Commit Graph
191 Commits
Author SHA1 Message Date
Rafael Barreto d1f4c1fd83 reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-18 23:50:56 +00:00
Rafael Barreto a8c21d4775 docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
Rafael Barreto b01dc4eddc bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 21:07:48 +00:00
flowtron 1202341e9b physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:31:28 +00:00
Rafael Barreto bd582ab24e finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:06:14 +00:00
flowtron 216b25ae7a findsens: interactive sensitivity finder - by Kirin - kudos!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-30 22:29:38 +00:00
Rafael Barreto e93c029437 ops... cleaned too much
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:27:41 +00:00
Rafael Barreto 0743044eec some cleanup and compatibility things
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:19:28 +00:00
Rafael Barreto 207cdad9f9 mouseaccel rescale, afk fix (again!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 17:24:52 +00:00
Rafael Barreto 26d9eab218 reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 17:04:38 +00:00
Rafael Barreto 267e5a145d removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 23:57:07 +00:00
flowtron 94dc526837 lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
flowtron 9674bae821 scopesensscale fix (thanks to kirin)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-07 20:07:55 +00:00
Rafael Barreto 2e9c12bf65 findpattern tool and clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5141 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 19:50:03 +00:00
Rafael Barreto 2157072cc7 forbidden speech dictionary, deny coop for read only maps, and some suggestions from sam about client/server crashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-04 00:42:58 +00:00
Rafael Barreto 72d710081a bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto 02da74afdf fixing inappropriate conversion and limiting mouse filter updates to low frequency mouses (removing negative acceleration)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 12:44:08 +00:00
Rafael Barreto d50f37b4ea 25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-23 21:40:44 +00:00
Rafael Barreto 72b8e25397 less crouch in air up vel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 20:20:39 +00:00
Rafael Barreto 91677d98e9 fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:41:26 +00:00
Rafael Barreto 35b58ee683 fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:24:51 +00:00
Rafael Barreto eea6e5c401 crouch in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 19:20:31 +00:00
Rafael Barreto 5468c26b6d crouching in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 18:36:00 +00:00
Lee Salzman 4c99047d29 upped mouseaccel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-10 06:20:28 +00:00
Lee Salzman d557dde043 different accel algorithm
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-01-10 06:11:40 +00:00
Lee Salzman 57c34a96ef aggregate mouse events
optional quake-style mouse acceleration


git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-31 17:33:39 +00:00
Lee Salzman 54cc44c3db revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 06:42:37 +00:00
driAn f2aff865b7 localized ui/user related strings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-13 20:43:07 +00:00
ac_stef f1e879e7fd akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef 274497ecec fix crouching on too thin clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-08 13:45:39 +00:00
Lee Salzman 4d6ffecf29 reorganized sqr storage for better cache usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 18:42:09 +00:00
ac_stef 97caf3b187 removed surplus ';'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-04 14:15:47 +00:00
Lee Salzman 0aba25d6f8 clamp player push to non-zero range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-26 16:25:49 +00:00
Lee Salzman ee9f87b609 fixed jittery player-player collision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-26 16:13:29 +00:00
driAn 306dce008c test: straferun doublejump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-06 13:34:49 +00:00
driAn 74e1468ee3 ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
driAn 3a5673ab3e fixed crouch sound positioning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-20 22:25:13 +00:00
driAn 436c96236d fixed crouch sound in mid-air (BUG 2302798)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-17 20:34:40 +00:00
driAn 02b50411ee fixed crouch sound mixup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:46:43 +00:00
driAn 02196de5ad smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 19:49:37 +00:00
driAn 4ecf408640 maybe fixed spectator jiggle (bug 2227047)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 18:56:00 +00:00
driAn e8d1c2df1c play crouch/uncrouch sound once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 13:31:20 +00:00
driAn 7fdaff745c reduced crouch speed from 50% to 40%
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-10 13:17:13 +00:00
driAn 8fbcc1979c sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 11:35:08 +00:00
Lee Salzman 2816fb238a float var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3353 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-31 02:48:01 +00:00
Lee Salzman 4a40d26725 floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-31 00:50:13 +00:00
Lee Salzman dfe58d1f08 network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-30 15:44:54 +00:00
driAn b228b3f4fd better camera angle for 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-26 12:11:07 +00:00
Lee Salzman 3a86ceeea9 fixed gcc warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 17:54:46 +00:00
driAn 60307e793f faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 14:13:27 +00:00