Lee Salzman
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5565403eaa
|
disabling broken process priority stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2716 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 18:19:59 +00:00 |
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Lee Salzman
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bbb2b4e81b
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better error reporting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 17:48:57 +00:00 |
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Lee Salzman
|
a0b8295182
|
VC fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 17:21:27 +00:00 |
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Lee Salzman
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c01d40f4ab
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don't spectate spectators
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2713 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 16:46:44 +00:00 |
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driAn
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49dbe77bcc
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optimized server bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2712 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 12:56:26 +00:00 |
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driAn
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06d2102563
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win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2711 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 12:43:53 +00:00 |
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RandumKiwi
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c202cda3a3
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removed un-needed cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 07:47:44 +00:00 |
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RandumKiwi
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264548961a
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md3 cfgs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 07:56:19 +00:00 |
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Lee Salzman
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2bb4ac8efd
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const tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 06:30:44 +00:00 |
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nieb
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ca0fc47133
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2707 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 01:19:56 +00:00 |
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Lee Salzman
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49281f9cf7
|
adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 00:41:21 +00:00 |
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Lee Salzman
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eb06c8d4e2
|
fixed z-offset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 00:37:16 +00:00 |
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driAn
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5521df438e
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oldbonus prio fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:47:33 +00:00 |
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driAn
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d718f48704
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smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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ac_stef
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1cbb6a7969
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game mode description line
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2702 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:45:43 +00:00 |
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driAn
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7eaa5128c2
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 21:21:29 +00:00 |
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driAn
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ffc26bfe30
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stop() and velocity(0) in source reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 21:20:04 +00:00 |
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RandumKiwi
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cbde9f8683
|
A lighting menu that works :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 20:09:51 +00:00 |
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Lee Salzman
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d43a9c65f6
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dupliacte zero check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2698 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 20:04:38 +00:00 |
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driAn
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524dbf22be
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sbuffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2697 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 19:12:54 +00:00 |
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Lee Salzman
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19d86ab448
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set sbuffer id to 0 after unload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2696 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:59:21 +00:00 |
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Lee Salzman
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4cdf2ad352
|
sbuffer unload fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:57:30 +00:00 |
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ac_stef
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60ec9e1bf0
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sort empty servers to the end of the list
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2694 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 18:48:35 +00:00 |
|
Lee Salzman
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71d966bd63
|
duplicate connection fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:28:41 +00:00 |
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ac_stef
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b5ae415ad5
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sort servers by ping first
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 17:16:31 +00:00 |
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Lee Salzman
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7f33bb0da1
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lastmillis -> totalmillis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 16:59:21 +00:00 |
|
Lee Salzman
|
0beed9c452
|
arena spawning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 09:18:33 +00:00 |
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Lee Salzman
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ccc7eea832
|
find default playerstart on map changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:50:13 +00:00 |
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Lee Salzman
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b4b74dd809
|
softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:09:53 +00:00 |
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Lee Salzman
|
98e8cdb8c9
|
experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:58:16 +00:00 |
|
Lee Salzman
|
3c97c8fe49
|
command name fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2686 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:03:11 +00:00 |
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Lee Salzman
|
86686dcecc
|
added dynlight checkbox
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2685 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:00:50 +00:00 |
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Lee Salzman
|
8bd1a526a6
|
sky rendering optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2684 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:35:05 +00:00 |
|
Lee Salzman
|
3180d7641a
|
fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:25:30 +00:00 |
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Lee Salzman
|
96f8444616
|
more comparison commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 06:04:39 +00:00 |
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RandumKiwi
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c4654de77c
|
known issue...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 04:04:31 +00:00 |
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Lee Salzman
|
6856bbbd5c
|
removing unnecessary side check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:43:44 +00:00 |
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Lee Salzman
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e7f754505b
|
avoid second rendering pass when possible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:13:49 +00:00 |
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Lee Salzman
|
5cf26f7a23
|
workaround for older versions of libvorbisfile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:07:18 +00:00 |
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Lee Salzman
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d7dea11319
|
fixed stencil/dynlight options
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:57:03 +00:00 |
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Lee Salzman
|
a41fe0c7ef
|
clarification in bug comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:37:33 +00:00 |
|
Lee Salzman
|
4eee8e7923
|
fix for ati stenciling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2675 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:29:08 +00:00 |
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Lee Salzman
|
53fd38c71b
|
avoiding GL_POLYGON in immediate mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2674 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 02:15:28 +00:00 |
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Lee Salzman
|
a0c6318eea
|
backported polygon offset replacement from sauer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2673 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 01:43:44 +00:00 |
|
RandumKiwi
|
76ab90d17f
|
clip fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2672 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 00:21:08 +00:00 |
|
Lee Salzman
|
ff25419d96
|
light cache lookup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:45:23 +00:00 |
|
Lee Salzman
|
70b5088e0e
|
color array invalidation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2670 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:35:10 +00:00 |
|
Lee Salzman
|
e6a4c3825b
|
shadow pitch fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:27:46 +00:00 |
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Alejandro V. Garcia
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8259b5f1cd
|
new model for tree1, 308 faces
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 12:50:43 +00:00 |
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Lee Salzman
|
f649244a94
|
VC warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2667 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 09:08:08 +00:00 |
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