ac_stef
|
4dd4b46f2a
|
ktf cleanup; demo playback fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 15:06:54 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-15 02:07:20 +00:00 |
|
ac_stef
|
14d0f95c09
|
arena spawn fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 21:52:55 +00:00 |
|
ac_stef
|
52c609f75c
|
arena hud fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 19:25:43 +00:00 |
|
ac_stef
|
c825ed3e29
|
arena intermission hud countdown
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2588 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 18:13:56 +00:00 |
|
Lee Salzman
|
3eb590cb2f
|
reset shadowyaw on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2580 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 01:09:02 +00:00 |
|
ac_stef
|
b9fb8522ab
|
spawn delay hud message & forceteam spawn delay modified
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-14 00:37:05 +00:00 |
|
ac_stef
|
2ff6f2695d
|
dump scoreboard to console at end of game
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-13 18:40:16 +00:00 |
|
ac_stef
|
6d060c1935
|
flag sync fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2546 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-12 14:37:00 +00:00 |
|
ac_stef
|
5d5b186421
|
ktf score message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 19:27:52 +00:00 |
|
ac_stef
|
417b955f43
|
ktf score message update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 19:11:15 +00:00 |
|
Lee Salzman
|
f051c69ea0
|
only execute start_intermission if it exists
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2522 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 18:08:06 +00:00 |
|
ac_stef
|
675e248a05
|
rewritten flag modes, added non-team ktf mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 16:28:56 +00:00 |
|
Lee Salzman
|
9a59005de0
|
mapstartonce cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2514 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-11 04:20:44 +00:00 |
|
ac_stef
|
8191162962
|
added warning for flag modes on maps without flags
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-07 13:35:10 +00:00 |
|
ac_stef
|
8308d6024e
|
htf message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2490 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 13:16:46 +00:00 |
|
ac_stef
|
de9adba417
|
htf score message fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 13:06:22 +00:00 |
|
ac_stef
|
4ee2dbaddf
|
gamemodes 'hunt the flag' & 'keep the flag' added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-09-06 02:57:11 +00:00 |
|
Lee Salzman
|
1d4f153af5
|
sleep clearing bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 18:37:34 +00:00 |
|
ac_stef
|
aab03618a5
|
non-overlapping player spawns in arena modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2454 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-31 13:07:28 +00:00 |
|
ac_stef
|
863450c0e2
|
auto-forceteam (new autoteam), shuffleteams (skill sorted), autosendmap fix, better arenaspawn distribution (unfinished)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2443 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-30 22:10:04 +00:00 |
|
driAn
|
f28daad05f
|
made resetsleeps async
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2415 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:40:50 +00:00 |
|
driAn
|
564d251840
|
reset sleeps on mapchange, mapstartonce script event, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2413 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 18:32:16 +00:00 |
|
driAn
|
5123fd8fc4
|
proper reset on botmatch 1st-spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2409 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 17:00:38 +00:00 |
|
ac_stef
|
e9b48b331e
|
new command 'serverdesc' temporary extends the server description
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-25 23:31:24 +00:00 |
|
driAn
|
f6fe5784c3
|
mode typo, fixed wrong area respawn delay
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2375 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 14:51:56 +00:00 |
|
driAn
|
5762dbe2ff
|
fixed stupid newline warning
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2368 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:33:57 +00:00 |
|
driAn
|
833249d908
|
support for "server extensions"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 19:12:17 +00:00 |
|
driAn
|
a9338c1431
|
typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2362 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 14:52:26 +00:00 |
|
driAn
|
e9037099d4
|
spect only teammates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 11:03:53 +00:00 |
|
driAn
|
824a7ee2a8
|
respawn ui fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:53:03 +00:00 |
|
driAn
|
43c0fa0f9a
|
delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2358 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 10:30:11 +00:00 |
|
driAn
|
979b70ea78
|
delay when respawning from spect mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2352 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-22 20:03:47 +00:00 |
|
driAn
|
11f67e4db5
|
fixed broken spawn request on map start
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-18 21:03:01 +00:00 |
|
driAn
|
d0ec8225ed
|
struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-11 18:13:05 +00:00 |
|
Lee Salzman
|
335c980650
|
movement prediction fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-30 00:11:01 +00:00 |
|
Lee Salzman
|
cbf4983219
|
movement smoothing fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 22:42:07 +00:00 |
|
driAn
|
bce9eaaae8
|
ogg PCM buffer set to 512kb to survive loading screens
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 17:02:28 +00:00 |
|
driAn
|
ccb6787036
|
fixed invalid mode str
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 14:07:35 +00:00 |
|
driAn
|
85361fb5a3
|
fixed firstrun sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2204 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 22:30:18 +00:00 |
|
Lee Salzman
|
15c5aa8f67
|
local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 20:36:22 +00:00 |
|
Lee Salzman
|
9aa1d6cdc9
|
removed unnecessary tryspawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2164 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 21:40:53 +00:00 |
|
driAn
|
fbf7d73f3e
|
spect, invalid index access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2160 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 16:35:30 +00:00 |
|
flowtron
|
c49310fb69
|
avoid resetting weaponset data
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-06 06:56:26 +00:00 |
|
driAn
|
db32bc2211
|
vote code restructured, wip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-01 17:23:34 +00:00 |
|
driAn
|
25104c07d7
|
akimbo selection, vote display cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 13:58:51 +00:00 |
|
driAn
|
c288c9829b
|
detach sounds from disconnecting player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2092 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 20:35:53 +00:00 |
|
driAn
|
23100ff4bb
|
play flag action music at random offset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2054 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-19 20:23:23 +00:00 |
|
Lee Salzman
|
ffd20aad39
|
fixed rate player physics
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 22:37:23 +00:00 |
|
driAn
|
b6fec07e9a
|
only fly-spectate in bot modes, because they walk too ugly for 1st person
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-18 18:05:09 +00:00 |
|