drian
63bdfc2939
map cleanup
2021-05-22 08:07:28 +02:00
drian
305e271f23
updated maps and preview pics
2021-05-22 06:45:24 +02:00
drian
3ba6e4298d
updated maps and preview pics
2021-05-22 06:30:26 +02:00
drian
0ca1d0c49a
updated maps, thanks to BrutalSystem
2021-04-22 06:03:11 +02:00
drian
871f60e210
updated maps, thanks to BrutalSystem
2021-04-22 05:36:55 +02:00
drian
affe1dc6bd
Merge branch 'master' into release_1.3
2021-04-14 05:52:05 +02:00
RandumKiwi and GitHub
164594f58d
ac_rattrap is now more playable, as there's now less collideable objects
2021-04-11 18:24:31 +12:00
drian
1d8ae3b763
updated ac_cavern, updated migrated version of douze
2021-04-03 07:16:12 +02:00
drian
91290fcfb6
new official maps based on 2021 map poll
2021-04-03 06:02:54 +02:00
ac-stef
deafcaab00
add batch map conversion stage to find stray entities
...
find entities in the middle of 8x8 solid cubes
removed a few ents from depot and venison
2017-05-06 19:37:36 +02:00
ac-stef
5eec79d792
add batch map conversion stage to find some unnecessary heightfields
...
In old versions of AC it was necessary to trick with heightfields to raise
a pickup entity. However, for quite some time now, pickups can be raised
by attribute.
This additional stage for convmap finds pickup entities where the
heightfield is most probably unnecessary. Fixing is manual work, though.
Updated those pickups on 16 maps.
Also fixed a playerstart on desert3
2017-05-06 00:52:31 +02:00
ac-stef
64c146e52d
texture fixes on dev_arabian
...
thx BrutalSystem
2017-04-30 22:57:07 +02:00
ac-stef
8fdbee225e
texture fixes
...
thx BrutalSystem
2017-04-24 00:14:44 +02:00
ac-stef
206cbdcbd1
better AR approximation
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and some fixes
2016-12-03 14:54:18 +01:00
ac-stef
ecb3386f88
fix some entities
2016-11-05 20:45:09 +01:00
aurhat
507394fde9
Improve existing and add some new mapmodel definitions
2016-10-22 00:12:48 +02:00
ac-stef
f7a54907db
map fixes
...
thx BrutalSystem
2016-10-09 00:49:06 +02:00
ac-stef
bc57ac2360
map fixes
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thx BrutalSystem
2016-10-08 00:28:33 +02:00
ac-stef
245c0f4c56
map fixes
2016-10-04 22:05:17 +02:00
ac-stef
d56d8f91b6
fix restricting watercolour
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get coal down from 213 to 91 clipped entities
2016-09-28 16:22:11 +02:00
ac-stef
5ba5d1b4b3
optionally show media origin in slot lists
2016-09-26 22:45:34 +02:00
ac-stef
18375a7c18
sort shadow entities behind lights
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- restrict watercolour to edit mode
- some map fixes
- add dev_coal
2016-09-25 16:07:06 +02:00
ac-stef
815f4aa764
add selectall command
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selectall
selects the whole map (minus the two cubes wide border)
DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef
a976e5b4ba
map fix
2016-09-11 11:17:25 +02:00
ac-stef
588e9f9de8
some fixes for OSX
2016-09-08 22:36:46 +02:00
ac-stef
123e2b2b12
cleanup
2016-09-08 01:20:45 +02:00
ac-stef
40e8b1cf5e
some map fixes
2016-09-05 20:42:56 +02:00
ac-stef
ac4e2e60b4
optimised dev_dusk
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* heightfield render errors fixed
* model-clipping simplified
* shadowyaw changed a little to avoid ugly artifacts
2016-09-04 00:52:20 +02:00
ac-stef
3e7a0cfb10
added dev_dusk
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"Dusk by A&D_Shadow"
initial commit, based on ac_dusk_2013, converted to map format 10
2016-09-03 14:35:33 +02:00
ac-stef
8f95b6d88e
more map fixes
2016-09-03 01:42:34 +02:00
ac-stef
a8db184eef
use mapmrproper to optimise for filesize
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needs further testing...
all dev_ maps have been optimised
2016-09-02 00:05:57 +02:00
ac-stef
3e1628792f
fix lighting on desert3
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thx BrutalSystem
2016-08-31 23:08:49 +02:00
ac-stef
98605751f4
fix unconfigured textures on official maps
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replaced by makke/rock.jpg, which is the base for the "missing content"
texture - so, only the text is missing...
on outpost, notexture was reset (since there's no use for it on official
maps)
2016-08-30 21:08:38 +02:00
ac-stef
778ad62629
fix rendering of some heightfield borders on lainio
2016-08-29 21:52:03 +02:00
ac-stef
4f6e58040b
merge identical config slots of official maps
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textures:
cavern: 1 slot merged
complex: 3 slots merged
depot: 11 slots merged
lainio: 1 slot merged
mines: 1 slots merged
swamp: 1 slot merged
mapmodels:
swamp: 2 slots merged
toxic: 3 slots merged
2016-08-29 15:47:46 +02:00
ac-stef
69518c5e50
sort config slots of official maps
2016-08-29 15:47:46 +02:00
ac-stef
91e7ff6e7f
delete unconfigured mapmodel entities from official maps
2016-08-29 15:47:46 +02:00
ac-stef
28d63baeee
sort entities on official maps
2016-08-29 15:47:46 +02:00
aurhat
2d55d5dc2a
Cleanup new_content map
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Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef
9230561697
remove illegal chars from map config files
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from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef
71c65c90ca
fix lighting error on edifice
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16x16 mip doesn't render properly - had to break it up
thx BrutalSystem
2016-08-24 19:13:16 +02:00
ac-stef
8b9bdfa3e4
fix texlists in edited official maps
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copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef
d48675911f
fix too thin walls on several maps
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one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes
thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef
9f284ac746
fix rendering error on ac_outpost
2016-08-16 23:09:15 +02:00
ac-stef and aurhat
46e659d4e0
fix rendering error on ac_desert
2016-08-15 11:52:29 +02:00
ac-stef
25d09990c8
fix accidental map changes
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thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef
e9099965c1
fix render bug on ac_outpost
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(easier to fix the map than to fix the renderer)
thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef
59d4f4d847
add embedded license information to all official maps
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also add script to generate a summary map license file
new (undocumented) debug commands:
loadmap <mapname>
loads a map directly, easy to use from scripts
debugline <filename> <text>
writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef
13ec9d692f
strip embedded config files and optimise clip entities
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* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping
dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.
dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef
a807716ecf
convert official maps to format 10
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* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible
On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.
* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00