Rafael Barreto
d1f4c1fd83
reverting player collision, adding bot changing direction after collision, fixing slow motion when walking on corners, better balance teams evaluation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5655 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-18 23:50:56 +00:00
Rafael Barreto
950c056cff
send_items + flags (now I understand...)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 18:51:01 +00:00
Rafael Barreto
9325b67f1a
clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 15:03:41 +00:00
Rafael Barreto
a8c21d4775
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
flowtron
928eed4de1
in-game AUTH
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5637 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 11:12:48 +00:00
Rafael Barreto
7e1be3ed29
gonext command (the client requests to the server for the next map/mode in the map rotation)
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/gonext 0 ---> next map/mode no matter the player number
/gonext 1 ---> the player number matters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 23:10:47 +00:00
Rafael Barreto
805628de99
allow admins to get demo any time when -DI is being used, and fix the false tk autokick after reconnection
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 13:45:48 +00:00
Rafael Barreto
785e4f2ae0
fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 02:06:46 +00:00
Rafael Barreto
80c024f151
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto
43ba8a128e
server switch: demo available only at intermission (giving 20 seconds of intermission if someone is downloading a demo), and more lag tolerance...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5597 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 02:25:50 +00:00
Rafael Barreto
f6aebb685e
fix passwd
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 23:12:40 +00:00
Rafael Barreto
f14e0f87bb
sendmap permissions
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5581 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 22:04:41 +00:00
Rafael Barreto
accc3e6b91
connectadmin pass, force control, ban time, weak bans, and so on
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 22:00:40 +00:00
flowtron
598126a399
allow starting maps/demos via "--loadmap=%s" and "--loaddemo=%s" (no extension)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5570 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 16:47:53 +00:00
flowtron
5c2a282a9f
finishing the previous fix - thanks to stef for alerting us of the problem
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5555 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 18:23:12 +00:00
flowtron
45f36abfca
respond to pong always, re-register only in intermissions or if >1 hour since last
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 18:02:30 +00:00
Rafael Barreto
ebac2ab0d0
(trying to) check if the server is lagging, avoid ms registration in the middle of a game
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 04:28:44 +00:00
Rafael Barreto
198acf9cde
fix shot.to.z valid values
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5548 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 00:26:53 +00:00
Rafael Barreto
69cd78b09c
fix server side password check
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-05 21:56:29 +00:00
flowtron
ed72dc0e7a
really use the new VCs - plus attribution to DES|GeneralDisarray in creditmenu.cfg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 23:19:46 +00:00
Rafael Barreto
53d17b76ad
clean up, and FIXME comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 21:10:49 +00:00
Rafael Barreto
bd582ab24e
finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:06:14 +00:00
Rafael Barreto
3e4c92b493
fixing the coop vote/map check issues, adding some anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-31 00:16:58 +00:00
Rafael Barreto
d418b6bd07
re-ordering README credits, one more use for ultra fast sqrt, server checks, sanity stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-29 22:26:23 +00:00
Rafael Barreto
bd87e186eb
fix balance teams, more anticheats compatibility, and reverting autoexec.cfg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 23:22:32 +00:00
Rafael Barreto
0743044eec
some cleanup and compatibility things
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5464 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 22:19:28 +00:00
Rafael Barreto
7a3897b4c7
credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 19:27:47 +00:00
Rafael Barreto
0cfc4b08e1
compatibility purposes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 01:26:49 +00:00
Rafael Barreto
97cfafe794
some credit inclusion (i am not sure we put everybody who deserves it), some fast functions, and some more compatibility to cheat detection
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-26 21:23:45 +00:00
Rafael Barreto
1ac442a213
more anticheats compatibility, using fast sqrt (100% faster than sqrtf)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-24 22:03:52 +00:00
RandumKiwi
441db1e83c
disc reasons
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5455 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-24 20:53:19 +00:00
RandumKiwi
c7efe67576
updated disconnect reasons
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-24 01:05:17 +00:00
Rafael Barreto
f5d4f78609
clean up and including more anticheats
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5452 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-24 00:09:39 +00:00
Rafael Barreto
4141e2d4c9
linux bins, and some more anticheats included
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5450 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-23 19:40:33 +00:00
Rafael Barreto
e464f7276e
removing unused files, fix-redoing the switch (sorry Toca... i did not find your work :F), and committing the 32 and 64 bins (alpha fixes)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5446 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 19:38:59 +00:00
Rafael Barreto
1fd43d8aeb
comment, flag fix (related to cover) and reliable lag information
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5434 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-21 23:00:34 +00:00
Rafael Barreto
38e51abbfa
compatibility things
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5406 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-17 22:51:48 +00:00
Rafael Barreto
d3c497e36a
SV_SHOOT reduction
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 22:44:11 +00:00
Rafael Barreto
054594bec6
removing 3 ints from SV_SHOOT... and some other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
Rafael Barreto
173fc6efac
revert ugly hack and fix the client/server problem (thanks to WahnFred)
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tbh, i do not believe it is fixed yet :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-15 15:17:27 +00:00
Rafael Barreto
5f68d9bf6a
vel change, new g int, afk switch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 01:21:26 +00:00
Rafael Barreto
a8b039065a
disabling the combat pistol for now
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-10 22:01:13 +00:00
Rafael Barreto
207cdad9f9
mouseaccel rescale, afk fix (again!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 17:24:52 +00:00
Rafael Barreto
1344b25410
incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 19:22:27 +00:00
Rafael Barreto
03a994ee9b
whois check for admin role (some redundancy now), commenting the interesting but unused lss code (to avoid a annoying warning about '>' bool comparison), and transparency for vote icons (again, thanks for Kirin for the help)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 19:26:08 +00:00
flowtron
ccc294030c
linux64 binaries and a comment for Brahma
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5281 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 21:32:55 +00:00
Rafael Barreto
1dccc61f96
forcing all items to respawn in server side in each new arena round
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 00:51:58 +00:00
flowtron
94dc526837
lots of whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
Rafael Barreto
6cf55736db
bug fix: removing "clientnumber" variable
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 19:37:52 +00:00
Rafael Barreto
8e77756398
whois fix, linux 64 bins, and servercmdline.txt update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-29 18:01:07 +00:00