Lee Salzman
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0e9795348a
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null check fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-21 00:04:50 +00:00 |
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Rafael Barreto
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6967a6c81e
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smarter function
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 23:02:35 +00:00 |
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Lee Salzman
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b63177dd25
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fixed enet lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 22:19:18 +00:00 |
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Rafael Barreto
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aca4ab50ad
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bug fix: fully substituting the pistol for the akimbo (when it is true)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:42:25 +00:00 |
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Lee Salzman
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234f873ffa
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added missing change log
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4958 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:20:27 +00:00 |
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Lee Salzman
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756272f520
|
removing stale file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:14:50 +00:00 |
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Lee Salzman
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f4eb3b724e
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enet 1.3 testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 21:03:41 +00:00 |
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Rafael Barreto
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72b8e25397
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less crouch in air up vel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 20:20:39 +00:00 |
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Rafael Barreto
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91677d98e9
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fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:41:26 +00:00 |
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Rafael Barreto
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35b58ee683
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fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:24:51 +00:00 |
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Rafael Barreto
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eea6e5c401
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crouch in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:20:31 +00:00 |
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Rafael Barreto
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5468c26b6d
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crouching in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 18:36:00 +00:00 |
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Lee Salzman
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c2c91044a0
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fix default ambient
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 17:47:07 +00:00 |
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Rafael Barreto
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b70bad199e
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armor is different from armour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 17:02:01 +00:00 |
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Rafael Barreto
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a2856cd864
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slower carbine, and more stronger armor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 16:50:36 +00:00 |
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Rafael Barreto
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17b577d123
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Assault ammo box to 40
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:35:59 +00:00 |
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Rafael Barreto
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be1d72d7cc
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Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
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Rafael Barreto
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ca226dcf83
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new nade values, and header inclusion in makefile
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 16:36:29 +00:00 |
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driAn
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cfdc7ac70e
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 19:04:45 +00:00 |
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driAn
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2c0147eb1a
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set default gamma when closing AC
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 19:03:37 +00:00 |
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Rafael Barreto
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d439de1f93
|
less spread in akimbo (45)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 19:00:33 +00:00 |
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driAn
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243f13e3ff
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properly regenerate dynamic font texture after issuing 'resetgl'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 18:50:10 +00:00 |
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Rafael Barreto
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798159ed5b
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New recoil values by makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 17:14:50 +00:00 |
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driAn
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23f8143576
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upgraded solution to vs2010
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4916 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 17:14:32 +00:00 |
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driAn
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d240a28322
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audio debugging
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4912 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:44:08 +00:00 |
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Rafael Barreto
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5835817777
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Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-18 16:36:38 +00:00 |
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flowtron
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a057a67e13
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statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 21:21:42 +00:00 |
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driAn
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de710029c5
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enabled recoiltest for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 19:31:18 +00:00 |
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Rafael Barreto
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6361e07251
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compatibilities purposes to future binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4903 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 19:13:41 +00:00 |
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flowtron
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3a1356f216
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linux64 binaries and header tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4900 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:37:55 +00:00 |
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flowtron
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c42b53cbce
|
I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 18:24:17 +00:00 |
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Rafael Barreto
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7c798f62e9
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Updating the weapons values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4893 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 23:53:23 +00:00 |
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Rafael Barreto
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7c38c551be
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testing values to sniper and pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 23:17:11 +00:00 |
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Rafael Barreto
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bf46ebd178
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new spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4888 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:55:32 +00:00 |
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Rafael Barreto
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b336718efa
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Some bad maps will be blocked from now, and a bit more spread to shotgun
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 21:34:52 +00:00 |
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Lee Salzman
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e14191a722
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workaround some map voting/spawning bugs in coop-edit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 19:12:03 +00:00 |
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Rafael Barreto
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0fe4f792dd
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better english in the comment :/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 16:32:52 +00:00 |
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Rafael Barreto
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e8c97abd51
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Makke's suggestion: make the shotgun longer range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 15:49:29 +00:00 |
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Rafael Barreto
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fed900728e
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akimbo recoil changes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-16 00:24:11 +00:00 |
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Rafael Barreto
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5c92557232
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ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 23:29:25 +00:00 |
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Rafael Barreto
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76eb7d06a4
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akimbo less recoil and 4-level armor approach
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 23:23:52 +00:00 |
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Rafael Barreto
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f649d28647
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More tests
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 22:26:37 +00:00 |
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Rafael Barreto
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1e99af2701
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Testing values for carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 21:55:10 +00:00 |
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Lee Salzman
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9c20ceeab0
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different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 19:56:38 +00:00 |
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Lee Salzman
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74b60550fa
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maxservpings fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 18:40:13 +00:00 |
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Lee Salzman
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73f0ffedbe
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 00:03:52 +00:00 |
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Lee Salzman
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7404d5b54d
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better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-15 00:00:18 +00:00 |
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Lee Salzman
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29928aa7af
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data counters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 23:48:45 +00:00 |
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Lee Salzman
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109f26bbe8
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enet_peer_receive channelID fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 22:28:47 +00:00 |
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Rafael Barreto
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c03be6f366
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Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 21:38:21 +00:00 |
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