Rafael Barreto
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d1f4c1fd83
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reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-18 23:50:56 +00:00 |
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Rafael Barreto
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a8c21d4775
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docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-17 01:13:12 +00:00 |
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Rafael Barreto
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b01dc4eddc
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bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-11 21:07:48 +00:00 |
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flowtron
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1202341e9b
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physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 19:31:28 +00:00 |
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Rafael Barreto
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bd582ab24e
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finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 19:06:14 +00:00 |
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flowtron
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216b25ae7a
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findsens: interactive sensitivity finder - by Kirin - kudos!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-30 22:29:38 +00:00 |
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Rafael Barreto
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e93c029437
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ops... cleaned too much
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-27 22:27:41 +00:00 |
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Rafael Barreto
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0743044eec
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some cleanup and compatibility things
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-27 22:19:28 +00:00 |
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Rafael Barreto
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207cdad9f9
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mouseaccel rescale, afk fix (again!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-07 17:24:52 +00:00 |
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Rafael Barreto
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26d9eab218
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reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 17:04:38 +00:00 |
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Rafael Barreto
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267e5a145d
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removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 23:57:07 +00:00 |
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flowtron
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94dc526837
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lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 16:49:20 +00:00 |
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flowtron
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9674bae821
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scopesensscale fix (thanks to kirin)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-07 20:07:55 +00:00 |
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Rafael Barreto
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2e9c12bf65
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findpattern tool and clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5141 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-04 19:50:03 +00:00 |
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Rafael Barreto
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2157072cc7
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forbidden speech dictionary, deny coop for read only maps, and some suggestions from sam about client/server crashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-04 00:42:58 +00:00 |
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Rafael Barreto
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72d710081a
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bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-26 20:06:38 +00:00 |
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Rafael Barreto
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02da74afdf
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fixing inappropriate conversion and limiting mouse filter updates to low frequency mouses (removing negative acceleration)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-24 12:44:08 +00:00 |
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Rafael Barreto
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d50f37b4ea
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25% of double nades, mouse filter tool (thanks to Franz) and ripping the easy access to kick/ban menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-23 21:40:44 +00:00 |
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Rafael Barreto
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72b8e25397
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less crouch in air up vel
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 20:20:39 +00:00 |
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Rafael Barreto
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91677d98e9
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fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:41:26 +00:00 |
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Rafael Barreto
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35b58ee683
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fixing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:24:51 +00:00 |
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Rafael Barreto
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eea6e5c401
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crouch in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 19:20:31 +00:00 |
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Rafael Barreto
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5468c26b6d
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crouching in the air
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-20 18:36:00 +00:00 |
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Lee Salzman
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4c99047d29
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upped mouseaccel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-10 06:20:28 +00:00 |
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Lee Salzman
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d557dde043
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different accel algorithm
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-10 06:11:40 +00:00 |
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Lee Salzman
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57c34a96ef
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aggregate mouse events
optional quake-style mouse acceleration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-12-31 17:33:39 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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driAn
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f2aff865b7
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localized ui/user related strings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4634 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-13 20:43:07 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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ac_stef
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274497ecec
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fix crouching on too thin clip entities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-08 13:45:39 +00:00 |
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Lee Salzman
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4d6ffecf29
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reorganized sqr storage for better cache usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-04 18:42:09 +00:00 |
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ac_stef
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97caf3b187
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removed surplus ';'
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-01-04 14:15:47 +00:00 |
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Lee Salzman
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0aba25d6f8
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clamp player push to non-zero range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-26 16:25:49 +00:00 |
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Lee Salzman
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ee9f87b609
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fixed jittery player-player collision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4069 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-26 16:13:29 +00:00 |
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driAn
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306dce008c
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test: straferun doublejump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-06 13:34:49 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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driAn
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3a5673ab3e
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fixed crouch sound positioning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3692 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 22:25:13 +00:00 |
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driAn
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436c96236d
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fixed crouch sound in mid-air (BUG 2302798)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-17 20:34:40 +00:00 |
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driAn
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02b50411ee
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fixed crouch sound mixup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3556 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 15:46:43 +00:00 |
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driAn
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02196de5ad
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smooth roll when spec
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 19:49:37 +00:00 |
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driAn
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4ecf408640
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maybe fixed spectator jiggle (bug 2227047)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 18:56:00 +00:00 |
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driAn
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e8d1c2df1c
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play crouch/uncrouch sound once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 13:31:20 +00:00 |
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driAn
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7fdaff745c
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reduced crouch speed from 50% to 40%
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3483 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 13:17:13 +00:00 |
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driAn
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8fbcc1979c
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sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 11:35:08 +00:00 |
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Lee Salzman
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2816fb238a
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float var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3353 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 02:48:01 +00:00 |
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Lee Salzman
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4a40d26725
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floating-point mouse sensitivity
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-31 00:50:13 +00:00 |
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Lee Salzman
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dfe58d1f08
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network time cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 15:44:54 +00:00 |
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driAn
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b228b3f4fd
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better camera angle for 3rd person spect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-26 12:11:07 +00:00 |
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Lee Salzman
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3a86ceeea9
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fixed gcc warnings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 17:54:46 +00:00 |
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driAn
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60307e793f
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faster spectator-fly mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 14:13:27 +00:00 |
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