Commit Graph
1369 Commits
Author SHA1 Message Date
ac-stef 6f03d1819b add menu for cubescript hooks
- add new hook "autoexec", executed right after autoexec.cfg
- properly report errors during hook execution
- new script to edit the contents of an alias in the console

DOCREF autoexec
2017-05-16 13:11:32 +02:00
ac-stef 67a6b78353 add team frag counters for non-flag modes
hideteamscorehud 0|1

  same as hidectfhud before, but also for non-flag team modes

DOCREF hideteamscorehud hidectfhud
2017-05-14 20:57:58 +02:00
ac-stef abd37fe6d4 add command to rebuild mapmodel registry
While the mapmodel registry works fully automatically for all auto-
downloaded models, it does not check for manual changes to the filesystem.
To clear models from the list that have been deleted from the profile
directory and to add models that have been downloaded outside the game,
this new menu entry can be used.

mapmodelregistryclear deletes all loaded mapmodel attributes

loadallmapmodels checks the filesystem for mapmodels and loads them
(all trees below packages/models/mapmodels, in home, zips, mods, install)

Both together rebuild the whole mapmodel database.

DOCREF mapmodelregistryclear
2017-05-12 13:27:57 +02:00
ac-stef b33ad603d4 cleanup
c removed

DOCREF c
2017-05-12 01:33:55 +02:00
ac-stef deafcaab00 add batch map conversion stage to find stray entities
find entities in the middle of 8x8 solid cubes

removed a few ents from depot and venison
2017-05-06 19:37:36 +02:00
ac-stef 5eec79d792 add batch map conversion stage to find some unnecessary heightfields
In old versions of AC it was necessary to trick with heightfields to raise
a pickup entity. However, for quite some time now, pickups can be raised
by attribute.

This additional stage for convmap finds pickup entities where the
heightfield is most probably unnecessary. Fixing is manual work, though.

Updated those pickups on 16 maps.

Also fixed a playerstart on desert3
2017-05-06 00:52:31 +02:00
ac-stef b650fca2ca persistidents cleanup
Restore the old persistidents system from AC 1.0, since it's working as
intended - if used properly.

As a reminder:

  * aliases created by "const" and "tempalias" are never persistent
  * aliases created or altered by "alias" or "=" become persistent, if
    the persistidents flag is set during that operation
  * persistidents if false during the execution of almost all config files
    during game start - those files can create aliases with default values
    which will not be persistent (until changed later while the flag is
    set)
  * before saved.cfg is executed, the flag is set and stays set all
    throughout the game - which means, that all changes (from menus, for
    example) will change the altered alias to "persistent"
  * exceptions for map or model config files are unnecessary, since those
    run restricted and can't create aliases anyway
  * exceptions are necessary for "late run" config files like those in
    config/opt/

The new command "persistidents" may be used to manually set or clear the
flag. It also returns the current state of the flag. If used in a config
file, the flag is restored to its original value when the file ends
execution.

In short: only late-run config files (meaning: run after saved.cfg was
restored) may need to manually set/reset the flag. Use const and tempalias
where appropriate and clear persistidents before creating an alias with a
not-to-save default value that may be changed and made persistent later.

DOCREF persistidents
2017-05-05 15:50:59 +02:00
ac-stef 1b596e059a roll update
- split into strafe roll (maxroll) and damage roll (maxrolleffect)
- locally recompute remote players roll (can be removed from pos pkt)
- fix maxrollremote

DOCREF maxroll maxrolleffect maxrollremote
2017-04-29 18:23:23 +02:00
ac-stef 9739464381 unify menu slider width calculation
* fixes bug with text input fields with less than 15 chars allowed
* recalculates slider width for resolution and font changes (on menu open)
* new tab-like function for '\n' in menuitems: sync with slider width
  (see example in menus_edit.cfg in this commit)

DOCREF menuitem
2017-04-24 19:51:40 +02:00
ac-stef 227e6651f5 add option to sync tabs in menus
menusynctabstops 0|1
    if enabled(1), tab positions in a menu are synchronised
    default is off(0)
    affects menu title, header and items but not footer or descriptions

DOCREF menusynctabstops
2017-04-24 19:51:40 +02:00
ac-stef 066c820231 add menu output for reference searches
changed command:

  docfind <pattern> <silent>

    Searches for pattern in all reference entries. If <silent> is zero or
    omitted, all found references are listed.

    A table of all found entries is returned as result. For each entry,
    the index of the doc entry string that contains the pattern is listed.

new command:

  getdoc <ref> <idx>

    Returns a string of the doc entry specified by <ref>. String index
    numbers match with the result of docfind.

      0   name
      1   description
      2-  remarks

DOCREF docfind getdoc
2017-04-24 19:51:40 +02:00
ac-stef 78380dc45d fix docref
* now restricted to command references
* some parameter checks added

  docref <reference command>
    adds a reference to another command to the current commands
    description

  docrefvisible 0|1
    if set to 0, docrefs are not rendered (default 1)

DOCREF docref docrefvisible
2017-04-24 19:51:40 +02:00
aurhat 4d2d326136 Cleanup 2017-02-18 22:40:07 +01:00
aurhat ab43f7acd5 Add command to return CN of spectated player
Also cleanup and added key shortcut to "whois" spectated player
(bound to "I" by default).

DOCREF spectatecn
2016-12-25 22:47:50 +01:00
ac-stef 206cbdcbd1 better AR approximation
and some fixes
2016-12-03 14:54:18 +01:00
aurhat ee7f75cc10 Add menu for spectate mode key binds 2016-11-29 20:10:35 +01:00
ac-stef 06de0ddf3c re-add default resolutions
The screen resolution menu now shows two batches of resolutions: first
those recommended by the graphics driver and then some more default
resolutions. Resolutions higher than the reported maximum are not listed.
2016-11-24 01:32:54 +01:00
ac-stef 570e6aba2f only show available screen resolutions
setdesktopres was replaced by two variables reflecting the desktop
resolution (or zero, if not available): desktopw and desktoph

getdisplayresolutions returns a list of available screen resolutions

DOCREF getdisplayresolutions desktopw desktoph setdesktopres
2016-11-24 00:32:07 +01:00
ac-stef c5065cddaa add batch map conversion tools and more editing scripts
convmap is a toolset to convert hundreds of maps mostly automatically
to map format 10. Old media paths from akimbo and from before AC 1.2 are
automatically converted to AC 1.2 and akimbo2 paths.

The additional editing scripts mostly help with further optimisation of
existing maps (mainly to reduce the number of clipped entities).

If convmap is loaded after mapeditscripts, one additional conversion
stage is unlocked.
2016-11-07 16:57:18 +01:00
ac-stef e12d25dc95 add todo list for entities
Add some commands to support an entity TODO list. Entity errors during
map load are automatically added to the list. The list is saved and
restored with xmaps. A keybind (no default key assigned) to scroll
through TODO entities was added.

The list is indented as a means for automated map check scripts to
return a list of entities to fix.

cleartodoentities [index]
  Clear list of TODO entities. The list is also deleted, when a new map
  is loaded.
  If an entity number is given as an argument, only entries for this
  entity are cleared.

addtodoentity index comment
  Add the entity #index to the TODO list. Add optional comment.

enumtodoentities
  Returns a list of TODO entities. Returns entity index number and comment
  for every entry.

DOCREF enumtodoentities addtodoentity cleartodoentities
2016-11-05 17:42:30 +01:00
ac-stef 88320bd095 add script and keybind to cycle through spawn points in edit mode
If the assigned key is pressed, the mousewheel can be used to cycle
through player spawn points, sorted by groups CLA, RVSF and FFA.

No default key is assigned.

gotonextplayerstart can be used, to manually jump to the next spawn.
2016-11-03 18:02:45 +01:00
aurhat 507394fde9 Improve existing and add some new mapmodel definitions 2016-10-22 00:12:48 +02:00
ac-stef 71a12bfe82 allow custom mapmodels to depend on other custom mapmodels
By adding a "requires"-attribute to the mapmodel config file, a mapmodel
can trigger the map editor to include another model and have it loaded
during map load. This can be used to create model modifications which
use ressources of another model. For example, a new model can provide a
different skin for an existing model - and that attribute will make sure,
that the required original model is also loaded.

This mechanism does not work, if the attribute is changed after the map
is finished, because the map editor has to copy the dependency into the
map config file. After adding the attribute, the map has to be written at
least once (the dependencies are checked during savemap).

The point of dependency-attributes is to make sure the custom original
model is also loaded from a package server. Mods of official models do not
need to use the attribute, because the official model does not need to be
downloaded. The attribute is necessary, if one model on akimbo depends on
another model on akimbo.

The mapmodels that are required by other models have an additional
parameter "1" added to their mapmodel command in the config file - which
will preload the model during map load, even if no entity actually uses it.
The additional parameter is handled automatically.

The new command updatemapmodeldependencies triggers the dependency check
manually - which will make required models appear in the model list. This
is done automatically during savemap.

Changed commands:

  mapmodelslotusage

    now returns a single space, if the model slot is not used by any
    map entity, but is required by another model (with entities)

  mapmodel

    allows one more parameter - if "1", the model is preloaded, even if
    no entities use it

  mdlattribute requires <modelname>

    if used, specifies that the current model depends on parts of another
    custom model (which therefore also has to be downloaded)

    can only be used once per model config

    example:

      mdlattribute requires makke/signs/exit

        could be used in signs/loading-dock/md2.cfg to reuse
        makke/signs/exit/tris.md2

DOCREF mdlattribute mapmodel mapmodelslotusage
2016-10-16 21:54:22 +02:00
aurhat c71420897e Update docs.cfg
Compatible with tree in assaultcube.github.io for #fe8b126 commit.
2016-10-14 22:52:45 +02:00
aurhat 72dfcd73fe Cleanup
"showminremain" enabled by default, "fovcompat" removed.

DOCREF showminremain fovcompat
2016-10-14 21:49:53 +02:00
ac-stef a451a0fd61 show model usage info where models are used 2016-10-14 11:58:13 +02:00
ac-stef 0e425d2103 allow synonym for mapmodel distribution "autodownload"
"akimbo" says the same
2016-10-12 19:45:40 +02:00
aurhat 1d91e49bbe Add high-res player skins
Thanks protox aka PrimoTurbo, the author of the high-res player skins:
http://primoturbo.deviantart.com/art/AssaultCube-Protox-HQ-Reskin-202784715

High-res player skins are added in mod zip package.
They are disabled by default.
2016-10-10 15:57:15 +02:00
aurhat 923feb249a Add detection and setting resolution as in desktop
Partially the code is ported from Sauerbraten.
Commit changes also menu items in Display resolutions menu.

DOCREF setdesktopres
2016-10-08 20:40:19 +02:00
aurhatandac-stef ab27d952d6 Adjust in-game menus
Introduced common parts of In-game and In-game admin menus, fixed showing
player skin in In-game admin menu (thx BrutalSystem).
2016-10-01 22:03:55 +02:00
ac-stef 5ba5d1b4b3 optionally show media origin in slot lists 2016-09-26 22:45:34 +02:00
ac-stef c66f846cf0 better selection handling for arch and slope placement
enlargearchslopeselections

  If the variable is set to 1, after placing an arch or a slope, the
  selection is enlarged, so that the arch or slope can be changed by
  vdelta increments (for example, to raise an arch in 1/4 cube increments).
  This is also the classic behaviour.
  If the variable is set to 0 (which is now default), the selection remains
  unchanged. This way, for example, the arch can be raised or lowered by
  regular cube increments.
  The arch menu allows changing the setting and also contains a script to
  enlarge the selections once.

pushselections

  New script to store the positions of all current selections. Can be used
  repeatedly. To restore the selections, type "popselections".

enlargevdeltaselections

  Enlarges all selections by one cube in x- and y- direction, to change a
  selection from the "cube area" to the "vdelta area".
  If an argument is given, it is used as increment value, so, for example
  "enlargevdeltaselections -1" undoes a previous enlargement.

DOCREF enlargearchslopeselections pushselections enlargevdeltaselections
2016-09-18 17:13:24 +02:00
ac-stef a291b74504 take measurements to create arch prefabs from existing maps
The arch menu now allows

 * editing all vertices instead of only half of them, for non-symmetrical
   arches
 * deleting saved custom arches
 * using custom arches for other widths than what they were created for
 * measuring an arch on a map and creating a prefab of it

Scripts:

av_measure

  "echo (av_measure)" prints the list of vdelta values of a selected arch.
  Only works as expected, if the selection is only 1 cube wide. To use the
  measurements to create a width 8 arch, select 8x1 cubes under the arch
  to copy and type "av 8 (av_measure)". Or use the menu.

av width-1 vdelta_list

  One of the oldest scripts of the game (and because of that, the first
  argument stayed "arch width minus one", for compatibility reasons).
  Creates a prefab arch of the desired width. If the list has exactly
  as many entries as required, all of them are used to create the prefab -
  this is the way the script has always worked.
  If there are too few or too many elements in the list, the script will
  try to take half the required values from the list and mirror the other
  half to create a symmetrical arch. This way, a list can be used for
  slightly wider or narrower archs. Or use the menu.
2016-09-18 00:22:27 +02:00
ac-stef 925645ecb3 new custom arch prefab editor
The menu lists all prefab arches and allows to edit them with sliders.
Arches can be saved and restored.

"archvertex" now returns the old value of the vertex, and if the vertex
argument is omitted, doesn't change it.

enumalias prefix

  Lists all persistent aliases that start with prefix. Returns a table
  with two entries per alias: 1) full name and 2) name without prefix

DOCREF archvertex enumalias
2016-09-17 01:01:40 +02:00
ac-stef dae7773d68 fix involuntary shooting when switching guns while throwing a nade
also: more aggressive middle mouse button
2016-09-16 21:08:48 +02:00
ac-stef fc3c77868f add hardcoded stairs command for coop
stairs xs ys

  Places stairs in all selections. xs and ys determine the step width
  in x- and y-direction.

DOCREF stairs
2016-09-16 14:06:27 +02:00
ac-stef 815f4aa764 add selectall command
selectall

  selects the whole map (minus the two cubes wide border)

DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef c5904dc065 add stairs to edit menu 2016-09-16 14:06:26 +02:00
ac-stef 1b8eeac7ce font fixes 2016-09-14 20:35:13 +02:00
ac-stef a5470d5ea0 really clear all binds during "resetbinds"
including self-assigned ones

_resetallbinds

  Clears _all_ binds for all keys and all modes. Do not use the command
  manually.

DOCREF _resetallbinds
2016-09-06 18:43:37 +02:00
ac-stef cb630bde49 add per-map overrides to disable graphics features
The mapper has now the choice to disable several graphics features on
the client (for his map only, of course). The overrides are stored in
the map header.

mapoverride_nowaterreflect

  If "1", water reflection is disabled. Useful, when odd water colours
  are used to emulate other liquids that are not supposed to be that
  reflective.

mapoverride_limitwaveheight

  If "1", waveheight is capped at 0.1 max. Useful for small water
  areas (like puddles), where higher waves would look weird.

mapoverride_nostencilshadows

  If "1", stencil shadows are disabled. On clients, where stencil shadows
  are otherwise enabled, blob shadows are used instead. If shadows are
  disabled anyway, they stay disabled. Useful for dim maps, where hard
  shadows make no sense.


The player is free to ignore any of those overrides:

ignoreoverride_nowaterreflect

  If "1", mapoverride_nowaterreflect is ignored and regular client
  settings are used.

ignoreoverride_limitwaveheight

  If "1", mapoverride_limitwaveheight is ignored, and "waveheight" is
  used unchanged.

ignoreoverride_nostencilshadows

  If "1", mapoverride_nostencilshadows is ignored.


DOCREF mapoverride_nowaterreflect ignoreoverride_nowaterreflect
DOCREF mapoverride_limitwaveheight ignoreoverride_limitwaveheight
DOCREF mapoverride_nostencilshadows ignoreoverride_nostencilshadows
2016-09-04 17:44:22 +02:00
ac-stef bc2a091f95 show map timestamp in map info menu
also: more stuff in the map settings menu

getmaptimestamp fmt

  Returns the "last written" timestamp of the current map in the requested
  format. If fmt starts with "U", the time is given as UTC, otherwise
  as local time. If fmt is empty, or not given or just the "U", the format
  defaults to "YYYYMMDD_hh.mm.ss". Use "%c" to get something nicer.

DOCREF getmaptimestamp
2016-09-04 15:00:00 +02:00
ac-stef 870900f92f new map settings menu
Containing all persistent per-map settings (stored in map config and
map header).

removed some random number nonsense
2016-09-03 22:48:49 +02:00
ac-stef a6bffc1858 new command looplisti
same as looplist, but it automatically counts the loops in "i", starting
with 0.

Example:

  a = [u v w] ; b = [x y z]
  looplisti $a m [echo $m (at $b $i) $i]

  u x 0
  v y 1
  w z 2

DOCREF looplisti
2016-09-02 21:58:39 +02:00
ac-stef c2ca8706c5 add most visible textures menu
...including the option to sort the most visible textures to the default
slots for special uses (wall, floor, ceiling).

Also: add the information about default texture slots to the menus. Some
mappers may not know, yet.

Also: add a "Pick texture name" option to the edit texture slot menu.

The command sorttextureslots now allows to manually sort the first few
slots by adding the slot number to move to the slots #1, #2, #3...

DOCREF sorttextureslots
2016-09-01 22:59:08 +02:00
ac-stef 6cd5be6225 show how many uses of a texture slot are actually visible
The command textureslotusagelist now returns two values per slot: usage
and visibility. If given the argument "onlymostvisible", instead of the
regular list, a list of only the most used wall, floor, ceiling and upper
wall textures (alternating with the keywords) is returned.

Example:

  echo (textureslotusagelist onlymostvisible)
  --> wall 211 floor 45 ceiling 0 "upper wall" 79

DOCREF textureslotusagelist
2016-09-01 22:59:08 +02:00
ac-stef 4b2767a96d cleanup
* removed convertcase
  use toupper (concat A B C D ....) instead

* moved several COMMAND macros to their function bodies

* cleaned up screenshot extension handling

* prefix screenshot argument with "screenshot/" and add correct extension
2016-08-31 17:20:28 +02:00
ac-stef 300d702619 add menu to set notexture
Allows to reset notexture, to set a high-contrast color to find and
fix the areas and to set to a useful default texture.

As useful textures, in addition to rock.jpg and concrete.jpg, the menu
lists the default wall, floor and ceiling textures of the current map,
and also the last watched texture from the texture menu.

Also adds a few checks to detect unconverted map config files and misuse
of the new bright highlight textures.
2016-08-30 22:57:03 +02:00
ac-stef f8188df428 add menu to list mapmodels with unconfigured custom textures 2016-08-30 21:04:41 +02:00
aurhat 9c964d95b4 Improve converting paths in pre v.1.2 map configs
The script converted paths only when "mapmodel" or "texture"
strings were at beginning of the lines, now that is changed,
in order to paths will be converted also in, for example,
commented out lines.
Also changed name of the script to more proper.
2016-08-29 23:21:43 +02:00