Lee Salzman
|
be94c703f2
|
setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:06:26 +00:00 |
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Lee Salzman
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b216767f2f
|
remove stray 9
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-01-11 18:52:09 +00:00 |
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Lee Salzman
|
937e615e97
|
file mode fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4719 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 01:11:53 +00:00 |
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Lee Salzman
|
9256ee374b
|
support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 00:53:19 +00:00 |
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Lee Salzman
|
e725e5ed8c
|
string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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287f6ae331
|
added texreduce var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-16 13:45:03 +00:00 |
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Lee Salzman
|
f515200c37
|
cleaned up control flow
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 19:16:41 +00:00 |
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Lee Salzman
|
75551b478c
|
made mdldlist var persist
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 18:50:25 +00:00 |
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Lee Salzman
|
388717f336
|
option to turn off display lists explicitly for buggy drivers
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3756 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 18:49:34 +00:00 |
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Lee Salzman
|
38748de8fa
|
different s3 bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 05:17:41 +00:00 |
|
Lee Salzman
|
daf3f5f090
|
reverting attempted bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3752 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 05:00:28 +00:00 |
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Lee Salzman
|
ccd21deb78
|
another bug workaround attempt
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3751 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-24 21:43:01 +00:00 |
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Lee Salzman
|
fcdbcf5b0d
|
attempting workaround for S3 graphics bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-22 17:14:23 +00:00 |
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Lee Salzman
|
95cad2c3d1
|
removed libGLU dependency
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-27 07:41:46 +00:00 |
|
Lee Salzman
|
6004e8f432
|
matrix stack cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-26 04:13:39 +00:00 |
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Lee Salzman
|
f213f43684
|
do texgen last to minimize calcs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 04:30:32 +00:00 |
|
Lee Salzman
|
cfdf56e94b
|
shadow projection cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3001 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 18:44:18 +00:00 |
|
Lee Salzman
|
b1cf271061
|
use projective texturing for blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 13:31:33 +00:00 |
|
Lee Salzman
|
e11a5f5514
|
better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
|
Lee Salzman
|
a17d0e5ca8
|
glmatrix cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-25 12:14:20 +00:00 |
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Lee Salzman
|
2bb4ac8efd
|
const tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2708 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 06:30:44 +00:00 |
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Lee Salzman
|
6856bbbd5c
|
removing unnecessary side check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 03:43:44 +00:00 |
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Lee Salzman
|
ff25419d96
|
light cache lookup fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:45:23 +00:00 |
|
Lee Salzman
|
70b5088e0e
|
color array invalidation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2670 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 21:35:10 +00:00 |
|
Lee Salzman
|
d4fd8b6440
|
vertex lighting bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:36:59 +00:00 |
|
Lee Salzman
|
b76491d06e
|
vertex lighting option for mapmodels
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 03:34:58 +00:00 |
|
Lee Salzman
|
a0aedcf0a6
|
stencil debugging info cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 23:49:08 +00:00 |
|
Lee Salzman
|
b6aa3322a0
|
64 bit fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2586 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 17:46:45 +00:00 |
|
Lee Salzman
|
31ab7f4553
|
shadow rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-14 06:56:34 +00:00 |
|
Lee Salzman
|
f990c79be3
|
blur blob shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2571 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 22:32:44 +00:00 |
|
Lee Salzman
|
a5f4d3f2f8
|
shadow blending optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 10:15:29 +00:00 |
|
Lee Salzman
|
d13a0a5214
|
simpler edge construction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 06:37:33 +00:00 |
|
Lee Salzman
|
378eb62abf
|
removing stray vertex pointer reset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 03:33:38 +00:00 |
|
Lee Salzman
|
f52bf7e25e
|
stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
|
Lee Salzman
|
47d6592c5a
|
hashtable fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2545 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 13:56:22 +00:00 |
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Lee Salzman
|
834e223154
|
model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 01:57:54 +00:00 |
|
Lee Salzman
|
512539c48c
|
disable texture coordinates when not needed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2535 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 00:59:54 +00:00 |
|
Lee Salzman
|
050ef046c8
|
display list fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2533 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 00:46:15 +00:00 |
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Lee Salzman
|
b8686120bd
|
model rendering optimizations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2532 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 00:41:44 +00:00 |
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Lee Salzman
|
79f2de1d18
|
muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
|
driAn
|
132c9be72f
|
reverted alphatex
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2408 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 16:46:50 +00:00 |
|
Lee Salzman
|
48bf81791d
|
less silly implementation of alpha blending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2398 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-26 20:44:08 +00:00 |
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Lee Salzman
|
cc3b343169
|
reflection clipping cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2076 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-21 02:44:30 +00:00 |
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Lee Salzman
|
2bb7a48296
|
support for alpha-tested models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-06 20:10:55 +00:00 |
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Lee Salzman
|
875ed5eeb1
|
reflection scissoring optimization
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-28 07:27:48 +00:00 |
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Lee Salzman
|
9f42b1a895
|
make muzzle flashes track the muzzle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-07 00:46:14 +00:00 |
|
Lee Salzman
|
25ebf59714
|
particle emitter stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1735 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-06 14:54:14 +00:00 |
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Lee Salzman
|
2ed1e7366d
|
better tag support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1728 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-03-30 02:42:49 +00:00 |
|
Lee Salzman
|
072cc6d525
|
added resetgl command to restart renderer in-game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-12 03:30:52 +00:00 |
|
Lee Salzman
|
6a2f46aac8
|
*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2007-10-13 19:08:38 +00:00 |
|