garcia
|
b8b83e52a2
|
Restore orthd calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6755 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-09 08:18:01 +00:00 |
|
Alejandro V. Garcia
|
e5fbd17370
|
center minimap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6754 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-09 02:44:38 +00:00 |
|
Lee Salzman
|
6c4b5b9a3a
|
cheaper water animation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-09-26 07:45:17 +00:00 |
|
sireus
|
12b2abf4d2
|
optional color parameter for drawzone
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-27 21:16:31 +00:00 |
|
sireus
|
9563e02f64
|
...and reset it
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-23 13:23:39 +00:00 |
|
sireus
|
f600880f07
|
surv zone now marked on map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6611 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-23 13:14:42 +00:00 |
|
aerkefiende
|
06f73f4627
|
Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-07-31 15:44:57 +00:00 |
|
Lee Salzman
|
0b926873f5
|
cleaner extension checking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6545 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-26 12:43:22 +00:00 |
|
Lucas GAUTHERON
|
11fc99f568
|
ooops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-14 12:56:17 +00:00 |
|
Lucas GAUTHERON
|
6c30ee3855
|
removing comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6427 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-14 12:46:01 +00:00 |
|
Lucas GAUTHERON
|
d3c8df87bf
|
map overview spectate mode ?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-14 12:12:28 +00:00 |
|
Bukz
|
9d8afdcad5
|
oldselstyle - Enable/disable 1.0.4 rendering of the grid/current selection. (quads rather than tris)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-04 19:16:11 +00:00 |
|
sireus
|
af7e5e8c36
|
hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-18 15:34:16 +00:00 |
|
flowtron
|
977c986971
|
DOC: blinking-text toggles
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-28 16:15:11 +00:00 |
|
flowtron
|
2d9edb6dc4
|
rewrite of radar-code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-27 22:16:28 +00:00 |
|
Lee Salzman
|
c392b3d010
|
clean up messy anisotropy patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 19:27:32 +00:00 |
|
Alejandro V. Garcia
|
d8eb094b2f
|
minimap precision improvements
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-04 10:25:34 +00:00 |
|
Rafael Barreto
|
8fc8664e83
|
missing ;
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5601 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-11 21:29:10 +00:00 |
|
Rafael Barreto
|
b01dc4eddc
|
bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-11 21:07:48 +00:00 |
|
flowtron
|
4d407c7ba5
|
further improvement against radarimage edge-weirdness
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-30 18:32:25 +00:00 |
|
flowtron
|
f181e5c30e
|
improved radar/map-overview (=showmap) - still not 100% happy, but it works.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-28 11:26:20 +00:00 |
|
flowtron
|
7474af0b0a
|
Win32 doesn't know "roundf()" - reverted to "round()" - caught by BCFH|Ärkefiende
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-27 12:02:19 +00:00 |
|
flowtron
|
3d28c2be86
|
fix DIV-by-0 bug (re:fps display)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-25 20:16:05 +00:00 |
|
Lee Salzman
|
5ddec43659
|
scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 21:11:02 +00:00 |
|
Lee Salzman
|
a9d8ee65f9
|
no need to toggle GL_MULTISAMPLE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-03-17 19:24:25 +00:00 |
|
Lee Salzman
|
0e52f84a70
|
removing some GL_QUADS usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-03-15 18:34:43 +00:00 |
|
Lee Salzman
|
54cc44c3db
|
revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-11-07 06:42:37 +00:00 |
|
Lee Salzman
|
4bf52adcfd
|
added texreduce to 1.0 branch
upped scopefov limit to 60
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4296 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-03-25 15:18:57 +00:00 |
|
Lee Salzman
|
5d61a429bd
|
force rounding on fps stat
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4117 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-01-05 04:53:45 +00:00 |
|
Lee Salzman
|
280fe814f0
|
removed !ocull check from inner loop
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-01-04 15:32:59 +00:00 |
|
Lee Salzman
|
6b41796c15
|
mapmodels in reflections fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2009-01-04 15:07:50 +00:00 |
|
Lee Salzman
|
d65c8efd8d
|
don't self-shadow dynamic entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-16 18:12:12 +00:00 |
|
Lee Salzman
|
287f6ae331
|
added texreduce var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-16 13:45:03 +00:00 |
|
Lee Salzman
|
94da663dfd
|
simplified fovcompat code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 00:35:09 +00:00 |
|
Lee Salzman
|
e8e6f89e68
|
make sure fovcompat clamps fov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-04 00:32:33 +00:00 |
|
driAn
|
d1d2ac20c6
|
fovcompat command to restore old fov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-12-03 23:18:22 +00:00 |
|
Lee Salzman
|
c3eb544c54
|
default mdldlist to 0 for S3 Graphics (still has bugs)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 19:06:55 +00:00 |
|
Lee Salzman
|
38748de8fa
|
different s3 bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-25 05:17:41 +00:00 |
|
Lee Salzman
|
fcdbcf5b0d
|
attempting workaround for S3 graphics bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-22 17:14:23 +00:00 |
|
Lee Salzman
|
e3ca27a789
|
minimap camera fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-20 20:10:21 +00:00 |
|
driAn
|
12b1676484
|
refactored specreset, reset cam when receiving welcome pkg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-19 20:09:12 +00:00 |
|
driAn
|
3c3e946a7f
|
adjusted default spectfov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3397 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-03 22:24:06 +00:00 |
|
driAn
|
6f6ac519b0
|
adjusted default fov
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3384 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-11-03 00:18:14 +00:00 |
|
Lee Salzman
|
4a40d26725
|
floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-31 00:50:13 +00:00 |
|
Lee Salzman
|
95cad2c3d1
|
removed libGLU dependency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-27 07:41:46 +00:00 |
|
driAn
|
b228b3f4fd
|
better camera angle for 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-26 12:11:07 +00:00 |
|
driAn
|
ac805d2cdd
|
better cam position in 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-25 14:22:50 +00:00 |
|