Commit Graph
620 Commits
Author SHA1 Message Date
drian 63bdfc2939 map cleanup 2021-05-22 08:07:28 +02:00
drian 305e271f23 updated maps and preview pics 2021-05-22 06:45:24 +02:00
drian 3ba6e4298d updated maps and preview pics 2021-05-22 06:30:26 +02:00
drian 0ca1d0c49a updated maps, thanks to BrutalSystem 2021-04-22 06:03:11 +02:00
drian 871f60e210 updated maps, thanks to BrutalSystem 2021-04-22 05:36:55 +02:00
drian affe1dc6bd Merge branch 'master' into release_1.3 2021-04-14 05:52:05 +02:00
RandumKiwiandGitHub 164594f58d ac_rattrap is now more playable, as there's now less collideable objects 2021-04-11 18:24:31 +12:00
drian 1d8ae3b763 updated ac_cavern, updated migrated version of douze 2021-04-03 07:16:12 +02:00
drian 91290fcfb6 new official maps based on 2021 map poll 2021-04-03 06:02:54 +02:00
ac-stef deafcaab00 add batch map conversion stage to find stray entities
find entities in the middle of 8x8 solid cubes

removed a few ents from depot and venison
2017-05-06 19:37:36 +02:00
ac-stef 5eec79d792 add batch map conversion stage to find some unnecessary heightfields
In old versions of AC it was necessary to trick with heightfields to raise
a pickup entity. However, for quite some time now, pickups can be raised
by attribute.

This additional stage for convmap finds pickup entities where the
heightfield is most probably unnecessary. Fixing is manual work, though.

Updated those pickups on 16 maps.

Also fixed a playerstart on desert3
2017-05-06 00:52:31 +02:00
ac-stef 64c146e52d texture fixes on dev_arabian
thx BrutalSystem
2017-04-30 22:57:07 +02:00
ac-stef 8fdbee225e texture fixes
thx BrutalSystem
2017-04-24 00:14:44 +02:00
ac-stef 206cbdcbd1 better AR approximation
and some fixes
2016-12-03 14:54:18 +01:00
ac-stef ecb3386f88 fix some entities 2016-11-05 20:45:09 +01:00
aurhat 507394fde9 Improve existing and add some new mapmodel definitions 2016-10-22 00:12:48 +02:00
ac-stef f7a54907db map fixes
thx BrutalSystem
2016-10-09 00:49:06 +02:00
ac-stef bc57ac2360 map fixes
thx BrutalSystem
2016-10-08 00:28:33 +02:00
ac-stef 245c0f4c56 map fixes 2016-10-04 22:05:17 +02:00
ac-stef d56d8f91b6 fix restricting watercolour
get coal down from 213 to 91 clipped entities
2016-09-28 16:22:11 +02:00
ac-stef 5ba5d1b4b3 optionally show media origin in slot lists 2016-09-26 22:45:34 +02:00
ac-stef 18375a7c18 sort shadow entities behind lights
- restrict watercolour to edit mode
- some map fixes
- add dev_coal
2016-09-25 16:07:06 +02:00
ac-stef 815f4aa764 add selectall command
selectall

  selects the whole map (minus the two cubes wide border)

DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef a976e5b4ba map fix 2016-09-11 11:17:25 +02:00
ac-stef 588e9f9de8 some fixes for OSX 2016-09-08 22:36:46 +02:00
ac-stef 123e2b2b12 cleanup 2016-09-08 01:20:45 +02:00
ac-stef 40e8b1cf5e some map fixes 2016-09-05 20:42:56 +02:00
ac-stef ac4e2e60b4 optimised dev_dusk
* heightfield render errors fixed
* model-clipping simplified
* shadowyaw changed a little to avoid ugly artifacts
2016-09-04 00:52:20 +02:00
ac-stef 3e7a0cfb10 added dev_dusk
"Dusk by A&D_Shadow"

initial commit, based on ac_dusk_2013, converted to map format 10
2016-09-03 14:35:33 +02:00
ac-stef 8f95b6d88e more map fixes 2016-09-03 01:42:34 +02:00
ac-stef a8db184eef use mapmrproper to optimise for filesize
needs further testing...

all dev_ maps have been optimised
2016-09-02 00:05:57 +02:00
ac-stef 3e1628792f fix lighting on desert3
thx BrutalSystem
2016-08-31 23:08:49 +02:00
ac-stef 98605751f4 fix unconfigured textures on official maps
replaced by makke/rock.jpg, which is the base for the "missing content"
texture - so, only the text is missing...

on outpost, notexture was reset (since there's no use for it on official
maps)
2016-08-30 21:08:38 +02:00
ac-stef 778ad62629 fix rendering of some heightfield borders on lainio 2016-08-29 21:52:03 +02:00
ac-stef 4f6e58040b merge identical config slots of official maps
textures:
  cavern: 1 slot merged
  complex: 3 slots merged
  depot: 11 slots merged
  lainio: 1 slot merged
  mines: 1 slots merged
  swamp: 1 slot merged

mapmodels:
  swamp: 2 slots merged
  toxic: 3 slots merged
2016-08-29 15:47:46 +02:00
ac-stef 69518c5e50 sort config slots of official maps 2016-08-29 15:47:46 +02:00
ac-stef 91e7ff6e7f delete unconfigured mapmodel entities from official maps 2016-08-29 15:47:46 +02:00
ac-stef 28d63baeee sort entities on official maps 2016-08-29 15:47:46 +02:00
aurhat 2d55d5dc2a Cleanup new_content map
Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef 9230561697 remove illegal chars from map config files
from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef 71c65c90ca fix lighting error on edifice
16x16 mip doesn't render properly - had to break it up

thx BrutalSystem
2016-08-24 19:13:16 +02:00
ac-stef 8b9bdfa3e4 fix texlists in edited official maps
copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef d48675911f fix too thin walls on several maps
one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes

thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef 9f284ac746 fix rendering error on ac_outpost 2016-08-16 23:09:15 +02:00
ac-stefandaurhat 46e659d4e0 fix rendering error on ac_desert 2016-08-15 11:52:29 +02:00
ac-stef 25d09990c8 fix accidental map changes
thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef e9099965c1 fix render bug on ac_outpost
(easier to fix the map than to fix the renderer)

thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef 59d4f4d847 add embedded license information to all official maps
also add script to generate a summary map license file

new (undocumented) debug commands:
  loadmap <mapname>
    loads a map directly, easy to use from scripts

  debugline <filename> <text>
    writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef 13ec9d692f strip embedded config files and optimise clip entities
* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping

dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.

dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef a807716ecf convert official maps to format 10
* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible

On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.

* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00