Lee Salzman
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caeebec77d
|
local connect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:31:32 +00:00 |
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Lee Salzman
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6024ce5cd5
|
compile fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3097 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 19:21:23 +00:00 |
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ac_stef
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95a7084637
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new default color for mode descriptions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3095 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 18:29:34 +00:00 |
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ac_stef
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63fc5eab29
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fix edittoggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 13:16:20 +00:00 |
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Lee Salzman
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605406009c
|
fixed checking of normal passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3083 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 00:55:21 +00:00 |
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Lee Salzman
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893001fb94
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don't rely on SDL_BYTE_ORDER definition for server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3082 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 00:44:19 +00:00 |
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Lee Salzman
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ee639b5015
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demo playback cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3081 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-17 00:23:31 +00:00 |
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Lee Salzman
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39e6b95c5e
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avoid sending plaintext password on connect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3080 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 23:53:38 +00:00 |
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driAn
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22f1c26080
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new proj files to include hash stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3078 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 22:13:36 +00:00 |
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driAn
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cbad4036e5
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activate local DbgHelp.dll if installed on win98
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3077 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 22:12:41 +00:00 |
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Lee Salzman
|
5b6def0121
|
linux #ifdef-ery
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 21:44:58 +00:00 |
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driAn
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cbee2fb7cb
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catch SIGSEGV and other signals on Linux to print stacktrace when crashing, don't strip bins on compilation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3075 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 21:31:48 +00:00 |
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ac_stef
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fb3ff3da3a
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debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3074 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:39:27 +00:00 |
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ac_stef
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37e22762b6
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send hashes instead of plaintext admin passwords
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3073 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 20:38:08 +00:00 |
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Lee Salzman
|
5fd8909244
|
F5 key forces server list update in server browser
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3071 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 19:38:47 +00:00 |
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flowtron
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ca0c49a3ce
|
added currole, curmode and curmap for CubeScript
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 16:08:15 +00:00 |
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Lee Salzman
|
7bdd58a05a
|
fixed serverbrowser player sort direction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3060 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 01:00:30 +00:00 |
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Lee Salzman
|
7551774b90
|
can now use left/right arrows keys in server browser to select server sorting preference
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-16 00:11:12 +00:00 |
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driAn
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54b4228851
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new cmd: networkdebug (log packets)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:54:41 +00:00 |
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core-code
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f5ddeb0750
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fixing xcode project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3053 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:52:32 +00:00 |
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driAn
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3cdda31857
|
proj files: optimization settings, .pdb post-build copy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3052 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:48:34 +00:00 |
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driAn
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385432b7fa
|
increment protocol to keep lame testclients out
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3051 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:47:25 +00:00 |
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driAn
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d6df4400b7
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also restore score if player is the only connected peer
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3050 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:40:40 +00:00 |
|
driAn
|
db95156afc
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save score before resending welcomepacket on getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3049 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 20:36:22 +00:00 |
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driAn
|
d4a8824a4d
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menuitemtextbox sizing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3048 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 19:49:25 +00:00 |
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driAn
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aa95f6ce79
|
super high pitched tinnitus that owns your ears
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3046 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 18:44:48 +00:00 |
|
Lee Salzman
|
a141844356
|
tweaked #ifdef
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 18:42:25 +00:00 |
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Lee Salzman
|
0b96826416
|
#ifdef'd out win32 specific stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 18:41:30 +00:00 |
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driAn
|
a74142a59c
|
stacktrace crash output for windows client&server, debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3040 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 18:24:29 +00:00 |
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ac_stef
|
71cb857eaf
|
log demo recording
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3037 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 15:49:51 +00:00 |
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ac_stef
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9e74dfc7d2
|
local custom player skins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 15:16:28 +00:00 |
|
Lee Salzman
|
6bba1d7238
|
updated copyright notice
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-15 01:17:01 +00:00 |
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Lee Salzman
|
2dffd15eb4
|
let playerincrosshair show editing players as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 23:06:50 +00:00 |
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ac_stef
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8777a668bf
|
identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:55:07 +00:00 |
|
Lee Salzman
|
21fb9dc784
|
underwater/tinnitus sound fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:54:07 +00:00 |
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Lee Salzman
|
2f53b27d84
|
fullbright/dynlight fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:43:09 +00:00 |
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Lee Salzman
|
512e8b527e
|
newmap fullbright fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:59:48 +00:00 |
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Lee Salzman
|
4c7b092357
|
don't let dead players slide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:54:03 +00:00 |
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Lee Salzman
|
564d5aa7d2
|
don't show radar in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:53:40 +00:00 |
|
Lee Salzman
|
619d88cbff
|
newmap fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:39:53 +00:00 |
|
Lee Salzman
|
be930e13e8
|
sendresume fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3019 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:26:08 +00:00 |
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Lee Salzman
|
a98c8868f2
|
send resume packet after getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3018 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:18:02 +00:00 |
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Lee Salzman
|
f1ace61eaf
|
make sure modelattach.m is initialized to NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:52:27 +00:00 |
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driAn
|
bba384fba1
|
fxi: proper modelattach construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 20:43:43 +00:00 |
|
Lee Salzman
|
f825cb0cc3
|
send welcome packet after getmap
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 20:18:27 +00:00 |
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driAn
|
b62f120795
|
debug cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 19:48:03 +00:00 |
|
Lee Salzman
|
ebcf3f46b8
|
synchronize newmap command across clients
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-10-14 19:44:55 +00:00 |
|
Lee Salzman
|
2ad7aa7111
|
flag drop height fix (no longer uses eye pos)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 18:33:26 +00:00 |
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ac_stef
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6acb262b50
|
prevent flags from falling through bridges (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 17:01:08 +00:00 |
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ac_stef
|
2cec9cc4b3
|
new commandline option to record demo of every game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 16:44:52 +00:00 |
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