sireus
|
bffe801ca6
|
revert
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-27 17:59:44 +00:00 |
|
Lee Salzman
|
1c4e82af76
|
fix fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-27 14:47:33 +00:00 |
|
sireus
|
ea7713597b
|
fixed weird crash (O3 bug?)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-27 14:39:08 +00:00 |
|
Lucas GAUTHERON
|
2fffcb6f1a
|
killmessage simplification.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-21 08:21:48 +00:00 |
|
Lucas GAUTHERON
|
594d2e924f
|
removing useless stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-15 10:26:41 +00:00 |
|
Lucas GAUTHERON
|
414572e574
|
rewind a demo, set time remaining
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6424 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-05-14 12:11:51 +00:00 |
|
Lucas GAUTHERON
|
88ee66ed67
|
switch "loggamestatus" off now just disables the table of scores
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6389 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-29 11:52:20 +00:00 |
|
Lucas GAUTHERON
|
668254813c
|
enable/disable loggamestatus
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 13:11:57 +00:00 |
|
Lucas GAUTHERON
|
0579f05d22
|
bot fixes, bot use nades & akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 15:27:41 +00:00 |
|
Lucas GAUTHERON
|
4ea40318e3
|
oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6324 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-24 19:59:23 +00:00 |
|
Lucas GAUTHERON
|
47685deccd
|
spawn time temporary fix for singleplayer (need further changes later) check numplayers()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-24 19:53:54 +00:00 |
|
Bukz
|
d1290d4747
|
differentiate ctf/htf flags in the server logs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6312 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-23 21:00:04 +00:00 |
|
sireus
|
eeec7a668c
|
fixed bug where clients would end up (attempting to) load a different map path than the server, if the map-name contained slashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-20 00:11:55 +00:00 |
|
flowtron
|
00a88d56e1
|
setbottimeout for DM/TM botmatches of your choice length of time (1-60 minutes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-17 15:50:28 +00:00 |
|
aerkefiende
|
89d7b44289
|
While I am at it: removing tabs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-16 14:31:03 +00:00 |
|
sireus
|
7b06b9d7d1
|
fixed setnext bug (thanks to RR and Jack for filling me in)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-15 22:13:33 +00:00 |
|
Lucas GAUTHERON
|
aee1d4f1f2
|
adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-06 12:21:18 +00:00 |
|
flowtron
|
b7ddd337ce
|
demofilenameformat (and friends) work for client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6150 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-03-28 20:07:04 +00:00 |
|
flowtron
|
3bd6eeff2a
|
another type of checktype
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6105 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-15 18:41:59 +00:00 |
|
Lee Salzman
|
bdf666c782
|
cross-compile fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-13 18:07:01 +00:00 |
|
RandumKiwi
|
bd84c4f8ed
|
de-sex assaultcube (plus minor conoutf chg)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-06 05:59:46 +00:00 |
|
flowtron
|
deeef5c834
|
better handle signal per system capabilities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6066 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-05 12:24:30 +00:00 |
|
flowtron
|
20c64ad5ed
|
demofilename-serverside AND quitproc/signal (noticed & proposed by SKB)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-02-05 09:47:05 +00:00 |
|
RandumKiwi
|
36aa88c2eb
|
add comment - reminder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-25 08:35:24 +00:00 |
|
Lee Salzman
|
32d96b2be4
|
fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-15 21:20:31 +00:00 |
|
RandumKiwi
|
0120ba6078
|
making things easier to understand: "overflow" is a packet flood.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-12-20 07:56:49 +00:00 |
|
Rafael Barreto
|
f2bc5d2177
|
testing tk score punishment recommended by pwnage, and setting a saner flag cover range at small maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-09 18:11:13 +00:00 |
|
Rafael Barreto
|
6295f8b599
|
browser autoconnect switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5797 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-01 19:39:26 +00:00 |
|
Rafael Barreto
|
5fca5d032e
|
fixing vote system, checking if cn2boot is valid
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-25 15:52:16 +00:00 |
|
Rafael Barreto
|
1c4485dba5
|
fixing the respawn time evasion... it was never fixed :|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-23 21:04:23 +00:00 |
|
Rafael Barreto
|
3e7839cfc1
|
removing the pick up bug introduced to avoid the lag-hack
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-19 23:28:52 +00:00 |
|
Rafael Barreto
|
085bc052f9
|
removing useless spamming message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-19 23:24:06 +00:00 |
|
Rafael Barreto
|
f95c2a3e28
|
avoiding lag-speedhack in flag pick up, fixes into showmapstats functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-19 23:14:58 +00:00 |
|
Rafael Barreto
|
8c24608ca6
|
showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-19 21:21:17 +00:00 |
|
Rafael Barreto
|
10d1cefd05
|
global ban time switch, and fix previous weapon in camera mode (related to nades).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-19 18:50:44 +00:00 |
|
Rafael Barreto
|
5c117d8259
|
BUG FIX: arena games do not end when spectating players connect https://sourceforge.net/tracker/index.php?func=detail&aid=3085164&group_id=123597&atid=697089
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5770 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-19 16:48:17 +00:00 |
|
Rafael Barreto
|
9c8ee2b555
|
fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-16 19:30:36 +00:00 |
|
Rafael Barreto
|
d3138ca032
|
making the server wait a bit more before balance teams, and give more value to the flags
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-13 01:22:19 +00:00 |
|
flowtron
|
5d06f9fc96
|
comment: datetime useless in servmesg, no?!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5742 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-10 13:40:59 +00:00 |
|
flowtron
|
6fbd916085
|
fix a fixme comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-09 20:24:11 +00:00 |
|
Rafael Barreto
|
d78954f068
|
pf without nades (replaced by pistol clips) and lss with 2 nades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-09 19:55:13 +00:00 |
|
Lee Salzman
|
9a6ea9db04
|
fix suicides not killing people
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-06 18:26:04 +00:00 |
|
flowtron
|
711e076df0
|
SV_TIMEUP now sends gamemillis, gamelimit - client can draw a hud-clock
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-04 20:40:39 +00:00 |
|
RandumKiwi
|
ab0636ed88
|
echo "your message has been logged" to user.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5677 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-23 12:52:51 +00:00 |
|
RandumKiwi
|
4c4215fbdd
|
extend driAn's writelog a little.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-23 12:11:56 +00:00 |
|
Rafael Barreto
|
0c0cc2c97c
|
version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-22 19:17:09 +00:00 |
|
Rafael Barreto
|
0d96a5ede2
|
armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-21 21:02:41 +00:00 |
|
Rafael Barreto
|
84cd7aa212
|
more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5658 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 22:53:56 +00:00 |
|
Rafael Barreto
|
3b09f9ac2e
|
anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5657 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 22:43:19 +00:00 |
|
Rafael Barreto
|
01c24f0228
|
checking if file system has space to write (linux only), reverting the protocol to make it compatible with 1.1.0.1, tagging AUTH as WiP, tunning the player/bot collision... preparing to release patch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-19 19:46:56 +00:00 |
|