Commit Graph
598 Commits
Author SHA1 Message Date
ac-stef 815f4aa764 add selectall command
selectall

  selects the whole map (minus the two cubes wide border)

DOCREF selectall
2016-09-16 14:06:26 +02:00
ac-stef a976e5b4ba map fix 2016-09-11 11:17:25 +02:00
ac-stef 588e9f9de8 some fixes for OSX 2016-09-08 22:36:46 +02:00
ac-stef 123e2b2b12 cleanup 2016-09-08 01:20:45 +02:00
ac-stef 40e8b1cf5e some map fixes 2016-09-05 20:42:56 +02:00
ac-stef ac4e2e60b4 optimised dev_dusk
* heightfield render errors fixed
* model-clipping simplified
* shadowyaw changed a little to avoid ugly artifacts
2016-09-04 00:52:20 +02:00
ac-stef 3e7a0cfb10 added dev_dusk
"Dusk by A&D_Shadow"

initial commit, based on ac_dusk_2013, converted to map format 10
2016-09-03 14:35:33 +02:00
ac-stef 8f95b6d88e more map fixes 2016-09-03 01:42:34 +02:00
ac-stef a8db184eef use mapmrproper to optimise for filesize
needs further testing...

all dev_ maps have been optimised
2016-09-02 00:05:57 +02:00
ac-stef 3e1628792f fix lighting on desert3
thx BrutalSystem
2016-08-31 23:08:49 +02:00
ac-stef 98605751f4 fix unconfigured textures on official maps
replaced by makke/rock.jpg, which is the base for the "missing content"
texture - so, only the text is missing...

on outpost, notexture was reset (since there's no use for it on official
maps)
2016-08-30 21:08:38 +02:00
ac-stef 778ad62629 fix rendering of some heightfield borders on lainio 2016-08-29 21:52:03 +02:00
ac-stef 4f6e58040b merge identical config slots of official maps
textures:
  cavern: 1 slot merged
  complex: 3 slots merged
  depot: 11 slots merged
  lainio: 1 slot merged
  mines: 1 slots merged
  swamp: 1 slot merged

mapmodels:
  swamp: 2 slots merged
  toxic: 3 slots merged
2016-08-29 15:47:46 +02:00
ac-stef 69518c5e50 sort config slots of official maps 2016-08-29 15:47:46 +02:00
ac-stef 91e7ff6e7f delete unconfigured mapmodel entities from official maps 2016-08-29 15:47:46 +02:00
ac-stef 28d63baeee sort entities on official maps 2016-08-29 15:47:46 +02:00
aurhat 2d55d5dc2a Cleanup new_content map
Fixed paths to models, adjusted map message, map saved
in format 10.
2016-08-27 20:23:38 +02:00
ac-stef 9230561697 remove illegal chars from map config files
from now on, the server's going to be very pedantic about this...
2016-08-26 14:28:53 +02:00
ac-stef 71c65c90ca fix lighting error on edifice
16x16 mip doesn't render properly - had to break it up

thx BrutalSystem
2016-08-24 19:13:16 +02:00
ac-stef 8b9bdfa3e4 fix texlists in edited official maps
copied, cleaned and sorted the texlists from ac_* to dev_* maps
(to fix nonsense lists, created by incomplete texture slot delete code)
2016-08-20 14:49:51 +02:00
ac-stef d48675911f fix too thin walls on several maps
one more too thin wall, on ac_shine at pos (87|163) can't be fixed
without visual changes

thx Robtics
2016-08-18 17:29:04 +02:00
ac-stef 9f284ac746 fix rendering error on ac_outpost 2016-08-16 23:09:15 +02:00
ac-stefandaurhat 46e659d4e0 fix rendering error on ac_desert 2016-08-15 11:52:29 +02:00
ac-stef 25d09990c8 fix accidental map changes
thx BrutalSystem
2016-08-04 22:38:02 +02:00
ac-stef e9099965c1 fix render bug on ac_outpost
(easier to fix the map than to fix the renderer)

thx BrutalSystem
2016-08-04 20:54:53 +02:00
ac-stef 59d4f4d847 add embedded license information to all official maps
also add script to generate a summary map license file

new (undocumented) debug commands:
  loadmap <mapname>
    loads a map directly, easy to use from scripts

  debugline <filename> <text>
    writes text to file (no path names allowed)
2016-07-30 01:47:30 +02:00
ac-stef 13ec9d692f strip embedded config files and optimise clip entities
* strip unused mapmodel, texture and sound slots from config files
* clip stair mapmodels with sloped clip entities
* remove double clipping

dev_douze has been replaced by a version from the AC 1.0 era, including
flag bases - but with no team spawns. Corners now utilise higher mips
where possible.

dev_stellar has not been optimised.
2016-07-25 23:06:21 +02:00
ac-stef a807716ecf convert official maps to format 10
* renamed (temporarily) to dev_*
* embedded all config files
* changed as many clip entities to tagged clips as possible

On ac_toxic and ac_venison all other clip entities also have been
optimised. Some bugs and unnecessary quirks on venison have been removed.

* toxic now uses 135 clipped entities (instead of 221)
* venison now uses 115 clipped entities (instead of 393)
2016-07-23 19:13:38 +02:00
aurhat 048e951a38 Update .gitignore's 2015-07-15 21:57:05 +02:00
ac-stef 5bd9105a8c fix ac_snow map config 2015-05-18 14:46:03 +02:00
ac-stef e0e77c4c7b updated ac_power
* dedicated models instead of skinning the mapmodels
* changed clip entities to tag clips where possible
2015-05-17 00:24:38 +02:00
ac-stef 2eca255355 ac_power -> dev_power 2015-05-17 00:24:38 +02:00
RandumKiwiandac-stef 2249bff554 added new version of ac_toxic
will be named dev_toxic until release
2014-11-23 23:32:32 +01:00
RandumKiwi c2b6aee935 Add .gitignore's for empty directories 2014-01-17 01:35:17 +13:00
Alejandro V. Garcia ace4d2b11a mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 12:06:32 +00:00
Alejandro V. Garcia fc07151d9a mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 09:10:19 +00:00
Alejandro V. Garcia 8cc5adc6d4 mapmodel updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7680 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:55:44 +00:00
Alejandro V. Garcia fb4ebd58aa wood beam mapmodel update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7678 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-29 04:08:14 +00:00
Alejandro V. Garcia 1bdcb033f3 mapmodels update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7676 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-28 09:37:09 +00:00
Alejandro V. Garcia ac6e230a20 rollupdoor model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-11-15 22:21:10 +00:00
Alejandro V. Garcia 9468371ab3 paint bucket models
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-29 11:31:26 +00:00
ac-cleaner 1b03f4a467 new dumpster mapmodel added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7518 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-07-28 05:47:35 +00:00
ac-cleaner 6a22df3082 new mapmodels added, new window with ledges and laundry sign
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-06-20 11:54:30 +00:00
ac-cleaner e15766c4d2 fire hydrant model added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7481 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-10 07:33:35 +00:00
ac-cleaner 80ac0196ea oil drums models added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7479 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-06 09:37:19 +00:00
ac-cleaner 7e88b91dff new doors models added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-05 12:34:30 +00:00
ac-cleaner 6a861ae62f new at_blocks models added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7474 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-04 06:51:51 +00:00
ac-cleaner 2398bd753c gunshop model added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-05-01 20:41:41 +00:00
ac-cleaner 3cf6a77eef anti_tank model update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-30 11:00:14 +00:00
ac-cleaner a108d764a4 rvsf spawnpoint bug fixed (head in ceiling)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-06 11:40:08 +00:00