makke
|
d9a52085b9
|
new linux 32 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 23:23:19 +00:00 |
|
aerkefiende
|
458a8edd7b
|
Updated project file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 20:30:23 +00:00 |
|
aerkefiende
|
c5ee713883
|
binaries (win32)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6019 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 20:09:02 +00:00 |
|
flowtron
|
b1ea7be0d7
|
client binary (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6018 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 19:54:22 +00:00 |
|
Lee Salzman
|
c392b3d010
|
clean up messy anisotropy patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 19:27:32 +00:00 |
|
flowtron
|
e349ee1303
|
binaries (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:59:22 +00:00 |
|
flowtron
|
2eb65ad9d6
|
anisotropy not ansiotropy typo fix in check_anisotropy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6015 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:46:14 +00:00 |
|
flowtron
|
a3960cb70b
|
anisotropy support (for high-end machines) provided by RPG
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:44:30 +00:00 |
|
flowtron
|
c3882648f1
|
binaries (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:28:58 +00:00 |
|
flowtron
|
0b63d7d07e
|
new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:27:53 +00:00 |
|
flowtron
|
5438b1a8ab
|
updating docs, changing launch-script
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:26:24 +00:00 |
|
flowtron
|
0ea6aca2b3
|
shotgun-WiP test-binaries (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-16 21:21:50 +00:00 |
|
RandumKiwi
|
feccf165d7
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-16 04:27:15 +00:00 |
|
RandumKiwi
|
da047309be
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6008 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-16 02:14:44 +00:00 |
|
RandumKiwi
|
2433590139
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-16 02:10:15 +00:00 |
|
Lee Salzman
|
3097665bed
|
make raydamage sense
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-15 23:00:36 +00:00 |
|
Lee Salzman
|
32d96b2be4
|
fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-15 21:20:31 +00:00 |
|
RandumKiwi
|
6285f5758a
|
typos and stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6004 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-15 07:16:11 +00:00 |
|
makke
|
a97b14f830
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-11 10:48:36 +00:00 |
|
flowtron
|
4ac96d2b5a
|
newer shotgun-WiP test-binaries (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-10 22:31:38 +00:00 |
|
aerkefiende
|
f8172ce961
|
Shotgun-Test binaries (win32)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6001 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-10 22:31:05 +00:00 |
|
makke
|
1aa759e4e0
|
linux32 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6000 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-09 22:37:30 +00:00 |
|
aerkefiende
|
5b8cc63213
|
Shotgun-Test binaries (win32)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-09 22:20:49 +00:00 |
|
flowtron
|
f7546f1c50
|
Shotgun-Test binaries (linux64)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-09 22:12:58 +00:00 |
|
Lee Salzman
|
890cac07bf
|
warning fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-04 14:26:56 +00:00 |
|
RandumKiwi
|
9b103209b4
|
cheeky exploit patched.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5984 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-03 01:28:16 +00:00 |
|
RandumKiwi
|
c4893fa0b0
|
documented.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-27 23:20:45 +00:00 |
|
Lee Salzman
|
a44ec71e8c
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-23 21:14:36 +00:00 |
|
Lee Salzman
|
8b99e04eba
|
fragment length fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-23 21:09:02 +00:00 |
|
Lee Salzman
|
7425b394b9
|
changelog update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-20 12:30:54 +00:00 |
|
Lee Salzman
|
6888b56087
|
reliable packet throttle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-20 11:50:40 +00:00 |
|
RandumKiwi
|
0120ba6078
|
making things easier to understand: "overflow" is a packet flood.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-20 07:56:49 +00:00 |
|
RandumKiwi
|
2dad96b046
|
update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-20 07:51:03 +00:00 |
|
flowtron
|
6dbfd9d63a
|
fix-attempt for samsat (and others?) not getting scoreboard on autoscreenshot - it's probably useless redunancy though.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-14 19:29:23 +00:00 |
|
Lee Salzman
|
3da93e5194
|
FindClose fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-06 21:33:44 +00:00 |
|
aerkefiende
|
7ab426b98d
|
Some updates to tutorial.cfg by Bukz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5947 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-04 16:48:35 +00:00 |
|
makke
|
b60392334c
|
tnx panda :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5929 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 23:28:30 +00:00 |
|
RandumKiwi
|
4afdf404e2
|
flowtron made me do this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 21:43:41 +00:00 |
|
flowtron
|
c4be2481b3
|
finishing touches on AR/SubGun spread/damage-alteration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 18:58:29 +00:00 |
|
aerkefiende
|
841a0b6aae
|
balancing-WiP test binaries (win32)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5926 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 14:55:11 +00:00 |
|
makke
|
9592e89ff2
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 14:48:40 +00:00 |
|
aerkefiende
|
483484eb30
|
balancing-WiP test binaries (win32)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 14:40:32 +00:00 |
|
makke
|
57c7651b4c
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 14:38:45 +00:00 |
|
aerkefiende
|
fab0667b1b
|
balancing-WiP test binaries (win32)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 14:33:30 +00:00 |
|
makke
|
04ea30c33d
|
uh oh my first source edit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 14:29:44 +00:00 |
|
makke
|
b0e6ec6eb0
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5920 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-21 17:06:36 +00:00 |
|
flowtron
|
0421dc2e11
|
Win32 binaries provided by Gibstick
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-21 02:24:45 +00:00 |
|
flowtron
|
7f6abd3d4b
|
32 sounds @ once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-21 00:49:21 +00:00 |
|
flowtron
|
49ffc396ee
|
Yello : Koladi-Ola
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-21 00:30:28 +00:00 |
|
flowtron
|
a6c6e20a85
|
scopesens(-feel) - live & love the diversity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-21 00:19:16 +00:00 |
|